Few ideas to make pvp more playable and fun.

Moo

Fledgling Freddie
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Dec 22, 2003
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I assume here im preaching to the converted since everyone on these boards should like pvp anyway.

However it does suck that only 600-900 people are ever on camlann at peak and also some aspects of pvp plain suck, which probably contributes to the pityful number of people who play it regularly.

I really think this should be done now:
I think the con system needs to change, there should be no reward for killing people who either con purple to you, or green to you. this would stop the totally unfair situations where you lost con (thus, cash) by being killed by someone to whom you could not possible win against. It would also stop the current situation where if 10 level 20s gank a level 50 they get a buttload of xp and rp, wheras if the 50 kills them they get no con loss and he gets nothing. So they effectively have no risk and can only gain, wheras the lvl 50 can only lose or stay the same.

Id like this kind of thing to happen in some way:
If an attack is made on a player within a certain predetermined radius of a npc guard, the guard will automatically attack the agressor to 'protect' the innocent victim. This would force a lot of pvp out of major towns and especially toa havens. Allowing people to feel 'safer' inside a town but totally vulnerable outside one.
 

Nedo

Fledgling Freddie
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Jan 23, 2004
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second change sounds cool

first.....so where is the limit...no rew for green..what is next step, no reward for blue?
 

enkor

Can't get enough of FH
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Dec 22, 2003
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saks said:
first is :puke:

if you ever solo'd you wouldn't think so, have you any idea how annoying it is to get zerged by ppl like you? :p
 

Lejemorder

Fledgling Freddie
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Jan 9, 2004
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891
enkor said:
if you ever solo'd you wouldn't think so, have you any idea how annoying it is to get zerged by ppl like you? :p

and im pretty sure u dont mind killing lvl 36s at all (and most lvls 36s, is just 2xdd and hit for a skald) :)

what i h8 most is all the lvls 50s camping entrance to cities and just w8 for u to try to enter and then get instant killed.
i think if u r green to some1, there should still be reward for u but like killing green mobs it should not be the effort worth (problem is u get the same rps for killing a lvl 36 solo as u get for killing 1 lvl 50s with 8) and if u get killed by a purp u should not lose con.

another thing could be u lose con depend on what con u got killed by:

if u get green killed by a purp, u lose 1 con point
if u get blue/green killed by red u lose 2 con point
if u get killed by orange> u lose 3 con points.
but if u somehow manage to kill a purp, but he get u down to lets say 10% hp and some grey think it fun to leech on u, u only lose 1 con point coz the purp did over 50% dmg to u (same as xp-death if a mobs did over 50% of the dmg, u get killed by another).
 

Zephyrex

Fledgling Freddie
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May 11, 2004
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I would like the changes moo mentioned, would be more fun for the lvl 36-40 people and the grey bunch would leave us lvl 50s alone
 
B

Ballad

Guest
Remove the green con from PvP and I'm satiated. Oh yes and nerf the BD's. :)

Guard system would blow though. Pre 50 PvP would be impossible to do in towns (purp guards oneshotting ppl) and unfair kills would happen (pull the attacker to guards and assist them).

What I'd like to add is a smart bounty system:

Every time you kill a person your personal bounty value increases. More higher your value is, the more rp's you are worth and the more rp's you get per kill. When you're killed your bounty resets.

What do you think? :p
 

Fuzzy

Fledgling Freddie
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Jan 26, 2004
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I quite like the guard idea in the towns...but then you'll have to make more bind stones out of the towns as one of the big reasons for fighting around towns is that you don't have to travel far to get back into the fight once killed.
That bounty system idea sounds quite good too...might need some refining though.
 

Moo

Fledgling Freddie
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Dec 22, 2003
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Ballad said:
Remove the green con from PvP and I'm satiated. Oh yes and nerf the BD's. :)

Guard system would blow though. Pre 50 PvP would be impossible to do in towns (purp guards oneshotting ppl) and unfair kills would happen (pull the attacker to guards and assist them).

What I'd like to add is a smart bounty system:

Every time you kill a person your personal bounty value increases. More higher your value is, the more rp's you are worth and the more rp's you get per kill. When you're killed your bounty resets.

