Moo
Fledgling Freddie
- Joined
- Dec 22, 2003
- Messages
- 1,106
I assume here im preaching to the converted since everyone on these boards should like pvp anyway.
However it does suck that only 600-900 people are ever on camlann at peak and also some aspects of pvp plain suck, which probably contributes to the pityful number of people who play it regularly.
I really think this should be done now:
I think the con system needs to change, there should be no reward for killing people who either con purple to you, or green to you. this would stop the totally unfair situations where you lost con (thus, cash) by being killed by someone to whom you could not possible win against. It would also stop the current situation where if 10 level 20s gank a level 50 they get a buttload of xp and rp, wheras if the 50 kills them they get no con loss and he gets nothing. So they effectively have no risk and can only gain, wheras the lvl 50 can only lose or stay the same.
Id like this kind of thing to happen in some way:
If an attack is made on a player within a certain predetermined radius of a npc guard, the guard will automatically attack the agressor to 'protect' the innocent victim. This would force a lot of pvp out of major towns and especially toa havens. Allowing people to feel 'safer' inside a town but totally vulnerable outside one.
However it does suck that only 600-900 people are ever on camlann at peak and also some aspects of pvp plain suck, which probably contributes to the pityful number of people who play it regularly.
I really think this should be done now:
I think the con system needs to change, there should be no reward for killing people who either con purple to you, or green to you. this would stop the totally unfair situations where you lost con (thus, cash) by being killed by someone to whom you could not possible win against. It would also stop the current situation where if 10 level 20s gank a level 50 they get a buttload of xp and rp, wheras if the 50 kills them they get no con loss and he gets nothing. So they effectively have no risk and can only gain, wheras the lvl 50 can only lose or stay the same.
Id like this kind of thing to happen in some way:
If an attack is made on a player within a certain predetermined radius of a npc guard, the guard will automatically attack the agressor to 'protect' the innocent victim. This would force a lot of pvp out of major towns and especially toa havens. Allowing people to feel 'safer' inside a town but totally vulnerable outside one.