G
gunner440
Guest
guys how come during wall fights no one ever charges?
I mean sure, ppl charge but 3 or 4 tanks out of the 30+ we have at each standoff is a crap figure.
what you scared of dieing? rofl if u do it properly u dont
if u do hit and runs i.e. run to their side, whack whack and back out again you gradually weaken them.. eg. u kill one, he is rezzed, kill another rezzed, kill a third, oop hence no rez repeat over a period of time and we take the wall .. even if you dont kill the targe, you make them waste heals on him and heals = power.
the mids or hibs dont even notice you running past as there are lag spikes constantly passing at the same time and will probably think you are one of the 'spikes' and by the time they notice you are real, you have already hit your targets and the damage is done and you're back on your side laughing
thing is this has to be done in numbers cos if they do catch on to you, it is easier to have 30 hibs or mids attack 4 targets than 30 hibs or mids to attack 15 or so, less damage taken by albs on average (for ppl that didnt go to school or have dropped out 30/4 is more than 30/15)
funny thing is when tanks waiting near the gates in attempt to ambush any curious hibs or mids who decide to wander pass the gates into ourside, sure i dont think this is a bad idea but a simple aoe dot will quickly solve this and also eats the power of our clerics and friars making us weaker in the long run. in an average wallfight i would say at least 30% or so of the total deaths are via dots, so........... avoid them ? or is that too much to ask.
come on just cos we're tanks doesnt have to mean that we are dumb
lez gank em next time
I mean sure, ppl charge but 3 or 4 tanks out of the 30+ we have at each standoff is a crap figure.
what you scared of dieing? rofl if u do it properly u dont
if u do hit and runs i.e. run to their side, whack whack and back out again you gradually weaken them.. eg. u kill one, he is rezzed, kill another rezzed, kill a third, oop hence no rez repeat over a period of time and we take the wall .. even if you dont kill the targe, you make them waste heals on him and heals = power.
the mids or hibs dont even notice you running past as there are lag spikes constantly passing at the same time and will probably think you are one of the 'spikes' and by the time they notice you are real, you have already hit your targets and the damage is done and you're back on your side laughing
thing is this has to be done in numbers cos if they do catch on to you, it is easier to have 30 hibs or mids attack 4 targets than 30 hibs or mids to attack 15 or so, less damage taken by albs on average (for ppl that didnt go to school or have dropped out 30/4 is more than 30/15)
funny thing is when tanks waiting near the gates in attempt to ambush any curious hibs or mids who decide to wander pass the gates into ourside, sure i dont think this is a bad idea but a simple aoe dot will quickly solve this and also eats the power of our clerics and friars making us weaker in the long run. in an average wallfight i would say at least 30% or so of the total deaths are via dots, so........... avoid them ? or is that too much to ask.
come on just cos we're tanks doesnt have to mean that we are dumb
lez gank em next time