Cheesehound
Fledgling Freddie
- Joined
- Dec 22, 2003
- Messages
- 20

and theres like 2fg more albs roaming around
my god, there is nothing but stealthers and buffbots in thid, you chased the rest away

so...shoo albs! or something :kissit:
Cheesehound said:so...shoo albs! or something :kissit:
Legolasninja said:so hwo u gonna figth if no hibs there or albs?
Darkmack said:Lol i play my thane Cerbaros bring 2fgs on!! i'll stomp on any stealthertoday i have had about 5 good fights rest ive been added on to buggery
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and lol to the pala dressed in charcole who keeps /inducting me
ill give a quick example of thid in about 5 minutes just going for a quick run
Antedeluvian said:The funny thing about alb stealthers is the lack of balls, ran my skald whit a friend RM for 1 hour.... no infil attacked us, and only scouts from the apk safe place, ran my skald solo for 2 hours more and no infil attacked me and only sometimes scouts shotted me once or twice before ran to apk-ck safety, ran whit 3 more guys in a non-CC, non-healing group, charged 2fga (and managed to kill 4 of them each run) and suddenly 3 infils and 2 scouts popped to leech the rps from the 2fga, priceless.
Is there around any infiltrator or scout whit some nuts for a chance?
:touch:
Garok said:hahaah so you ran round Thid @ Skald speed and did not get attacked by any infil .. no shit Sherlock !!!
Thegreatest said:You know whats weak, attacking a skald with my scout who's moving with skald speed (so getting 'too far away' very fast, you need to react fast), getting him down to 20% when he's in melee, getting him to 5% with melee while I'm still at 80% and then 'poof' he uses his insta mezz and /rudes and runs away..Yes thats weak and thats the main reason why I didnt attack skalds that much anymore...You need to get lucky to resist both insta mezz and insta snare if you wanna kill them cause they'll always use it when they know they can't win...
Antedeluvian said:Who said you i was running whole time at skald speed... Sherlock?, i use my speed to run towards hot-points (MB, apk shore, sniper hills...) but there i usually stop and look for a decent fight, but nm, infils only attack if outnumber the enemy and scouts only attack if they can reach a safe point like apk or ck (if owned by albs)..... weak, very weak.uke:
Random Infiltrator said:I play an assasin in thid and i attack only if more albs around and got a clear escape route.
Antedeluvian said:IMHO this is the reality :touch:
Ormorof said:well, its common sense if you dont want to port back in
(personaly i dont count a kill "succesful" unless you get away, and so usually i dont bother if i can see im not going to get away)
Ormorof said:so its weak because they use a class ability?
might as well ask a savage not to use shouts, or a sorc not to use bolt mez, or a minstrel not to use stun
(i find alot of times when playing skald that you mez a minstrel, as soon as you attack though you are stunned, then mezzed, then zerged)
Ormorof said:
Thegreatest said:dommelsch, make an account on lycos.nl and upload your pics thro ftp...worked great for me for 2-3 years now..
Antedeluvian said:Who said you i was running whole time at skald speed... Sherlock?, i use my speed to run towards hot-points (MB, apk shore, sniper hills...) but there i usually stop and look for a decent fight, but nm, infils only attack if outnumber the enemy and scouts only attack if they can reach a safe point like apk or ck (if owned by albs)..... weak, very weak.uke: