enchanting

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old.flit

Guest
hi there. i was wondering what enchanting actually does to your equipment cos ive noticed no difference when i do do it?
 
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Sarnat

Guest
Enchanting a weapon gives you a bonus to hit.

Enchanting armour gives your opponent a penalty to hit.

If you have armour with 25% bonus (usual high level drops) and someone with a crafted arcanium weapon (enchanted to 35%) attacks you, he has a 10% bonus to hit you

Some people said that enchanting also affects damage you do but mythic says it doesn't.

Monsters have the enchantment bonus of the same level as the stuff they drop. So a darkulv executioner in malmo would have a bonus of 25% on armour and melee attack.
 
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old.Mitsu

Guest
Enchanting a weapon means a lot. You miss a lot less.
 
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old.The McScrooges

Guest
Its a hard thing to notice at lower levels.

But compare your hits and damage variance with a dropped item at 89% quality with a 5% bonus against a 96% player crafted quality weapon with 25% enchantment bonus.

Then you really notice the difference it makes.
 
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old.Iunliten

Guest
I also did a test with unenchanted weapon then returning hitting same type of mobs with enchanted weapon...
It does raise damage.
 
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Roo Stercogburn

Guest
This isn't a whine, but its some not very positive observations taken over a long period of time now. I've been playing since just after the UK release and been crafting from not long after.

Sadly player made armour is pretty much no use to a caster: Armour Factor from cloth armour is so low anyway so nobody wears player-made cloth armour at higher levels. Everyone needs drop items for stat bonuses and resists which actually benefit casters.

Also casters need the focus levels in staves to reduce power cost when casting more than any damage bonus from melee combat so all the nice player made stuff and enchant bonuses are approximately zero use.

I have tailoring to over 700 so far and the only time its any use is for occasional lower level caster or shadowblade armour where there aren't so many drop items for stat bonuses in game.

Given that at the moment there is no way to put any useful bonuses into armour or items for casters there isn't a whole lot of point in getting excited about the Tailoring skill other than to be able to make the siege components it gives you at 500.

And it looks like spellcrafting and alchemy will require you to NOT to be able to do any other craft skills (unless someone knows different?) which means that developing tailoring to a high level so you can get alchemy or spellcrafting to a % of its level is a no go right from the start. It remains to be seen wether these 2 skill lines will see an increase in game for the need for these items.
(Actually, I'm not even sure that you will be able to imbue focus levels into staves, haven't seen any mention of this so far from Mythic, again, someone correct me if I'm wrong). For those that don't play casters at all, focus levels in staves are crucial when playing solo (and still important in groups) since you're always concerned about your power usage. If you cast a spell which is a higher level than the focus level in your staff it costs 125% of normal casting cost.

Basically, an entire craft line in the game has extremely limited value or use because it has almost zero benefit to the people that would actually use it. The tailoring skill is only slightly beneficial when a high level armour crafter needs a high level leather item as a base item for a piece of armour. Even high level Shadowblades prefer the drops in Malmo for the CS bonuses and so forth they give since again, armour factor is less of a benefit than the bonuses that make them more effective in stealthing and so forth unlike the tank classes where player made quality makes a direct and visible benefit.
 
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Roalith

Guest
I know exactly what you mean Roo. I've been monitoring the posts on www.daoctradeskills.com with extreme concern; there are a hell of a lot of unhappy armourers and tailors there.

Put simply; after level 48 or so, player crafted armour is pointless: The main bone of contention, of course, being the level 50 epic armour. How many people do you know who would say no to a full suit of 100% quality, enchanted armour with a large number of magical bonii? Oh, and make that a FREE suit. Heh.

Even spellcrafting does next to nothing to address this. Given that, to make spellcrafted armour viable, the armour needs to be a minimum of 98% quality. That's approximately a minimum of 3 or 4 attempts per crafted piece. In the region of 3 to 4 platinum for a full suit of arcanium fluted plate, if not higher. And that without the cost of the high-end spellcrafted materials to enchant the armour to a suitable level.

Of course, I'm not going to give up Armourcrafting. Having spent around 15 whole days of my time reaching the point I'm at with it now (Yes, that's right: approximately 360 hours), I'm certainly not going to be leaving it alone. Just a shame there's going to be next to no use to it once the level 50 epic armours come in.
 
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Fightersuntzu

Guest
http://www.camelotherald.com/documentation/spellcraft/ :

"Focus: Mage focus ability, can only be imbued in staves (Darkness, Suppression, Runecarving, Summoning, Light, Mana, Void, Enchantments, Mentalism, Earth, Cold, Fire, Wind, Body, Matter, Spirit, and Mind)"

You can imbue up to level 50 bonuses into any stave for focus. Yeah.

And roalith, theres alot of things you wont be able to do with epic armors - (i think. I wonder if alchemy can be used on drops? ). Anyway, i will eventually bother with some good crafted plate, im just always broke :D
 
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old.Hendrick

Guest
You will also be able to increase quality over 100%, and you can choose exactly what bonus you want on your armor. Plus, even epic armor wears out sooner or later.
 
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Roalith

Guest
http://pub96.ezboard.com/fdarkageofcamelottradeskillsfrm45.showMessage?topicID=46.topic

And this is one of the lighter points on the issue.

Hendrick, epic armour may wear out, but after how long? Months?

And yes, it may well be possible to increase quality over 100%. At what cost? And I presume the base quality of the piece would need to be 98-100%. You obviously realise how many tries that takes per piece. Now multiply that by 6 for a full suit.

I've never thought more about leaving Daoc than I did when I discovered just how much the 50 epic armour kills the main reason for raising armourcraft to the highest levels.

Fightersuntzu: I know you won't be able to tailor the epic's bonii to your own preferances, but tell the truth mate: Would you pass up the offer of a free full suit of af 98 100% quality plate, with 40% bonus (as I recall) and magical stat bonii?
 
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old.Hendrick

Guest
I know it's bad Ro, just tried to light your hopes a wee bit :( If it helps, I certainly am going to get me some crafted chain over the next week.
 
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old.Sko

Guest
Don`t know about others, but as soon as 1.53 goes live, i`ll be surely asking around for peoples who chose to train spellcraft ;)
And sure as hell, i`ll purchase my crafted set before the patch. when people will understand that crafted armor, although costly is much, much better. ( +10 envenom on boots, anyone ? ;) )
 
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Danya

Guest
If you need an alchemist, I'll be taking it up. :)
 
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Col|

Guest
Heh, if we ever get it, I'll be doing both, as I have 2 alts that can do them (god I must be mad :D )
 
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Roalith

Guest
<is seriously thinking of selling his crafting tools>
 

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