Face SE

O

old.MeanMrMustard

Guest
Me too, I like Faceing worlds 1 and 2 but SE is just the same as 1 with a chaingun and teleport points higher so you drop when you enter them. They could have at least changed the look of the buildings.
 
W

Wij

Guest
Face SE fixes nothing. The Tele's can still be camped (should have replaced them with lifts or something), the minigun is too useful and it's full of bugs :(

[Edited by Wij on 15-01-01 at 09:39]
 
W

Wij

Guest
...but normal Face can really rule when played in the correct spirit. That 1st game last night was great eh ferral :D I'd totally forgotten that it was possible to enjoy that map. Cheers FS.

If only Face-SE had prevented lame exploits and allowed all Face games to be good fun. If only Bacon Sarnies and B33r could be eaten without hands via some strange magical lifting mechanism so you could play those fun games whilst eating and drinking. /me drifts off into a fantasy world...
 
F

ferral

Guest
Last nights game against FS was top. It's goes to show, played properly, even the lamest of maps can be good.

Well played FS :)

Wij:
Get a beer hat and a robot arm to hold your bacon butty...sorted :)
 
O

old.Muddy

Guest
ok
Face-SE
OMG what have epic done, so here's an example

You (attacker) fight or trans your way to their base
you take the flag and jump out of the redeemer spot, picking up the lovely missile as you go by...
you drop down, and mmmmmm monster kill Killing Spree!
you think to yourself wahoo! clear run home...
but, your wrong, they have all respawned and all have mini's no where to run no where to dodge spammed by bullets... you screamm the screen goes red, the health number drops like a lead weight from the top of a tall building and yes... your no dead. "bleh bleh" returns the flag.

Bah, Gah, and finally.. omg what a poor pants rubbish idea of a map
 
O

old.[T2K]dARK_g

Guest
Face LE

You really should all stop whining because a new version of Face has been released (is that three now?) It's made by some prpoer mapping jobbee with the approval of Inoxx and goes a long way to fixing the bugs and rather dodgy elements of the first two versions. For example the invisible wall inside the blue base and the ability to translocate through the central column of the bases. You should check it out and if your quick the link on Planetunreal might still be there
 
O

old.Mig

Guest
Originally posted by Wij
...but normal Face can really rule when played in the correct spirit

yeap couldn't agree more, well I wouldn't say "rule" :) but it's a nice map when the spirit is correct.

{G} played D+D this week, we lost 4-1 and 2-1 but no lamer tactics like RL lift, piston camping or respawn sniping where used by any players, so gg's really :)
When clans have the correct spirit Face can be nice.
 
O

old.MrFragem

Guest
CTF-Face-LE

Take a look at this:

http://www.planetunreal.com/dl/nc.asp?nalicity/utctf/ctf-face-le103.zip

This is LE version of Face is created with the permission of Inoxx to fix the faults of the SE version. :)

From the Readme:

The original Facing Worlds was by far the single most played Capture the Flag map for Unreal Tournament, so when Bonus Pack #4 was released, I eagerly loaded up Face-SE. Unfortunately, this version that was supposed to fix the short-comings of its parent, had some problems of its own: the once small BSP hole at midfield now extended halfway down the asteroid to blue base and the invisible wall near the blue rocket launcher was still there. Additionally, there were a few other problems: the teleporter exit in the blue redeemer room was not coded properly, strafing through the teleporter into the two sniper rooms would frequently land you back in the flag room and the skybox now rotated so quickly that it was difficult for me to enjoy all the nice new eye-candy.

In spite of its errors, Innox's plan was right on target. The additional location tags are of great benefit to team play. The redesigned teleporters and spawn points solved the problems of teleporter and spawn sniping. Additionally, replacing the ripper with a more powerful weapon gave some means for players to counter the rocket spammers and shockwhores who could otherwise dominate the map. In theory these are all good ideas, but the reality of gaming on the Internet leads to a different outcome.

The glow of the mid-air teleporter exits provides a place to train your cross-hairs -- especially on the top of the towers. Also at the top of the towers, players with poor Internet connections were sometimes hurled off in moments of lag and the inability for a Flag Carrier to momentarily defend themselves via an impact hammer block on the teleporter exit was a significant tactical change (even if it is easily countered by good teamwork). Lastly, with the wide-spread existence of multiplayer cheats such as aimbots, the inclusion of a rapid-fire, long-range hit-scan weapon like the minigun was a genuine threat to fair play in many of the games I witnessed. Even on "clean" servers, the minigun seemed to change the balance of the level so radically as to make Face into a Death Match with flags. After all, if players have access to possibly the most potent weapon (given the terrain) then defenders seemed to feel free to spam their way to a high scores without fear of dying. Many a game I played, I never ran out of ammunition because there were so many weapons lying at the feet of low pingers such as myself. Finally, in the event that I did run out of ammo, I then found myself chasing people with an Impact Hammer rather than at least having Enforcers to fall back on.

After hearing calls in the Online Gaming League for someone with mapping skills to fix the map, I decided to step forward and ask Cedric "Innox" Fiorentino for permission to modify his map. You are reading this file and playing Face-LE because he agreed.

Thanks Innox. :)
 
W

Wij

Guest
LE103 may have fixed some bugs but first time I tried it a bot fell onto a ledge just outide the red base :)

Oh well. Time will tell how well it actually plays.
 
O

old.Just Some Guy

Guest
I think it's better than the normal Face-map, 'cause it fixes one of the lamest things in UT; piston-camping at a teleport-exit. And you don't get decapitated immediately when you respawn. Now don't tell me these are bad things...
I do agree that the mini is maybe a bit too good to just be there at the respawn points. A better solution would maybe have been to swap the mini and the shock in FaceSE. Maybe an idea for FaceSE2? :)
 
O

old.RookieWan

Guest
Originally posted by Just Some Guy
I think it's better than the normal Face-map, 'cause it fixes one of the lamest things in UT; piston-camping at a teleport-exit. And you don't get decapitated immediately when you respawn.

These are pretty lame tactics, but in a clangame and even online I think there are agreements not to do this.


Now don't tell me these are bad things...
I do agree that the mini is maybe a bit too good to just be there at the respawn points. A better solution would maybe have been to swap the mini and the shock in FaceSE. Maybe an idea for FaceSE2? :)

The minigun on Face... worst nightmare scenario imho. Best way to prevent combo and rox spamming is by reducing the number of ammo packs in a map. I've done this on a map I built, and it works very well. I started with too many shock ammo packs, dropped the 'standard issue' 2 at the weapon spot, and all of a sudden the weapon becomes limited in it's use, and *gasp* you have to think about using that weapon. I'm not sure why there are always 2 ammo near the weapon, some kind of hidden agreement between mappers perhaps, that I don't know of? ;)
 
O

old.Muddy

Guest
imho opinion Face is the Deck of CTF, im not a fan of the map specialist, usually when playing on servers i'd rate myself as one of the better players but when faces comes around all tw goes out of the window. It's all individual and suddenly im not as good as i was on the other maps because everyone just camps and spams the flag, it really is an awful map in all its aspects
 
O

old.RookieWan

Guest
Gave Face-SE another go yesterday against bots... guess which weapon killed the map... right... the mini gun. Dunno who made this verzion of Face but the mapper must have been drunk and/ or stoned :(

It's crap. And I'm not even talking about the flying teleports... lol gimme a break plz :(
 

Users who are viewing this thread

Top Bottom