F.E.A.R Demo Released

Ukle

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
410
Great Demo - hints of Half-life, Max Payne and Doom all wraped up in 1. The use of darkness in the demo is leagues ahead of Doom 3, although hope the game isn't predominatly dark.

Pity 75 days till release though!

Although Burnout Revenge is out in a month so something games wise to keep busy till then :)
 

]AC[dRuM

Fledgling Freddie
Joined
Jan 11, 2004
Messages
515
Yeah I go with that, has some nice ideas and was fun to play. Whether I am still playing it in twelve months time after I buy it is another story ;)
 

Ukle

One of Freddy's beloved
Joined
Dec 22, 2003
Messages
410
Yup looks to have a potential as a great single player game but for multiplayer if the weapons and speed are the same its going to stink, and multiplayer is what gives FPS's longevity.
 

WPKenny

Resident Freddy
Joined
Dec 22, 2003
Messages
1,348
The sound's bolloxed on it. I tried a few files and stuff suggested on their forum but nothing fixed it. Their "official" IRC channel is as dead as a dodo.

The demo seems good but it's a pain in the arse when 70% of the atmosphere comes from the sound.
 

]AC[dRuM

Fledgling Freddie
Joined
Jan 11, 2004
Messages
515
Not telling you how to suck eggs here, you may have already looked at this? ;)

SOUND:

General:

* Ambient sounds may stop playing after a certain amount of time. We are
still looking into this.

If the in-game sounds and dialogue (voices) do not play, or there are
problems with the quality of these sounds, then please try each of the
following steps (in order) before playing again. Note that you should only
try one solution at a time, since trying them all can greatly reduce the
overall sound quality of the game.

1. Make sure that you have the latest drivers available for your sound
hardware installed. These can usually be found on the manufacturer's
website. Before installing the driver, uninstall the audio device
using the Device Manager. If possible, run a "driver cleaner"
application to fully clean out any extra pieces of the driver and/or
leftover files of another sound card's drivers. Do NOT allow Windows
to install its default driver when asked. Instead, only install the
driver you downloaded from the manufacturer's website.

2. From your main installation folder (the default is
C:\Program Files\Sierra\FEAR SP Demo), double-click on the
file named WMFADist.exe, and then follow the on-screen instructions.
This will manually install the audio codec that is required by the
game.

3. From the in-game sound options menu, disable EAX and Hardware Sounds.

Please note that since this game uses an MP3 codec for sound, 3rd party
codec packs may cause speech and sound to drop out completely. If you have
a codec pack installed and still have sound issues after trying all of
the steps listed above, then you'll need to uninstall both the codec
pack(s) and the game and then re-install F.E.A.R.

If 3d sounds seem to be change volume wildly (i.e. looking directly at an
object will make it sound quieter than when it is to the side), then
you may have your speaker configuration set up incorrectly. For instance,
if you're listening in headphones but have the speaker configuration set
to Surround 5.1, then a lot of sounds will be sent to speakers that don't
exist. You can change the speaker configuration in your sound card's
applications (such as Creative's AudioHQ or Surround Mixer) or in the
Control Panel.

If sounds that are originating in front of you sound as if they are coming
from behind, and if these sounds seem distorted, and you are playing in
5.1, 7.1 or any other Surround Configuration, then you may need to turn off
CMSS in your EAX console. CMSS is used to create a multi-channel version of
a stereo source. Unfortunately, it can cause issues like this when using it
on sounds that are already designed to be in Surround. Note that sometimes
you can choose not to install the EAX Console when installing your sound
card, so you may have to reinstall the driver in order to get this application.

If you are using a Creative brand sound card and get poor framerates when
sound hardware acceleration is enabled, then check for a process called
"CtHelper"in the Windows(R) task manager. If it's there, terminate it and
try the game again. If this works, please contact Creative to learn
how to permanently disable CTHelper. If CTHelper is not present in the list
and the problem occurs anyway, then you will need to disable sound hardware
acceleration in the Sound section of the game's options menu, or in the
Windows control panel, or in DxDiag.




Anyone figured out how to take screenies yet? Or am I missing something in the options menu?
 

KevinUK

Can't get enough of FH
Joined
Dec 22, 2003
Messages
649
Mine gets to the loading demo screen and just sits there, not even the menu loads...
Oh well. :(

The MP demo worked fine.
 

Sinnica

Fledgling Freddie
Joined
Apr 15, 2004
Messages
731
cant wait for the full game, this demo was off the hook!

I give it 5/5 - Silent Hill meets Doom 3 :eek:
 

]AC[dRuM

Fledgling Freddie
Joined
Jan 11, 2004
Messages
515
Would be nice to see a CTF and Assault mode emerge from any MP development, rather than just DM.
 

WPKenny

Resident Freddy
Joined
Dec 22, 2003
Messages
1,348
Tried all sorts to fix the sound, nothing works. The odd thing is the occasional voice MP3 will play but not all of them. Just have to resort to subtitles for the moment.
 

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