Final Encounter , 2nd & Best try :)

X

xfear

Guest
First of all want to say, that all soloers mustnt kill any mob, the day i will make the FE, if i see some people doing it, i will cancel the FE couse dont want to waste the time of anyone

second ill do a copy & paste of the rules, from 1st try ;P

3rd, all people who want to join with 1 GuildGroup, must PM me in game, or post here a reply, for day/hour info :)

4th, the first try was great, as u know, but that insta full respawn when we killed all mobs in dungeon and only primals were left fucked us :p, and the problem about the menders/earth primal is solved, couse i know what to do exactly now, and have 1 strat to take control of 100 + peeps to do it nice ^^^^, so i suggest all of u to come and enjoy

"" well, I want to make one, so i thought about some things, that could help people to come etc

Well the most thing that we need are voidies and animists, lots of tanks, and support classes

as u know, we need lots of peeps, to do a fast final encounter, and i thought about making GGs, each GG with a voidie, and animist, if they can

each GG, that can bring an animist and a voidie, will have some extras, and the extras i thought are theese :

each GG will be able to lotto for leftovers, 1 leftover for each animist/voidie they have, if they dont want any leftover, they can choose the points option, and take +5 points for each animist/voidie they have

About the points, i know that this raid will be the longest one ( could take 5 hours without lotto ), so for those people, who dont want to lotto for anything, will be able to take 30 points, and if u lotto and lose the lotto, u will take 10 points

I will try to PM all youre GMs to inform about this event

well..., in resume :

we will make 2 zergs, to clear all dungeon faster, theese 2 zergs will be lead by 2 raid leaders and 2 loot keepers, each raid leader, will be able to preclaim === 1 LEFTOVER THAT HE CAN USE === , the rest of the leftovers will be lottoed/splited for all guild groups that helped us bringing voidies/animists, with the rule i told before.

Final encounter specific drops will be lottoed without a point system ( water primal drops will be lottoed using point system and vests, robe, etc ) , example of drops that will no use point system to lotto for them : primal sword of fire, primal windwalkers bow, primal great sword of fire, olcasgean drops, etc , etc , etc

The day of the event will be told to youre GMs soon

If u think that u cant make a GG, and u want to be included in that GG extras, u can try to form a group and PM me or post here telling me that u are a group leader with X numbers of voidies and X number of animists

voidies and animists must be at least 48 +, to take part in that " extras" thing

if u are a GM of a guild, and u read this, and want to join, pliz PM me, or reply to this post

i dont want that this event will be ruined by a n00b alb keep raid, so i will no tell hour and day, if u want to know that, just PM me in game, and i will tell u the day and hour

i think that i didnt forget anything ... ;P

all those rules/ideas i thought about this final encounter can be modified, if most of people want to change it, just reply to this thread with youre suggestion

see u and good luck

P.D i will make only 1 event this week, the final encounter

P.D 2 : if u can make a GG , or group, but the problem u got, is that u cant find a voidie or animist, just PM me in game, and we can try to look for some extra for u ""


GOGOGOGOGO imo
 
O

oblivion_6

Guest
i should be able to get a GG together for the week day raid i can bring my voidey and probs another voidey from guild along with an animist if im lucky :p
 
E

enli

Guest
i'll be there as usual and try to motivate my guild :)
 
O

old.Xanthian

Guest
Animists "shouldnt" actually hit any of the menders at the end, as they dont fit into the 4 character catergorys (guardian, naturalist, stalker, magician)
So your problem with killing menders could be there.

But knowing mythic, its probably bugged anyway.
 
X

xfear

Guest
thnx xanthian for youre suggestion, i already know that ;P, but thnx anyways, valewalkers and animists must sit down and do nothing on menders, no lifetap, no mushrooms, no hit, nothing, only sit down and see ;P, but we need animists to clear all dungeon as fast as possible

P.D : lifetap isnt neutral, so no reply me telling me that ;PPPPP, i saw that with my eyes
 
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old.Reno

Guest
Animist and valewalkers can and should lifetap on the menders.
Been proven time and again on US servers that energy debuffs and lifetap bring nice results.
Any casted debuff/stun should be ok on any menders.
If we manage to get them all heat debuffed and stunned, I'd think one mender could go down pretty fast.

