enemy model in cpma

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old.jellow

Guest
i have just started playing cpma and at first i was seeing both teams as one colour, i asked some peoples advice and they got me typing things in consol cg_forcemodel 1,cg_enemymodel sarge/pm, cg_enemycolor 623
and now i see my team the right colour and enemy team as white
is it best to leave it like this? or how can i get it back to red and blue?
 
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old.jellow

Guest
also is there a way to stop screen bobing when your walkin and straffing
 
C

Chameleon

Guest
to stop the bobbing, assuming cpma uses the vanilla q3 commands, do

seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"
 
S

Sar

Guest
Originally posted by jellow
i have just started playing cpma and at first i was seeing both teams as one colour, i asked some peoples advice and they got me typing things in consol cg_forcemodel 1,cg_enemymodel sarge/pm, cg_enemycolor 623
and now i see my team the right colour and enemy team as white
is it best to leave it like this? or how can i get it back to red and blue?

Fully depends. CPMA/OSP have these PM skins for a reason: They're fullbright. This means you can see them even when the person is hiding in shadows standing out like a beacon.

I'll run up some sreenies for ya to show you the difference...
 
S

Sar

Guest
skins.jpg


That shows the differences a promode (pm) skin can make, especially if you use lightmap lighting.

Basically it helps with clarity in seeing the enemy and your own players, and most people play with them on. My recommendation would be to do the same.

BTW, \cg_enemycolor 2222 makes them bright green :)
 
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old.dredded

Guest
ERRRRRR jeez Sar ?? 2222 ????

:puke: SAr ?? colors 2222 ??????

naaaaa load of crap Budd :D

Try seta cg_enemyColors " iiii "

LOOooOOL
:clap: :sleeping: :D
 

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