What do you think? :p
i like that a lot actually

The basic problem which i can't really find a decent solution to yet is the fact that you are actually REWARDED for pking someone, imo this should not really be the case. You should be VASTLY rewarded for killing a PKer but not for killing an 'innocent'.

However with that simplistic change why would anyone pk?

One slightly unsatisfactory idea i had was to have it so that murderers are people who've killed more than x number of innocent people in the last x time (eg: 5 people in 2 hrs), and they show up as a different colour to be easily recognisable. If you kill a murderer then you get 2x the XP and 2x the normal ammount of gps/bps but only the standard 3 con con loss + 3 con cash ammount dropped

this next bit is the one that needs work, apreciate any ideas..

'innocent' people are people who have not killed the required number of people in the required timelimit etc, thus if someone attacks first on an innocent he is the agressor, and if the innocent dies he will recieve 1 murder count which will wear off within the x time limit (eg : 2 hrs). The reward for pking (it must have a reward otherwise no one would do it) needs to be something good too like 3x-4x the current xp you get for killing someone atm.

Basicly the general idea is to have a high penalty for multiple murdering, but a reason for people to do it too - like if the only way to xp from player chars was to pk them, and the only way to get cash from player chars was to kill pks or something...

and the main penalty of being a murderer would be that you can be attacked anywhere in towns etc, while guards will attack the agressor if an innocent is attacked near them.

perhaps if this were to go in all guards should be upgraded to level 100 or something so there can be no 'guard leech' etc and they pretty much 1 shot people as to really remove pking from major towns.
 

enkor

Can't get enough of FH
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that would maybe be cool, but it sounds too much like lineage2 (and is too much of a carebear idea :p)
 

Moo

Fledgling Freddie
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yes but a very low degree of saftey means that camlann will generate a bigger population

everyone likes to pvp, no one likes to be ganked

this disuades ganking without preventing it, creates a two sided 'good vs evil' war and rewards the pker who survives.

everyone knows pking outside towns is more fun, like pking expers cuz they're nearly always worth xp reward wheras town campers are not. This kind ofsystem means a) more people b) more people outside towns c) less random ganking ending up in 1/2 the populace not being worth a reward ever.
 

Moo

Fledgling Freddie
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Dec 22, 2003
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just had a brainwave
how about if you are the agressor and pk people, you get like 5x the xp for it however every time you pk someone the game remembers and adds it to you as a murder count. Then if you die in pvp (ie: someone kills you) you lose 1 con for every murder count ( murder counts also expire in say 2 hours each of logged in time ).

Thus if you manage to stay alive you're gonna xp really fast pking people but you run the risk of when you die you gonna lose almost all ur con and owe a lot of money to mr.healer :)

this would double as the reward for killing a pker, because you could gain some serious cash.
 

Leinal

Fledgling Freddie
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Jan 28, 2004
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Umm none of the solutions fits to me cause:

1.- Whoever gets killed by a purp, is a green rewarded killer also, and it wont stop greykillers that just kill greys for fun.

2.- Getting agroed by guards can destroy a (fg vs fg) (gankg vs gankg) battle.

I cant imagine a solution, apart of lvl to 50 quick and in not crowed zones. :wub:
 

Tualatin

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Making camlann more fun, will cause more players to get to camlann. And higher population means perhaps more xp groups / ml groups etcetc, however also more crowded zones. More crowded zones; more people same area, and uber leech when someone is reward. So, something has to be done on leeching aswell. (eg, you kill necropet.. mrX kills necro with an insta or whatever. Or assasin vs assasin and all 50's around you add, or the lowbees)
 

Kicks

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Tualatin said:
Making camlann more fun, will cause more players to get to camlann. And higher population means perhaps more xp groups / ml groups etcetc, however also more crowded zones. More crowded zones; more people same area, and uber leech when someone is reward. So, something has to be done on leeching aswell. (eg, you kill necropet.. mrX kills necro with an insta or whatever. Or assasin vs assasin and all 50's around you add, or the lowbees)

I like it quiet tbh, less steathers to gank you mid cast less leech etc. If a place ever gets crowded I bugger off elsewhere.