Danita
 
X

xfear

Guest
well , reno, i played with a VW in hib/pryd and everytime i lifetaped the guardian mender, all menders healed, and try it like 4-5 times, the raid leader of that event screamed me etc, but at least i prooved it :p

and well, i will do a new thing on the menders, so wait pliz, and see :)
 
C

censi

Guest
Will confirm with guild but I am sure IG are up for coming with some voidies.
 
E

Elomiem

Guest
will try and get an IPW grp,that is if i am on at the time..
 
O

old.Reno

Guest
Originally posted by xfear
well , reno, i played with a VW in hib/pryd and everytime i lifetaped the guardian mender, all menders healed
They heal themselves regardlessly.
Only if the wrong class is on the wrong mender will you see a full insta heal.
Did you see a msg that you shouldn't be fighting that mob and thus the mob healed it self?

Danita
 
O

old.Tzeentch

Guest
danita is correct.

the menders will heal themselves regardless.
 
P

PJS

Guest
Earthmenders: The earthmenders can only be hit by their base class with few exceptions. The Guardian earthmender can only be hit by guardians, the natural earthmender Naturalists, and so on. If the wrong person hits the wrong target, that target will heal to full. There are a few exceptions. Also note, the earthmenders will heal each other and themselves throughout the fight regardless of whether or not the right class is hitting them. They do not attack, they simply stand there and heal each other.

Anyone can hit any earthmender with bows.

Forresters can hit any earthmender with lifetaps.

Mages can hit any earthmender with stuns and debuffs.

Using this knowledge, your tactics will be as follows. All champions will melee the guardian earthmender to keep it in combat. There is some debate on whether or not the menders can be interrupted from healing each other, but champions can't hit anything but the guardian earthmender anyway. Druids and bards will do the same with the naturalist earthmender, and Nightshades will melee the shadowy earthmender. Everyone else will gather by the Magical earthmender and await the command. When the command is given, all mages will attack using whatever means they want. We'll ask for energy debuffs to be spammed the whole time, and pbae will be allowed. At the same time, all Forresters will lifetap, and rangers, wardens and heros will fire bows. The mender should drop quickly.

Next, the focus will shift to the Guardian Earthmender. Your Forresters will rest for power, and when they are at full, the command will be given. Guardians will all melee the mender, rangers and wardens will fire arrows, energy debuffs will be used, as Forresters lifetap.

The Shadowy mender will be next. Tactics will be the same. Forresters lifetapping while energy debuffs are used. Shades will use their DDs and we will have cold debuffs as well as energy debuffs.

Finally, the Natural mender will be taken out in the same fashion. Damage adds are fine, but no pets or shouts.

http://camelotvault.ign.com/thegame/guides/may03/galladoria.shtml
 
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old.Tzeentch

Guest
any idiot can make a guide, that guy didnt work for mythic, so his guide is as much guesswork/speculation as Xfear's would be.
 
P

PJS

Guest
Given that guides are more likely to be written from experience rather than speculation and given that the americans were raiding Galla while Europe was only dreaming of the distant prospect...
They obviously succeeded even with the forresters lifetapping everything which they wouldnt if they actually caused full heals so just because the guide is posted on an american site theres no need to discount the writer as an idiot
Logically, it also makes sense because there isnt a fifth SI class only mender that they can hit anything
 
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old.Tzeentch

Guest
Originally posted by PJS
Given that guides are more likely to be written from experience rather than speculation and given that the americans were raiding Galla while Europe was only dreaming of the distant prospect...
They obviously succeeded even with the forresters lifetapping everything which they wouldnt if they actually caused full heals so just because the guide is posted on an american site theres no need to discount the writer as an idiot
Logically, it also makes sense because there isnt a fifth SI class only mender that they can hit anything

It's nothing to do with that.

A german server was the first in the world to drop the FE.
A german server was the first in the world to drop the dragon.

That guide was done by someone who obviously has succeeded at the final encounter and killed him. I seriously doubt that he's done it so often and done such stringent testing that his guide is the be all and end all Galla.

I've done and learned several things which directly contradict all guides/information so far, and this only after my one raid.

