B
Bym
Guest
Doesn't seem like anyone is interested in mods except lil' ol me, but here goes.......
Download, unzip, and save to the path NeverwinterNights/NWN/modules. Open NWN, click multiplayer, choose modules and give this baby a go if you're bored!
Chicken Arena!
For those who want to play about, here is the script. This needs to go in the OnDeath Script in the chicken properties. Oh, and use a ranged weapon or face certain death!
I am working on a few mods of my own (including one with harrassing prostitutes and barmaids), so I'll post the links when they're finished - hopefully someone will want them!
(This code care of 'Sembiance' @ www.cosmicrealms.com)
Download, unzip, and save to the path NeverwinterNights/NWN/modules. Open NWN, click multiplayer, choose modules and give this baby a go if you're bored!
Chicken Arena!
For those who want to play about, here is the script. This needs to go in the OnDeath Script in the chicken properties. Oh, and use a ranged weapon or face certain death!
Code:
//Script: chickendeath
void main()
{
location lSource= GetLocation( OBJECT_SELF );
ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect( VFX_FNF_FIREBALL), lSource);
object oObject = GetFirstObjectInShape( SHAPE_SPHERE, 30.0, lSource);
while( oObject != OBJECT_INVALID && d12()!=1)
{
if(GetTag(oObject)!="NW_CHICKEN")
{
if(GetIsPC(oObject)==FALSE)
ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(1, DAMAGE_TYPE_FIRE), oObject);
oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource);
continue;
}
if(GetLocalInt(oObject, "DeadChicken")==1)
{
oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource);
continue;
}
if(Random(50)==47)
{
SetLocalInt( oObject, "DeadChicken", 1);
ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(d6(2), DAMAGE_TYPE_FIRE), oObject);
oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource);
continue;
}
if(d6()==1)
{
SetLocalInt( oObject, "DeadChicken", 1);
AssignCommand( oObject, DelayCommand(IntToFloat(Random(20)+3), ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(d6(2), DAMAGE_TYPE_FIRE), OBJECT_SELF)));
oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource);
continue;
}
oObject = GetNextObjectInShape( SHAPE_SPHERE, 30.0, lSource);
}
}
I am working on a few mods of my own (including one with harrassing prostitutes and barmaids), so I'll post the links when they're finished - hopefully someone will want them!
(This code care of 'Sembiance' @ www.cosmicrealms.com)