O
old.Mincer
Guest
In most areas I have to say UT is a very nice game, the way it even runs quickly on my voodoo1, the nice little extra tricks you can do with weapons etc...
But why can't they make it more obvious that you are nearly dead? you can be running around on 21 health and the only indication of this is that the health display flashes slightly.
Many other games have got this right, in quake2 for example your screen flashes deeper red as you lose health from more lethal weapons, you make more painful grunts and the health dispay turns a very obvious red, hence it is possible to tell how dead you are without turning your eyes away from the action.
It wouldnt be very hard to put this sort of thing in the game, so why dont they?
But why can't they make it more obvious that you are nearly dead? you can be running around on 21 health and the only indication of this is that the health display flashes slightly.
Many other games have got this right, in quake2 for example your screen flashes deeper red as you lose health from more lethal weapons, you make more painful grunts and the health dispay turns a very obvious red, hence it is possible to tell how dead you are without turning your eyes away from the action.
It wouldnt be very hard to put this sort of thing in the game, so why dont they?