Enchanting/Alchemy crafting question..

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svartalf

Guest
Anybody know where i can find a full lowdown on just how Enchanting and Alchemy crafting are gonna work?
 
O

Orin Askhammare

Guest
Saw a summary thread on the VN boards once but can't find it anymore :(
 
K

klavrynd

Guest
from allakhazam:

11:00am Spellcrafting
This long awaited information was presented by Spyke Alexander, Erik Krebs (aka Archon), and Dave. I had my camera out and took notes for this one!

Spellcraft is for pure casters only. Alchemy will be available for hybrids and rogues. Each is a subset of the other. You will be able to add to current drops with spellcrafting and alchemy, however, there will be stat caps. Each item will also have maximum points associated with them. You will be able to /enchant items, this can also be accomplished in trade windows as is done with /repair. The new repair window, when available, will include spellcraft and alchemy as well. It will be easy to manipulate, especially for those that are unsure, or change their minds easily.

Spellcraft

The art of imbuing
- Stats
- Skills
- Resistance
- Hit points
- Power
- Magic Bonus
- Special Recipes

Spellcraft Recipes
* Elemental Based Tempers
- Leviathan blood
- Draconic fire
* Magic Dusts
- Ground giant bone
- Essence of life
* Power Gem- Pal gem
- Mon gem

Alchemy

The art of transmutation
- Dyes
- Poisons
- Magic potions / poisons
- Charged spells
- Procs
- Particle effects
- Special recipes

Alchemy Recipes
* Poisons
- Herb or animal component
- Binding agent
- Vial
- Mortar and pestle
* Dyes
- Alum, Tartaric acid, and Cloisonne
- Water / glass for enamels
- Vial
- Herbs / magical dusts
* Magic potions, magic poisons, procs, particle effects, charged spells
- Reagent
- Vial
- Herb / Animal component
- Mortar and pestle

WHEN YOU SAY?
This was not promised but..."our goal is to put both Spellcrafting and Alchemy on test by August 1, 2002."

Planned Extras

Player merchants near the crafting area
- crafters can place items on the merchant and set the price

Stacks
- stacks will be able to be split, and manipulated better than they currently can

Crafter Vaults
- possibility of extra vault space at certain milestones and / or additional vault space that can be rented


How will the new recipes work? They just happen to supply us with a sample!

Sample Recipe

Imperfect Fire Essence Gem (Strength 10)
- Imperfect Pal gem (material 5)
- 17 magical dusts, Essence of life
- 5 tempers, Draconic fire


Additional information...

You will possibly make quality items up to 105!

There will be 10 gem material types and you will need to experient to find the best ones. The spirit resists will be the most expensive, 21 being the highest for one individual gem. However, using many lower gems may be more cost and stat effective.

You will be able to alchemy and spellcraft an item, alchemy depends on your money and spellcraft depends on the points available for the item.

The basic items can be purchased, and some also dropped. The higher end components will be dropped only, some will be special dragon only drops.

Alchemy won't have white dye, but will allow you to break some stat caps!

You WILL be able to re-spec your trade skill to change to spellcraft or alchemy, BUT your skill you are changing from will revert to ZERO.

Jewelcrafting will be on the plans at at later date.

There are no plans for magical siege equipment at this time.
 

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