I think an improvement in the con system is deffinately needed, I think if something cons Purp to you and kills you there should be no con loss as u have next to 0 chance even if you green to them (though the reward should remain), and lessened loss for red cons. BD's should get 0 xp/rps or anything unless they kill yellow+, no scrap that BD's should all be deleted and they given another free same lvl class to swap 2.
 
B

Ballad

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Leinal said:
Umm none of the solutions fits to me cause:

1.- Whoever gets killed by a purp, is a green rewarded killer also, and it wont stop greykillers that just kill greys for fun.

2.- Getting agroed by guards can destroy a (fg vs fg) (gankg vs gankg) battle.

I cant imagine a solution, apart of lvl to 50 quick and in not crowed zones. :wub:
There should be a point system similar in EQ PvP: 1 vs 1 kill 100% points, 2 vs 1, 50%, 3 vs 1 25% points. No reward for bigger overkills.

So what's good in this? More ppl would solo / fight fg vs fg and zergs wouldn't happen. Best system I've seen so far, too bad SOE has screwed EQ up.

What about greykilling? There should be a penalty, like minus to BP's. If a grey attacked there wouldn't be any penalty ofc. :p
 

Zephyrex

Fledgling Freddie
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I think mythic is to busy with (pve) expansions to care much about developing pvp further :(
 

Leinal

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There should be a point system similar in EQ PvP: 1 vs 1 kill 100% points, 2 vs 1, 50%, 3 vs 1 25% points. No reward for bigger overkills

its how Daoc reward works already :D
 

Deadnala

Fledgling Freddie
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Jan 3, 2004
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Ballad said:
So they zerg in emain for nothing? :rolleyes:
emain is not 1 vs FG.
on the other hand noone tell you to walk solo. make a FG and you can own to, a decent guild that is a bit organized may help in that mater. For me, all can stay like it is, who care if a purp kill you? This is pvp, if you cant live with that, youre on the wrong server!

greetz ;)
 

Lejemorder

Fledgling Freddie
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Deadnala said:
emain is not 1 vs FG.
on the other hand noone tell you to walk solo. make a FG and you can own to, a decent guild that is a bit organized may help in that mater. For me, all can stay like it is, who care if a purp kill you? This is pvp, if you cant live with that, youre on the wrong server!

greetz ;)

omg pointless post :)
he said if u are more then 4 and kill 1, u should not gain rps, then 1 said the system allready is that way and its prolly here u miss the point, then he made a joke of zergs :) (as the outnumber ppl more then 1 to 4).

and who care if a purple kill? have u ever killed a green? u know how many n00bs pm u with something like, omg u n00b u can only chain grey etc.
and i have nothing against get killed by a purp, just dont like get chained by em, like following u with speed6 just to w8 u timer goes off and kill u again, then go back to stick on u again.
 

Goldragon

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Jan 24, 2004
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Imho, most ideas here DO sound like they are ripped from eq ^^

Oh, and btw, give fear and blind on camlann as well! Miss them! ;D

Cept that, by all means dont set any limit for grey/purple killing! If you try even the slightest, you can usually avoid getting kicked too many times, and even though the 50s dont like it, groups of greys dont really have much else to fight, most of the servers active population IS level 50 :p
 
B

Ballad

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Goldragon said:
Imho, most ideas here DO sound like they are ripped from eq ^^

Oh, and btw, give fear and blind on camlann as well! Miss them! ;D

Cept that, by all means dont set any limit for grey/purple killing! If you try even the slightest, you can usually avoid getting kicked too many times, and even though the 50s dont like it, groups of greys dont really have much else to fight, most of the servers active population IS level 50 :p
:D:D:D

I remember playing on Vallon Zek way back when PvP was unrefined. I ran into a poor halfling druid (26) with my 16th shadowknight. The poor sap couldn't get a cast off 'cause my fear kept him running and prevented him from zoning out... No wonder SK's got nerfed. :p

<returns to reality>

Setting limits to grey / purp killing is pointless. You don't lose anything if greyganked and a purp can run away from a grey-horde. Killing greens is another story though...
 

Goldragon

Fledgling Freddie
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Hehe, i tried to kill a guy in a arena once, a high level necro didnt like it much :D

Within the time i got my sight back, i had zoned two times from fear and mindless running! hehe =)
 

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