Fletching after patch

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Sixpack

Guest
In the 1.63 release notes I find the following:

" Flattened the recipes for Weaponcraft and Armorcraft in all three realms, and Tailoring in Albion . Added level values to most of the recipes in Weaponcraft, Armorcraft, Tailoring, and Fletching for all three realms. "

I read level-values as either new items to craft or a higher cap. But as fletcher I see nothing of that here after the patch.

Did they just raise what skill is needed for any kinda item or wut?

Any idea what they mean?

Six
 
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Khalen

Guest
The crafts mentioned don't need to make the -parts- anymore. We can now simply make a sword with ... ingredients without making a blade + hilt and then make the sword. This saves us a lot of time making weapons and it might also increase chance on a MP item. But in general it saves time. (and to get rid of the ridiculous MP parts) The list is a lot cleaner now as well ;) And no our maincap ain't higher it will go higher once we get the exceptional and fortified weapons in 1.64/1.65 dunno which one.
 
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sollers_natus

Guest
Originally posted by Khalen
The crafts mentioned don't need to make the -parts- anymore. We can now simply make a sword with ... ingredients without making a blade + hilt and then make the sword. This saves us a lot of time making weapons and it might also increase chance on a MP item. But in general it saves time. (and to get rid of the ridiculous MP parts) The list is a lot cleaner now as well ;) And no our maincap ain't higher it will go higher once we get the exceptional and fortified weapons in 1.64/1.65 dunno which one.


Fletching never required -parts-, so what's the difference between pre-patch and post-patch then?
 
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Draylor

Guest
Originally posted by Sixpack
I read level-values as either new items to craft or a higher cap
Pop recipe for any fletching item (bow/instrument/whatever) on quickbar

Right click it

Notice that - along with materials list - it now displays the LEVEL of the ITEM created.

Patch notes seemed fairly obvious to me :p

Other than that theres no change for fletching, AC/tailors dont need to bother with studs/wire/strapping any more, but the real benefit of the change is for weaponcrafters - no more MP hilts.
 
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Khalen

Guest
What dray says. Just lvl info with the craft items. So you don't have to look up what lvl the item is.... (as it says in the info, don't always think there's something big behind it :p What it says is what you get)
 
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Sixpack

Guest
Thanks for the replies :) Good thing I dont have to get a higher cap.

Six
 
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Mishy

Guest
Originally posted by Sixpack
Thanks for the replies :) Good thing I dont have to get a higher cap.

Six


not till next patch anyway :D
 
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Mishy

Guest
Originally posted by Draylor
Mishy your just being evil :)


narh just pissed i have 15 points to raise aswell... although we get them quests in 1.65 to up chance of skill point or something, so with 1 or 2 mp orders from yaself, it shouldnt take me long :p
 
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Draylor

Guest
500-odds on my weaponcrafter so far, if I can be bothered - and if housing doesnt eat all my gold - I may not have to place those orders

Im sure GOA will give me plenty of time before 1.65 to skill it up - thats one thing we CAN rely on
 
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Mishy

Guest
Originally posted by Draylor
500-odds on my weaponcrafter so far, if I can be bothered - and if housing doesnt eat all my gold - I may not have to place those orders

Im sure GOA will give me plenty of time before 1.65 to skill it up - thats one thing we CAN rely on


aww but why would you want to do that, its boring! and spending 15plat to get the skill, when you can spend a couple to get the weapons from me! :p
 
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Mishy

Guest
Originally posted by Khalen
Or from me ;P (and he knows it)


:( narh dont order from Khalen... i hear he steals his arcanium from small children :rolleyes:
 
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kathal_tdd

Guest
Originally posted by Mishy
narh just pissed i have 15 points to raise aswell... although we get them quests in 1.65 to up chance of skill point or something, so with 1 or 2 mp orders from yaself, it shouldnt take me long :p
Its a stupid number. Why are ppl focusing on that??
Are there any ubah bonus when you are capped??
 
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Khalen

Guest
ToA brings Legendary weapons in play although their stats are usually the same they do transform the weapons into Epic Dungeon models + glows. And you need 1080 WC/Fletching for it I believe so yes capping it is a good idea but you should be able to do it easy on some MP orders or normal orders. I didn't skill up to cap I stopped at 1000 and did orders and capped sooner or later anyway.
 
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Draylor

Guest
Originally posted by kathal_tdd
Are there any ubah bonus when you are capped??
Just the time it takes to craft the highest skill items.

Never failing and having it take half the time it takes at lower skill is a nice bonus.
 
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Mishy

Guest
Originally posted by Khalen
I didn't skill up to cap I stopped at 1000 and did orders and capped sooner or later anyway.


same, but with so many crafters about now, may not have much choice ;)
 
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Draylor

Guest
Mishy your surely not trying to put me off skilling my weaponcrafter so I give you a few orders next patch :D
 
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Mishy

Guest
Originally posted by Draylor
Mishy your surely not trying to put me off skilling my weaponcrafter so I give you a few orders next patch :D


:eek: ofc not!
 

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