FFA Arti Raid 5:th of juli 20.00 CET

Finculin

Fledgling Freddie
Joined
Mar 23, 2006
Messages
73
Lets see if we cant get a artiraid off the ground again!:)

Time: 20 cet
Meeting place: Aerus Haven (excalibur)
Bg will be up on: Fimbrethil at 19.45 CET

Aerus
1. Egg of youth
2. GoV
3. Jacinas

Meso
4. BoZ
5. CB
6. AT

Volcanus
7. MT
8. Tartaros
9. EC
10. SoM
11. Malice
12. Battler

Well thats about it...

Hopefully we get a decent turnup and get the artis out of the way quickly!:)
 

Finculin

Fledgling Freddie
Joined
Mar 23, 2006
Messages
73
Some questions:

grimlin said:
no fop sleeves :(

Well if someone brings the items we can always do foppish too...:)

grimlin said:
ill come on animist :fluffle: and wht times tht as GMT ?

GMT is 1 hour before so that would be 19.00 GMT

Or rather: GMT: London, Dublin, Lissabon, Edinburgh = 19.00
and GMT: Casablanca, Monrovia = 18.00.

Apprently there is a difference between the two.
Btw the easiest way to always be sure you got the time right is by doubleclicking you clock icon down in the lower right corner of your windows window then choose the TIMEZONE and click apply. That will reset your clock to the same as the timezone you wanted to know the time of.:)

/Finculin
 

Basic_X

Fledgling Freddie
Joined
Apr 4, 2004
Messages
2,240
arti raid! sounds like a reason to come with my baby druid :)
 

Finculin

Fledgling Freddie
Joined
Mar 23, 2006
Messages
73
Some answeres again:

Eyres said:
any chance you can do eternal plant too please?
Well, ive tried to leave out artis that move around since the search is abit of a time consumer. But if you swim ahead and find the spot the mob is at then sure. (Have no clue how to do it, but guess the problem is just finding the mob rest is pretty zerg attack isnt it ?

Nix said:
Any chance to do Bruiser too?
Sure, im not to good at Bruiser, have only done it once, but as I remember it, it was pretty simple, stand at spot kill waves that come until Bruiser pops and dies. So well give it a try...:)

/Finculin
 

Eyres

Banned
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Feb 22, 2006
Messages
301
Finculin said:
Well, ive tried to leave out artis that move around since the search is abit of a time consumer. But if you swim ahead and find the spot the mob is at then sure. (Have no clue how to do it, but guess the problem is just finding the mob rest is pretty zerg attack isnt it ?


Sure, im not to good at Bruiser, have only done it once, but as I remember it, it was pretty simple, stand at spot kill waves that come until Bruiser pops and dies. So well give it a try...:)

/Finculin

seems to be that way, didnt know it roamed.... just know its in my template :p so im not too sure about it, seems you have to kill a mob in ml2 and pull mobs to the plant to get things to work correctly :/
 

Finculin

Fledgling Freddie
Joined
Mar 23, 2006
Messages
73
Some info!:)

Just thought id put in some info on how the artis are done. Just in case someone actually reads this thread and not just the headline!:)

1. Egg of youth
Crossguarding shieldtanks (or 1 does really matter) pulls down the big crow at the nect inside the wall circle all healing classes take spots inside here and help healing them when needed. Dont overdo the healing you dont want to get aggro.

Rest of serg goes out and starts pounding on the pillars outside (about half of them are beatable and they start on 50% health). When all the pillars are down the nect falls down and I (no one else) goes and picks up the egg. Then we kill off the bird (it wount reach less than 0% hp until I use the egg on her.

2. GoV
Depending on the amount of people that show up:
IF ALOT: We just shroom up, pull and zerg Danos. (Im gonna guess this will be the method)

IF FEW: We have a bard that pulls out Danos + friends. Then either use ml9 chanter or a couple of tanks that pull him off the kiter and beat him to a pulp. (no shrooms during this method:)

3. Jacinas
We shroom up just outside the stoneformation. Kill off the first guards. Then we pull the guards further in out to shroom field. When guards are dead we move in and shroom up inside center of stoneformation and pull out guards + main mob.

Meso
4. BoZ
All stand in the arena and shroom up. 9 waves of 6-7 mobs will arrive growing in size with each wave. We just zerg till they are dead basically. It ends with a main mob that we just zerg down. (he switches between caster immunity and tanking immunity, so when he does switch to staffing all ya fine little casters out there!:)

5. CB
Easy encounter: Basically just shroom up and zerg.

6. AT
IF ALOT: We shroom up outside the temple. Pull guards, kill guards. All move closer to temple entrance and I start opening chests. If we are alot we just kill of the popped guard that kill me off when I take the wrong chest. When we have the right one just zerg it. (its immune to all damage types byt one and switches around amoung the damage types. It will broadcast what damage type its not immune to)

IF FEW: ML9 chanter + 2 druids go inside temple after zerg pulls guards. Rest go stand above center of temple roof. We have 2 extra druids in the same group as chanter but placed outside ontop of the roof with a fop (place it so it reaches inside too. Druids are placed abit above the roof so that the mob wount reach them through the roof). Druids outside grouphealspamms to heal the pet, while the chanter takes out the main mob. Druids inside temple only buff pet, ress chanter when he is opening chests. They dont heal.

