TdC
Trem's hunky sex love muffin
- Joined
- Dec 20, 2003
- Messages
- 30,925
as title. source: It looks like 'Star Wars: Battlefront II' will ditch the Season Pass
me, I'd be happy to pay for a DLC season pass, and have done (Alien: Isolation and Witcher 3 for example). that said, I would only ever do it for single player games. I mean, more cool story is deff not a bad thing, no?
on the other hand, game experience breaking / pay-to-win / whatever DLC for multi-player, be it FPS, MMORPG, or any other thing that isn't simple cosmetics is imo a terrifically bad idea to begin with. game expansion that doesn't ruin someone else's day, well, that's fine because it can potentially enhance someone else's game without taking away from it (example: other people can see your cool hat *blinks* but they don't have to own said hat). that said, cosmetics is basically masturbation. a game client can be programmed to show you yours without showing ME yours, if you follow. I mean, you bought a cool....hat....and thus you evidently care about such things. You want your avatar to wear said hat, and one could argue that basically zero fucks are given about how I happen to view the game. (ofc there are lots of games where the model is that ALL the fucks are given with regard to player induced avatar customization. The Division, to name a game, holds that idea high).
Another example I can give is premium tanks in WOT: I pay for such a tank and people get to see me rocking my Jagd Tiger 88, I get the credit and XP boost that comes with it, the tanks are generally just as good (or bad, in my case!) as any other tank and can be beat by any other tank. I can play the tank and other people have to deal with what it can or can not do.
The model Wargaming use has the fact that I have bought something directly affecting the gaming experience of myself and others. I'd say it's not breaking the game because as I mentioned above, a premium tank is as good or bad as a player is. In fact, I generally do terribly in the tanks I bought vs the ones I had to grind for.
What I happened to notice yesterday, which is why I've actually been thinking about this by the way, is this: I met @Urgat online in Elite Dangerous last night and we got to chatting about certain aspects of the game. Specifically game enhancements that came with the previous expansion, if I remember correctly. Now I happen to own the "vanilla" ED, and evidently Urgat owns the Horizons expansion. I don't have access to the new meta and he does. For example, my ships have the planetary approach feature, but to my knowledge actually trying to land on a planet would be rather bad for said ship. The game will tell you that for this-or-that feature you will need the expansion. E.g Urgat has a rather fetching avatar and I have the generic one that looks a bit like a Mass Effect Quarian to the extent that it's simply an opaque space helmet, albeit a very futuristic one. I don't particularly mind that part. What I do mind is this: in a game like ED, Urgat and I would be able to play together and fly all around the galaxy if we wished as long as we didn't do something that would stray into a game mechanic that was exclusive to Horizons, like landing on a planet. If we attempted that, he'd land whereas I would....I think explode? I don't know. We can also choose to *not* play together, or not enable the MP component available in ED which makes the entire game PVE. What confuses me is that I can do *some* of the landing, but not all of it. Iow my ship will switch to planet mode I guess. The HUD will change, I will get different readouts...and then I die (haven't actually tried this btw).
Tbh what is what I construe to be game breaking. Don't give me some of the things, give me nothing: I don't own the expansion so I don't want to see any of it. Anyway, I'm odd like that. Anyone got any thoughts on DLC, how it affects games, SP, MP?
me, I'd be happy to pay for a DLC season pass, and have done (Alien: Isolation and Witcher 3 for example). that said, I would only ever do it for single player games. I mean, more cool story is deff not a bad thing, no?
on the other hand, game experience breaking / pay-to-win / whatever DLC for multi-player, be it FPS, MMORPG, or any other thing that isn't simple cosmetics is imo a terrifically bad idea to begin with. game expansion that doesn't ruin someone else's day, well, that's fine because it can potentially enhance someone else's game without taking away from it (example: other people can see your cool hat *blinks* but they don't have to own said hat). that said, cosmetics is basically masturbation. a game client can be programmed to show you yours without showing ME yours, if you follow. I mean, you bought a cool....hat....and thus you evidently care about such things. You want your avatar to wear said hat, and one could argue that basically zero fucks are given about how I happen to view the game. (ofc there are lots of games where the model is that ALL the fucks are given with regard to player induced avatar customization. The Division, to name a game, holds that idea high).
Another example I can give is premium tanks in WOT: I pay for such a tank and people get to see me rocking my Jagd Tiger 88, I get the credit and XP boost that comes with it, the tanks are generally just as good (or bad, in my case!) as any other tank and can be beat by any other tank. I can play the tank and other people have to deal with what it can or can not do.
The model Wargaming use has the fact that I have bought something directly affecting the gaming experience of myself and others. I'd say it's not breaking the game because as I mentioned above, a premium tank is as good or bad as a player is. In fact, I generally do terribly in the tanks I bought vs the ones I had to grind for.
What I happened to notice yesterday, which is why I've actually been thinking about this by the way, is this: I met @Urgat online in Elite Dangerous last night and we got to chatting about certain aspects of the game. Specifically game enhancements that came with the previous expansion, if I remember correctly. Now I happen to own the "vanilla" ED, and evidently Urgat owns the Horizons expansion. I don't have access to the new meta and he does. For example, my ships have the planetary approach feature, but to my knowledge actually trying to land on a planet would be rather bad for said ship. The game will tell you that for this-or-that feature you will need the expansion. E.g Urgat has a rather fetching avatar and I have the generic one that looks a bit like a Mass Effect Quarian to the extent that it's simply an opaque space helmet, albeit a very futuristic one. I don't particularly mind that part. What I do mind is this: in a game like ED, Urgat and I would be able to play together and fly all around the galaxy if we wished as long as we didn't do something that would stray into a game mechanic that was exclusive to Horizons, like landing on a planet. If we attempted that, he'd land whereas I would....I think explode? I don't know. We can also choose to *not* play together, or not enable the MP component available in ED which makes the entire game PVE. What confuses me is that I can do *some* of the landing, but not all of it. Iow my ship will switch to planet mode I guess. The HUD will change, I will get different readouts...and then I die (haven't actually tried this btw).
Tbh what is what I construe to be game breaking. Don't give me some of the things, give me nothing: I don't own the expansion so I don't want to see any of it. Anyway, I'm odd like that. Anyone got any thoughts on DLC, how it affects games, SP, MP?