Finally RatBoys can pull too

S

Solid

Guest
Quoted from Camelot Herald for patch 1.51F

- Berserkers now receive the throwing weapon ability upon joining the House of Modi. Please note that this is the ability to use throwing weapons, not to specialize in them.
 
K

klavrynd

Guest
all I can say is : MOTHERF****** !

This is just another example of blatant ignorance to the community.

There are tons of other things that are more important on the berserker TL report and they give us a lame throwing ability to silence us
 
I

Irgil

Guest
hmm

well who cares about throwing weapons...

not me anyway
 
S

Solid

Guest
well Champions (Hib Hubrid Tank) just got s Str/Con buff
ie they now have 300 more hp than equivalent thanes and also have the same Str as us.
 
K

klavrynd

Guest
well , skimming trought the previous patches ...

paladins and friars get shouts that interrupt archers/casters

sheesh , i wonder how that comes
 
K

klavrynd

Guest
more like " IF YOU KILL ME ILL HAVE YOU NERFED ... OVER AND OVER AGAIN"



Am i starting to sound like a vn boards poster? :)
 
S

Solid

Guest
Yes K I think we all are, tho we shouldnt as we wont see the light of day of these "Class Balance Changes" till the next decade :D
 
W

Wij

Guest
Wouldn't throwing a salmon be more appropriate ?
 
O

old.tuppe

Guest
i have read these vn boards too, and post some logs to help my fellow bers.
and jjiiihhaa, happy for axes we get, but why axes! other get taunt spell, we must buy these!

this makes bers lvl:ing so much easier, no need for aggro pulling more, slowly walk near, show behind and back same time calculating how many agro these is coming, if only 1, great, more? die boots on.

usual who says bers dont need this, are lvl 49 or 50, so they allready finish own lvl:ng.
sad thing is this patch come to us? next summer when there is only 1 english server.
 
O

old.Cher

Guest
as far as i knew there was an uproar that friars and paladins got a pulling attack and berserkers didn't. so why get mad when they help you out?

Champs got con buff because they don't naturally go up in con every lvl, they go up in str, dex and int. makes em sorta on the weak side for hp.
 
K

klavrynd

Guest
tuppe , if you had read the vn boards thouroughly you would have seen in the berserker tl report that nobody gives a rat's ass (no pun intended) about berserkers being able to pull.

Mythic nerfed the hell out of zerks with the crit nerf at first and then lowering doublefrost damage as well. There were tons of things that needed to happen to the class since we're getting all the downsides of it they promised (lighter armor) but not the immense amount of damage.


http://vnboards.ign.com/message.asp?topic=30775606&replies=57
these are the things that REALLY mattered and they send us away like a toddler with a lollypop .
 
O

old.tuppe

Guest
yep, i know laxe nerf and crit nerf.
reason why post those logs, even i believe they dont help a bit.
and know what you are after whit this, give 1.51 back melee damage what we still have in euro server, and throw those axes back where they belong....

and one more, what harder lvl, more easier play in rvr (effective)
:) so far we give nice and good damage, still collecting mezzing etc crap a lott, even those mobs in skona do that :) but if we get some close range our axes, (equal lvl) he usual is dead fast.

but DAM when i am hunting mobs, find good place and start look around, between those so njami mobs wander higher con mobs who agro long range.
what to do?
i have miss, and miss still this pulling ability.
dam if can even cast stones :)

i have other alt, hunter! and they get ride soon so bad, oh boy.
this is small comparing there.
 
O

old.EoO_Raphael

Guest
I talked to 50 berserker in my guild on Merlin and he says that berserker is not as "nurfed" as everyone makes out. He can still melee most things very easily indeed by the sound of it and he says although he can "no longer one shot yellow casters he can still do blue" which sounds powerful enough to me...
 