Basically you have 2 groupspamming druids/bards that heal the pet outside of the temple so they cant get aggro, while the focus takes out the mob what ever damage type he is immune to.

Volcanus
7. MT
Simple artifact that we just zerg.

8. Tartaros
IF ALOT: We put up shrooms and stand at a spot abit off and pull mob there then zerg it.
IF FEW: We have a ml9 chanter go in solo pull mob with ml9 pet, focus it down while druids/bards heal from outside the aggrospawning distance. (ill show where)

9. EC
IF ALOT: Then well have a puller. Hell first pull off some mobs, then we use ae to pull out the main mob out of the tents, zerg it then move on to next camp.
IF FEW: We stand in center of camps, shroom up and 2-3 pullers will pull the man mob down to center camp. (bard + range gt class + maybe a shield tank)

Then when 6 main mobs are dead we move off to the real main mob. When he arrives we just shroom up and zerg.

We might leave this till last if we are few coz of the high risk of failure.

10. SoM
Ofc there is a duo way of doing this, but I guess we will be enough just to zerg it. All will stand outside of the circle till I run in and pick up the cloak. When I do all just shroom up and zerg the evul lions that wants to kill me.

11. Malice
Druids heal, while rest of us run inside and pick up small tokens on a pedistal and place them on chests just outside the stonewalls. When we have 100 token in 1 chest it will disappear, same with the second one. When both are gone we zerg main mob.

12. Battler
We stay at one side of the big area in the woods. Shroom up etc, then pull battler and zerg him.

Try to form groups with healing in them etc and aviod running solo. It will help alot.

After all arties are done we will lotto all items.

Well thats about it...
 

Balthasar

Fledgling Freddie
Joined
Apr 26, 2004
Messages
126
Could you do Spear of Kings aswell? then I come aswell with fopper + vampiir only arti I really need :(
 

Finculin

Fledgling Freddie
Joined
Mar 23, 2006
Messages
73
Sure why not...

Balthasar said:
Could you do Spear of Kings aswell? then I come aswell with fopper + vampiir only arti I really need :(

Sure well do that after egg of youth...

Eyres said:
cloudsong too if its up .... its only next to gov :p

Sorry Eyres, problem with CS is that its a group encounter not a BG, that means only 1 group gets the encounter. I need it myself but its just not fair to do it for 1 group with entire bg!:/

/Finculin
 

Colenzo

Fledgling Freddie
Joined
Sep 9, 2004
Messages
86
Should be able to bring my ranger. And if needed, I can switch to the warden on some of the encounters i dont need.

Oh yea.. Any chance we could swing by CTD at some point? : )
 

Ceiastae

It's my birthday today!
Joined
Apr 8, 2006
Messages
291
I really hope that i can be there with my druid :eek: because of work... Dont know what time ill be home but i hope i can get to the time.
 

Finculin

Fledgling Freddie
Joined
Mar 23, 2006
Messages
73
Sounds nice mate...:)

Colenzo said:
Should be able to bring my ranger. And if needed, I can switch to the warden on some of the encounters i dont need.
Oh yea.. Any chance we could swing by CTD at some point? : )

Same with CTD as with EP though mate. Since its a roaming encounter, Ill run the zerg there and do it if you find the mob and keep track of him when we are on the last arti in an area. (that way its easier to port to stygia and go grab it in time) Unless its a group encounter...(I dont know if CTD is BG or group)

/Finculin
 

Kaun_IA

Fledgling Freddie
Joined
Oct 7, 2004
Messages
3,000
comeing whit eld :)

need on him:
scalars
Gov
foppish sleeves
AT
CB
BoZ

but be there for the howl raid

id be happy if u did foppish sleeves... and im sure im not the onlyone needing those :)
 

Shike

Can't get enough of FH
Joined
Dec 24, 2003
Messages
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Finculin said:
Same with CTD as with EP though mate. Since its a roaming encounter, Ill run the zerg there and do it if you find the mob and keep track of him when we are on the last arti in an area. (that way its easier to port to stygia and go grab it in time) Unless its a group encounter...(I dont know if CTD is BG or group)

/Finculin

Crocdagger is BG, crocring however is group. :)
 

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