Druid respec ideas?

G

Gilead^

Guest
as it stands ive come to learn that nature is absolutely useless in rvr,pet is only good to interupt casters and even the lowest lvl pet can do this<likewise with DoT>,dmg shield you never have conc for,and the dmg add and single root are baseline

so i was thinking of respeccing along the lines off

Nurture 40-uber buffs

Regrowth-35 nice big heals

Nature 9- see above comments


could swap around nurture 39 for nature 12 for a bigger pet


anybody see any outstanding reason why not to go along these lines?
 
Y

Young.Barakus

Guest
Too Tell U The Truth Bro I Was Gonna Do Round About The Same

I Now Regret Putting 32 Into Nature For The Big Pet.....

If U Decide To Go That Way I Think U Will Have Made A Good

Choice...:m00:


:m00: Bara:m00:
 
H

HargloweHyfryd

Guest
I'd like to point out the following site, in which (re)specs are often discussed by high level druids:

http://pub58.ezboard.com/bhiberniasdruids


As it stands now, with the coming 1.52 patch, I will definitely go for 36 nature, and probably 30 regrowth and 26(?) nurture.
In 1.52 our DOT will do considerably more damage and nature 36 gives us the area-of-effect instant root.
30 in regrowth still gives nice heals (and constant ones with +regrowth items) and 26 nurture (might be 25) still gives nice buffs.
All in all a fairly balanced druid at those specs....
 
A

angara-ffs

Guest
I am may be going for 40 regrowth and 34 Nurture.
I rarely use my DoT or pet in RvR lately. So my last 12 points will be on nature to get a nice sweet little pet.

But i am not sure....maybe less on regrowth will be better and more on nurture. Time will tell...

[edit typo's....its monday]
 
O

old.Biffsmash

Guest
Arent there insta roots for druids in the next patch under nature?
 
E

Envenom2

Guest
why not go for the uber buffs? 9 in nature is completely usless tbh
 
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old.Niljindil

Guest
Originally posted by Envenom2
why not go for the uber buffs? 9 in nature is completely usless tbh

Because he doesnt want you to spam him with "plz buff me!" 48953475 times a day? ;)

Nah, seriously tho, the highest level spec buffs are already capped because of high spec. So the higher level buffs might raise the actual buff from 73 strength to 75 which is more or less useless for that many points.
 
K

Kobold

Guest
Don't forget nature, the ae root very nice for rvr and specially when the insta ae root comes :D
Thats in it self a good reason to get up nature imo.
 
A

angara-ffs

Guest
The root in RvR sucks mostly
Elds, bards stun/mezz zo much better and when rooted u can still cast and fight. imho root sucks...only helpfull when you are the only crowd-controller.

My spec as i posted before will be good in RvR. I get uber buffs and got sweet heals. The whole nature part isnt intresting enough for me, as i think a druid is a real support class.

Then again, i dont get the whoile nature speccing. Sure the DoT is nice, but is has no real value afaik.
Druids should stick to healing/buffing imho. Then again, all druids should be speccing like they want.
Mine wil be as posted before....want to heal and buff.

[Edit]
Stupid typo's bla bla bla
[/edit]
 
A

angara-ffs

Guest
Originally posted by Envenom2
why not go for the uber buffs? 9 in nature is completely usless tbh

Env: can u explain me why you say this? I cant find a post with the 9 nature in it?
I did choose 12 nature, cause i aint getting someting new with my spec as posted above(just a little better mideium heal). 12 gives me a sweet little pet to acompany me ;) accuring to the char builder.
 
O

old.Takahome

Guest
AE root sux? U sure haven´t seen alb´s almost primary CC have u? Outlaw´s always there to ae root ppl, and it can do nicely as a CCer, remember that most of the tanks can´t move or attack, even if attack it´s a so minor dmg (but armsman who can use crossbow and do some good dmg). AE root + AE mez = ultimate CC in hib (hehe sorry no ae stun :/ )
 
A

angara-ffs

Guest
Gjeees....i feel like a :m00: who is a :sleeping:
Not paying attention here.... (did edit this post, was stupid)
 
A

angara-ffs

Guest
Originally posted by old.Takahome
AE root sux? U sure haven´t seen alb´s almost primary CC have u? Outlaw´s always there to ae root ppl, and it can do nicely as a CCer, remember that most of the tanks can´t move or attack, even if attack it´s a so minor dmg (but armsman who can use crossbow and do some good dmg). AE root + AE mez = ultimate CC in hib (hehe sorry no ae stun :/ )

it is just how i think about the rooting. Let the people who are specialized in CC do their job. I dont feel like i miss something without my root. Mostly other CC's pm that i ruined their mezz/stunn....and they are right tbh.

