Eld specing

B

boni_ofdavoid

Guest
Mana, good in keep defence bah!

What use is pbaoe in a keep defence anyway? For behind the second door only, or up in the lords room last stand? GTAOE is ranged, and doesnt require LOS to use and can target well past closed doors as I understand it (though having never used pbaoe in keep defence or GTAOE yet I could be wrong ...)

I have seen a fair few 'nerf GTAOE' threads from people facing it in keep attacks on US sights. As lessurl has said, bolts are kinda fun from up high! Personally I know what spec I would rather have inside a keep or behind a wall come next patch!

Yeah void AOE isnt as strong as PBAOE, but in a decent relic raid or keep defence I stand on the battlements spamming the tanks below and my rps rocket... Pay heed again to the wise words of Lessurl when it comes to level, void AOE is pants till the final one, but hell I have taken my guild (mostly 40-45) to EZ to do warshades etc with only void AOE to do the job, and we did just fine. I would also add that I did fins at around 42-43 with the AOE below that one and I was just great as a second nuker :)

as I have always said PBAOE is fine except t for the PB bit, thats kinda a flaw for someone with 40 base starting con isntit...
 
O

old.Charonel

Guest
well having checked the actual base damage for void aoe at the various levels you get it, and plotted it out on a little excel xy scatter graph (i like to be sure that's all :)) i've seen that the final one doesnt actually do more damage than you'd expect, there's a dead straight line plotting how much damage you should get for whatever level the spell is, and each aoe spell is doing just the right damage to stay right on that line, including the final one, i think it seems so much more harsh because of WHEN you get it.

up until that one, the only aoe you have is all the way back from the mid 30's, by the time you get the final void aoe your current void aoe is 12 bleedin lvl's behind you! (if pure void specced, even worse if your not pure specced), then all of a sudden it get's updated, like i say the damage is right on the line where you'd expect it to be, it's not more damaging for that lvl than you'd expect it to be, it's just right, but to suddenly get 12 levels of damage increase is just insane!

i've no doubt at all that it seems like a huge increase in damage when you get that final one, but the simple fact remains, that while the aoe DOES do damage, it really doesnt do that much of it in comparison to pbaoe, now since it's ranged you'd expect it not too, but let's face it, void is the DAMAGE spec, yet ALL of our spells to crappy damage, our DD's are weak, our aoe is weak, our gtaoe is so weak (but fun i agree, it does look enjoyable) it's almost a joke, our bolts DO hit for a good amount even after cold resists (which have been structured into the game by mythic to stupidly high proportions) but they rarely hit due to them being "blocked by meelee" just because one of your group members glanced at your target just before the bolt hit, even though there's nobody within ten miles of the target...

my gripe with void isnt that it does NOTHING, it's that it doesnt do what it's SUPPOSED to do as a damage spec line.

basically, to put it in a nice little short space it's this:

the damage spec should do damage primarily, and should allow someone specced in that way to out damage those specced for other things.

the utility speccs should do less damage than the damage spec, yet should have the utility spells to make up for it, ie: to suit a different play style yet be just as useful.

however the situation now is that the utility spec lines have the utility spells, AND out damage the damage line, because the damage line has been ruined :( which leaves no particular reason to choose the damage line since all you'll get from it is....well i can't actually think of anything, if you spec utility you get utility (as a bonus you also get better damage, but ignore that for now as it's wrong), if you spec debuffs you get debuffs etc... if you spec damage you do NOT get the extra damage, you get less of it, and nothing else to boot, THAT's the problem.

all i'm saying is that since you give up a hell of a lot to spec the damage line high, you should get something for it, ie damage, currently you dont get anything by sacrificing the useful abilities from the utilities spec and debuff spec etc... needs fixing.

what's happened to void elds, by taking away their damage, is effectively like taking away a druids buffs and heals, ie, the druid is the buffer/healer of hibernia, yet if you remove their buffs and heals why play the class? well that's how i feel about void currently.

P.S. btw no i'm not offended by the "levelist" comments, since classes are different at different levels, what you said was perfectly appropriate, but look at the numbers and see for your self, void, as the damage spec, is grossly underpowered in the damage area, and since it's the damage spec you really shouldnt have to put up with that.
 
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Krissy

Guest
Just move void to matter damge:p linking it to cablists DoTss and earth wizards damge table, then it would mean its in a lesser damge line and therefor woudl od alittle more damge
of course do this after the respec comes about so theres few voideis lefft to take advantage of this, so it cant get thte nerf call.

Or on the other hand make target ground alittle more stronger (due to its recast timer and hardness to use practicaly in PvE) another way is to just up the damge alittle more or make teh AoE nuke have a 5%/10% debuff on it to help them out alittle. as mana chanters get to debuff there light nukes and they aint gimped due to it (remove that and they will be semi gimps :p) + there stun and pbae that makes it a perfect pbae class.

Sumerised :

change damge table
up damge
give the aoe spells a debuff of 5% or 10% to make there crappy damge table alittle more worth it.

I also agree above about most powerful class is not that :p its a joke tbh, voidies aint powerful at all.
 

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