evade

Niffnuff

Fledgling Freddie
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Jan 6, 2005
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At the moment I'm playing with the thought of rolling a slash inf. After reading several things on vn and fh including templates I stumbled over a question which I couldn't answer myself through research (maybe I overlooked sth ^^), but this is why I wanted to know if anyone else can help me out and share his wisdom with me ^^.
Well, nearly every slash inf temp sticks with around 30 dex in total even though evade rate should normally rely on 50% dex/50% qui (which is not totally confirmed) but still, dex should influence evade anyhow ^^. Are there any tests done yet to confirm the 50/50 thesis and if not, why do most infs stick with 30 dex then :)? As I'm new to the class and you guys do that cuz you made some experience other than testing I would really appreciate if u share them with me :D.

Thx in advance :)
 

Straef

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The dex probably comes from some commonly used items, like gov, as people would either leave it out or cap it if it actually mattered to them. For this same reason I've got some dex in my merc temp (from gov, iirc), while not needing it at all.
 

mikke

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The reason slash infs dont go for more then 30~dex in their template is probably becouse they have more important stuff to cap before dex.

And the only thing i have heard is that evade is based 50% on dex and 50% on qui:)
 

Zagg

Fledgling Freddie
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Supposedly evade rate and swing speed cap at 250dex/250qui - every Infi should reach 250 dex easily without any dex in template.

And no, I haven't done any testing to confirm this.
 

sedde

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Zagg said:
Supposedly evade rate and swing speed cap at 250dex/250qui - every Infi should reach 250 dex easily without any dex in template.

And no, I haven't done any testing to confirm this.



i believe that as well, although higher dex means higher evade rate for sure !
 

necromania

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heard it should be 50/50 dex/qui.


but why making slash ? thats easymode :D
 

Straef

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sedde said:
i believe that as well, although higher dex means higher evade rate for sure !
Then you believe that dex doesn't cap at 250, or it wouldn't mean that higher dex is higher evade.
 

Wazkyr

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would love to see test on evade. Its been said by Sanya or what shes called, that ppl just PRESUME, its 50/50... while it could just as well be 35% dex 65% qui. And ofc theres other factors for evade witch are unknown.
And as said, the dex in slash inf temps comes from artis/drops, and not from the SC.
 

Void959

Fledgling Freddie
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I'd guess it's a case of not enough gain for the cost - by templating the extra dex they'd lose important resists etc.
 

Golena

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I believe that putting in the extra dex if it increases your evade at all increases it by a very small amount.

Yeah it would be nice to get 75 dex, and i'm sure people would if they had the chance to do so, but inf's have so much stuff to cap already that something has to give. I wouldn't drop a resist 20% to get an extra 2% chance to evade..

Dex certainly isn't going to hurt you if you get it, but don't drop other stuff to fit it in there..
 

Gamias

Fledgling Freddie
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Zagg said:
Supposedly evade rate and swing speed cap at 250dex/250qui - every Infi should reach 250 dex easily without any dex in template.

And no, I haven't done any testing to confirm this.

Its 300 300 dex quick then u ll have capped evade but most have 300+dex and 250quick
 

Kinetix

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((dex+qui)*40)/100+Mastery of evading+evade skill( if you have evade skill)


the formula is something like this. Check VN boards tho
 

Zoia

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It's right that the quick cap for swing speed is 250, but i'm pretty sure any dex and quick over that will continue to increase your evade.
I read a post on VN where some guy had tested and found out evade was 100% quick, but that was later proven wrong with other tests and it is 50/50.
Most infils will reach 250 quick easily and since dex is only half as effective for evade as it is for blocking and parrying(100% dex), it's not really worth to SC it.
Evade is also capped at 50% iirc, so i guess with evade 7 it wont take much dex to reach that cap?
My zerker has 325 dex and 240 quick and i evade quite a bit, even though i only have evade 3.
No idea how much troll zerkers evade though. ;)
Stat caps were also increased from 300 to 450 some time ago. Other tests have showed that str over 450 doesn't increase damage, etc.
 

Straef

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Gamias said:
Its 300 300 dex quick then u ll have capped evade but most have 300+dex and 250quick
It's a bit silly to have the evade cap over the damage/speed cap tho, it'd be better the other way around :/ So basicly, if you'd want to cap evade, you'd have to sacrifice damage?
Zoia said:
Stat caps were also increased from 300 to 450 some time ago. Other tests have showed that str over 450 doesn't increase damage, etc.
Didn't know that, nice :> So I guess the 43x-44x (cba checking atm :p) str I'd have on merc with str5 would do then :p
 

Void959

Fledgling Freddie
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Also saw a test a while back showing that classes with evade 1 or 2 only aren't effected by stats, that is they have a flat 5% chance or 2.5% against DW.
 

Konah

Fledgling Freddie
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had pain5 str5 for a while and it was damn nice :flame: shame u gotta spend all points on anti-cc and anti-magic instead...
 

Straef

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Konah said:
had pain5 str5 for a while and it was damn nice :flame: shame u gotta spend all points on anti-cc and anti-magic instead...
Aye :x That's the main reason I got fed up with playing merc, because you're just meant to run in and act like an interrupter, rather than doing damage like mercs originally did, and which I liked a lot better :<
 

Punishment

Resident Freddy
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From what ive been told and from experience evade works like this ...

Evade VII = 45% Chance to evade

Dex/Qui = 5% Chance to Evade

So ... with a 250 Qui/350 Dex template u should get around the 48%+ Chance to evade and if u went say 250 Qui/300 Dex u get 46% or so ... which is a slight difference u wont notice :D

So just put sc to give u 300 dex or so and u should be fine ;)
 

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