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Read this with interest on the Shrouded Isles Expansion Engine now being tested by the TL’s in closed beta.
With full permission from Mythic, Friar team leader, Olivia Quicksilver dropped some first impressions of the new Engine she’s using.
http://pub125.ezboard.com/fthedrunkenfriarfrm1.showMessage?topicID=4215.topic
Quote:
I've been given permission from Mythic to speak on my first impressions of the new game's engine that will be available with the Shrouded Isles expansion pack Quarter 4 2002.
I thought I'd post it here, since people can just link to this blurb on the new engine if they like
First off, let me say that I had my doubts. I thought my system was going to be sluggish and that RVR and big PVE events would cause even more lag with advanced graphics and rendering techniques... I was terribly wrong.
When I first logged in to test, it was around 5pm EST last Friday night. I thought, "ok, I'm gonna crash every 5 minutes." WRONG! Totally wrong!!! I was in the game an entire six hours, following a zerg of 20 to 30 Albions around Emain and running into equal or greater zergs of Midgards and Hibernians.
The best part of it is...
1. I had full spell effects on the entire time. My computer didn't even FLINCH at the massive amounts of GTAOE and PBAOE spells shooting off all around my character.
2. I had names turned on. Most people turn these off when they RVR, but I had them all on and was running in and around the zergs all evening without a problem.
Remember those slideshows you used to have? Fear not! They don't exist anymore.
I logged off that evening with tons of realmpoints (thanks to a solid RVR group) and a big smile. Before, I used to crash all of the time when loading up the zerg and surrounding objects (trees, mileforts, rocks, etc.). I couldn't even play with spell effects or names on.
The animation and graphics are amazingly smooth and the effects on gameplay are noticable.
Some may think that this is a tactical advantage in favour of testers of the new client; however, please bear in mind that without this testing, small bugs and optimization of the engine would not be possible. There really are no tactical advantages other than being able to play with spell effects set to full, and stay in-game longer than others.
In the six hours that I played, my groupmates had to reboot their computers 3 times. I just stood there and waited for them to log back in 2 minutes later
This is still a really early beta, and I can only imagine what else is to come. I'm really thankful they let me speak about this, because I was going to literally bust into a gazillion pieces if I couldn't tell anyone about it I am one of those people that loves to promote things when they make me happy
My previous computer (What I used to test the expansion through the first run that I'm bragging about above):
AMD Athlon 1000 mHz
512 MBs RAM
GeForce3 (plain ole original release running v29.42 drivers)
Windows XP Professional
Sound Blaster Live! Value
Textures are much richer... screenshots have never done this game justice I mean, screenshots of AC2 look cool, but once you log in, you realize that they used Photoshop to touch them up and anti-alias the edges of objects.
Quote
Anything that improves the RvR Zerg issues gets a thumbs up in my book....
With full permission from Mythic, Friar team leader, Olivia Quicksilver dropped some first impressions of the new Engine she’s using.
http://pub125.ezboard.com/fthedrunkenfriarfrm1.showMessage?topicID=4215.topic
Quote:
I've been given permission from Mythic to speak on my first impressions of the new game's engine that will be available with the Shrouded Isles expansion pack Quarter 4 2002.
I thought I'd post it here, since people can just link to this blurb on the new engine if they like
First off, let me say that I had my doubts. I thought my system was going to be sluggish and that RVR and big PVE events would cause even more lag with advanced graphics and rendering techniques... I was terribly wrong.
When I first logged in to test, it was around 5pm EST last Friday night. I thought, "ok, I'm gonna crash every 5 minutes." WRONG! Totally wrong!!! I was in the game an entire six hours, following a zerg of 20 to 30 Albions around Emain and running into equal or greater zergs of Midgards and Hibernians.
The best part of it is...
1. I had full spell effects on the entire time. My computer didn't even FLINCH at the massive amounts of GTAOE and PBAOE spells shooting off all around my character.
2. I had names turned on. Most people turn these off when they RVR, but I had them all on and was running in and around the zergs all evening without a problem.
Remember those slideshows you used to have? Fear not! They don't exist anymore.
I logged off that evening with tons of realmpoints (thanks to a solid RVR group) and a big smile. Before, I used to crash all of the time when loading up the zerg and surrounding objects (trees, mileforts, rocks, etc.). I couldn't even play with spell effects or names on.
The animation and graphics are amazingly smooth and the effects on gameplay are noticable.
Some may think that this is a tactical advantage in favour of testers of the new client; however, please bear in mind that without this testing, small bugs and optimization of the engine would not be possible. There really are no tactical advantages other than being able to play with spell effects set to full, and stay in-game longer than others.
In the six hours that I played, my groupmates had to reboot their computers 3 times. I just stood there and waited for them to log back in 2 minutes later
This is still a really early beta, and I can only imagine what else is to come. I'm really thankful they let me speak about this, because I was going to literally bust into a gazillion pieces if I couldn't tell anyone about it I am one of those people that loves to promote things when they make me happy
My previous computer (What I used to test the expansion through the first run that I'm bragging about above):
AMD Athlon 1000 mHz
512 MBs RAM
GeForce3 (plain ole original release running v29.42 drivers)
Windows XP Professional
Sound Blaster Live! Value
Textures are much richer... screenshots have never done this game justice I mean, screenshots of AC2 look cool, but once you log in, you realize that they used Photoshop to touch them up and anti-alias the edges of objects.
Quote
Anything that improves the RvR Zerg issues gets a thumbs up in my book....