I want to buff/heal, cause that is why i choose a druid. If i want to CC i have to make a new char :)
but it is nice to c that some appreciate the rooting ;)
 
K

Kobold

Guest
AE root is gooood! :p
Luv to see the whole battle field by amg filled with torny roots sircling around all the albs, and the force can't move. Alb use ae root all the time, and it's DAM annoying :rolleyes:
 
A

angara-ffs

Guest
Hehe, nice to see some people liek AOE rooting ;)
But i will leave it to those who like to do it...i stick with my main job, thats healing :D

Would love to see some more thoughts tho
 
O

old.Forever

Guest
Well, im specced like this
nurt 25
regr 35
nature 32

I will stick to this template cause i lov it.
I buff ok, heal very good and i dont hit like a girl :D

Nature gives me an extra to have in combat and to be honest, unlike nurt and regr, i choose nature for myself.
I love it when i can root others, I love it when i can still hit for some damage. I will never neglect my main duty => healing, but when i get a chance i also like to hit some. Or when i see the entire grp of albs rooted by me i laugh my ass off.

So it gives me an extra dimension in to playing a druid and thus having more fun
 
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old.Takahome

Guest
Regrowth druid = :-xxxxxxx LUV :D

Soon with next patch 2000 range heal healer class got a BIG bump, and hibs will win even more since we got most druid with high regrowth than other realms (cleric.. healer... hehehe)
 
D

Danya

Guest
btw low level pets won't disrupt casters that much. And dot only disrupts first tick.
 
H

HargloweHyfryd

Guest
Taken from the camelot-herald:


* * * * * * * * * * * * * * * *

Version 1.52 Release Notes

- Behind the scenes melee rules changes. We have changed two separate "under-the-hood" game mechanics to make melee combat more fun. One was to remove the level-based "to hit" modifier, and the other was to change the way the game calculates how many players are in combat with each other at once. These sound like small changes, but they will both let you hit more often (in the case of the first), and parry/block much more often (in the case of the second). The combination will mean that you will live longer, and thus, deal more damage.

* * * * * * * * * * * * * * * *

If the change of lower level players hitting higher level players also effects pets, the 'low' level pets will probably hit casters more often, and probably disrupt them more often too.
Besides: a pet with a damage-shield, does do damage, albeit minor......


Finally decided that my template will be: regrowth 35, nurture 19, nature 36......
Should be more fun to play a druid in 1.52 :)
 
A

angara-ffs

Guest
Sounds nice and all....but people...if u wanna melee that bad and still be a healer, make a warden :)
warden get nice RA AOE root and they can fight to.
Still sticking with my template ;)
40 regrowth-34 nurture
 
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old.Verata

Guest
Angara, Warden RA isn't a root. It's only a 35% snare. It's also on a 30 minute timer, a pain in the ass to target and using it invariably get's you shat on for breaking the bard's mez.

Go with a Druid ;)
 
G

Gilead^

Guest
well im gonna give the insta-root a chance but still i dont think it will be used often

95% sure im gonna go 40/35/9 atm,the spam ill get of rangers looking for dex/qui could get bad though:D
 
E

Eblessair

Guest
The druid pet is a very usefull tool buffed
Hits for around 70dmg on lvl50 stealthers..or so im told ;)
 
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old.Niljindil

Guest
Originally posted by HargloweHyfryd
Taken from the camelot-herald:


* * * * * * * * * * * * * * * *

Version 1.52 Release Notes

- Behind the scenes melee rules changes. We have changed two separate "under-the-hood" game mechanics to make melee combat more fun. One was to remove the level-based "to hit" modifier, and the other was to change the way the game calculates how many players are in combat with each other at once. These sound like small changes, but they will both let you hit more often (in the case of the first), and parry/block much more often (in the case of the second). The combination will mean that you will live longer, and thus, deal more damage.

* * * * * * * * * * * * * * * *

If the change of lower level players hitting higher level players also effects pets, the 'low' level pets will probably hit casters more often, and probably disrupt them more often too.
Besides: a pet with a damage-shield, does do damage, albeit minor......


Finally decided that my template will be: regrowth 35, nurture 19, nature 36......
Should be more fun to play a druid in 1.52 :)


Just a note for you all, the interupt code is NOT hit/miss based, its *purely* level based, a grey pet will have like 5% chance of interupting a caster.
 
H

HargloweHyfryd

Guest
bah - you burst my bubble :( and I'm not even a warden ;)
 
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old.Biffsmash

Guest
Ok pleeeease tell me for my information, what is a "snare" .

I know about mez, stun and root, but I have heard the word snare before and assumed they meant root :)
 
O

old.Biffsmash

Guest
Ahh :) Thanks :)

Slow enough so you dont move? :D
 

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