Like I said, if Xfear believes he would succeed by killing the earth menders, then let him try it. He's been in there enough times to draw his own conclusions and arguments, and his experience allows him to run it the way he wishes.

Blatantly throwing a copy/paste from a guide from a website, that virtually everyone reads, smacks of sheer cheek to me.. you don't even bother to put any useful personal information you may have observed, just paste something from someone else's guide, as in - Hey, you're wrong, cus this guide says so.

Sorry, it's not working like that.
 
O

old.Zuljin

Guest
Animists "shouldnt" actually hit any of the menders at the end, as they dont fit into the 4 character catergorys (guardian, naturalist, stalker, magician)
kinda wrong.. after what we saw on the last FE raid i was on together with Saadyst.. the shrooms does nothing to the healing.

well , reno, i played with a VW in hib/pryd and everytime i lifetaped the guardian mender, all menders healed, and try it like 4-5 times, the raid leader of that event screamed me etc, but at least i prooved it :p
the 4 menders heal each other and is UBER hard to interrupt.. their insta heals isent used when animists/VW's is Lifetap'ing the menders... And lvl 5 FnF shrooms can be used if the animist got control of where to place em!

//Taxii out
 
O

oblivion_6

Guest
tbh its just a game so its not really that big a deal what tactics are used as long as fun is had
 
O

old.Xanthian

Guest
Well you kinda need tactics to kill them so.. Yeah it does matter tbh
 
N

Nuclear

Guest
Reno is right in everything he said :p if i remember right i even hit the mob melee with my VW when we killed the menders on my FE raid long ago :d im sure i didnt just sit down thats for sure :p
 
P

PJS

Guest
Blatantly throwing a copy/paste from a guide from a website, that virtually everyone reads, smacks of sheer cheek to me.. you don't even bother to put any useful personal information you may have observed, just paste something from someone else's guide, as in - Hey, you're wrong, cus this guide says so.

I post a link to a guide to help clear up the mender healing issue and you start coming out with comments like this?

You may all make fun of VN boards but in its own ways BW is worse.

If I assume something from limited experience and I read something contradictory in a guide written by someone who may have more experience than me I am willing to question whether my personal assumptions are indeed correct and not just dismiss them out of hand because I know better. Are you?
 
R

Ravenbourne

Guest
I dont think the FE will be killed by the random zerg as there are far to many people who are simpley unable to read the cg or follow simple instructions, just look when people are trying to engage the minions. then ofc you get the afkers who just dont contribute in any way. the only way it can be done is for everyone to be alert and listening, go by the raid leaders instructions, not the "i know everything your all wrong" leader wanna be's.
 
X

xfear

Guest
For that reason, i only invite GGs, and i have some strats to take control of all zerg there ;PPP

come and join this FE ^^
 
O

oblivion_6

Guest
is there one tonight btw?

just im in uni bored shitless and was curious :D
 
I

ilaya

Guest
rightyo lets bump this bloody post back up to top and get ready peeps!

this can be the proudest day in hibs history this server.. really think FE is gonna get nailed today..

Xfear has the plan and lots of peeps around to give advice and help.. the best hib has.. lets do this yeah?! :D

HoF gonna be laying on everything we got in way of support chars (we aint got many tanks.. unless u count my midget :p but my mana menty better for this i think)

i wanna see you all there guys! get this bastard down once and for all.. dont let teh germans stand about and say .. well we done it.. how crap are you? ;)

and ffs, stay outta galla before the raid.. PLEASE! :D

oh and any mids/albs reading this post.. dont even bloody think about any raids on dagda, unless u want 20+ fg's of the cream of hibernia suiciding and decending on u all at once.. with cg already up :p (half the battle) hehe

BRING IT ON! :D
 
B

brimwolf

Guest
Okies here is the reply on Xfears demand:

<Vengeance> 8 ppl.

Brimwolf [Hero] [ Group Leader]
Sheph [Warden]
Baobab [Animist]
Gargo [Bard]
Maldune [Druid]
Qarii [Hero]
Avi [Druid]
Tusk [Hero]

______________________________________
 
O

old.Reno

Guest
Guild: Brotherhood of Hibernia

GG: Reno, Coccas, Event, Kapow, Healya, Rvrguy, Cruz, Divacrazeoom.
No voidies or animists.
 

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