K

klavrynd

Guest
"oneshot bluecon casters powerfull enough"

compare to the fact that every bluecon caster can kill you without you getting in range ( so basically "oneshotting" an orange con since you dont get a chance to hit back)
 
O

old.Iunliten

Guest
Originally posted by klavrynd
"oneshot bluecon casters powerfull enough"

compare to the fact that every bluecon caster can kill you without you getting in range ( so basically "oneshotting" an orange con since you dont get a chance to hit back)

Red con, not orange con.

lvl 50 see 44-39 blue right? well one of 39-44 see a lvl 50 red.
 
O

old.Kaylin

Guest
You know what saddens me, when a few people cry wolf as soon as mythic alters their game a little, please not the THEIR. Ok so you lost some of the power you used to.... Try an archer, they got way badly hit with the nerf bat, to the point were every 2 or 3 hits out of every 5 or 6 is a miss or fumble, in 1.50 they get slapped with the ability to be seen from clipping range. Crits dont work on sitting targets, meaning you dont get triple damage like melee classes do when hitting someone whos stupid enough to sit down mid fight. Yet are archers suddenly unplayable? NO. Archers are still an awesome class, and retain a lot of power. Instead of crying nerf, accept your losses and learn to use your class after youve been knocked onto your proverbial ass by Mythic.
 
S

Solid

Guest
Kaylin noone is disputing the fact all archer classes got whacked hard with nerf and that hunters came off worst of all and scouts came of elast worst.

Just cos X class gets more nerfed than Y class the Y class players must just accept this because X class is worse off than Y class? Even tho X class players also complain (and rightly so) that all thri hard worl getting 50 and skills are to waste cos Myhtic nerfified their class?

regarding Champs (Hybrid ctank on hib) so they dont get a con rise at all?

Well thanes Tertiary stat is Con, ie every 3 levels it goes up by 1, ie at 50 they will have got an extra measly 15 Con (==45 hp) from level based increases to Con.

Champs now get a con buff and at max Valor spec it can be 50/75 con 9not sure if this dual Str/Con buff is similar to shammies who can cap at +75 Str/Con buff).

Even if its only max 50Con, thast 150 hp boost, ie over 100hp more than what thanes get from Con being their tertiary stat, add to the fact Champs get Stat Debuffs, including a Str/Con debuff that negates all Buffed stats by 4x the reg effect, so can nulify all you Str/Con buffs, as well as eat into ur reg hp, somehow I think its a little overpowering in RvR. For PvP this will balance their class somewhat, but in RvR they have too big an advantage, hell they can get pure Melee hp without relying on Suport Class buffs.

There have been posts of Champs at 50 with over 1450hp from their own buffs alone, does this not piss off you pure Melee tanks at all?

Again, dunno why I am getting upset over it, just thought I would post my thoughts on it as a fellow Hybrid class
 
O

old.EoO_Raphael

Guest
Most non-speed melee loses to mage 1v1 from range thats just "bad" game design on mythics part. Besides you still lost to the same blue mage before. If you want tons of RP go assassin/maybe archer or mage with some type of mez/root simple as that. If you want to level fast go melee or healer and be good at fort raids and for killing uber mobs. Simple really.

Btw dont know if anyone noticed but mid just got a PBAOE and third rezer class spell for Spiritmasters:

- Added point blank area effect direct damage spell to Spiritmaster Spirit Suppression list:

8 Soul Dissipation
14 Soul Dispersal
20 Soul Blast
26 Soul Explosion
32 Soul Banish
39 Soul Destruction
49 Soul Annihilation

- Added low level resurrect to Spiritmaster Spirit Enhancement list:

31 Restore Spirit
 
O

old.Mug

Guest
I don't think that thanes should be complainign about champs, if 1on1 and you see him first, even with all the buff champs get you will still kill them. They have 1 insta dd and their de-buffs, you have your insta dd, you insta pbae and casable spells aswell. So if you see him first you can get about 4 spells (2 of which are insta) on the champ, effectivley ruining his chance of beating you.

Also skalds imo are too damn good, but thats just because they are the only class in mid i can't kill 1on1 :p
 
S

Solid

Guest
Skalds are perfect, leave em alone, wish I rolled a Skald, great class
 

Users who are viewing this thread

Top Bottom