J
jani
Guest
Raid will be 7th May at the evening
I'm going to do this raid exactly the same way saadyst did it. Even the lootsplit.
So i suggest that you read the tactics i quoted from saadyst's thread.
I believe that is all i have to say for now, going to do a cg ingame about this today (6th may).
So if you've got any questions take them in the cg, or if you could'nt participate there i suggest you just pm me with any questions regarding this raid.
And please read the tactics well so everything will be perfectly clear. Will also read the rules/tactics in a cg before the raid.
Thanks.
Jani.
I'm going to do this raid exactly the same way saadyst did it. Even the lootsplit.
So i suggest that you read the tactics i quoted from saadyst's thread.
I believe that is all i have to say for now, going to do a cg ingame about this today (6th may).
So if you've got any questions take them in the cg, or if you could'nt participate there i suggest you just pm me with any questions regarding this raid.
And please read the tactics well so everything will be perfectly clear. Will also read the rules/tactics in a cg before the raid.
Thanks.
Jani.
k, gonna keep doing these until people get bored
every sunday <unless i'm not there, in which case i'll make sure someone else can do it> i'll do one, two attempts if we fail on the first
this is perhaps the most bastard mob in the game to kill, so i'll try and keep it short and sweet -
simply put, one guy can fuck up the aggro control and result in failure of the entire raid.
you must be awake and alert when fighting this guy, any 'oops forgot not to <insert non-allowable action here>' is a risk we cant take
overview of the plan:
all 4 entrances to the lair will have hibs, depending on how many people turn up <and if its anything like previous raids, probably 150+>
proper balanced FGs, druids/warden/bard + 5 others, all tanks go close range to melee, there is to be _NO_ healing at all, NONE.
there will be 2 dedicated rez groups, preferably druids with bard for mana, spread out a bit and rezzing as needed so they dont get AE.
any group that gets aggro _must_ have all its grp members get into the dragons melee range, do NOT stand on the mound, and make sure you are in melee range - stick is not always the best to do, use face if you think you are too close - aka right under him
DO NOT HEAL AT ALL INSIDE THE LAIR
ANY HEALING MUST BE DONE WITH ALL GROUP MEMBERS AS FAR AS POSSIBLE FROM THE DRAGON AND TOTALLY CLEAR OF AGGRO
ranger groups - as many as possible please, and grouped with a bard for end song, you slash/thrust arrows are best afaik, try to maintain some form of spread, just dont hang too close to the people at the entrances
i've heard that volley works wonders
so, assuming we have 160 people, 20fg, we can have 4fg at each entrance, , leaving 4fg - 2fg rezz grps, 2fg rangers
we'll send the usual schmuck..er... brave warrior.. to attack the dragon and try to pull an ae, after which two of the sides will send in 2fg each - leaving two sides with 4fg, and two sides with 2fg to manage adds from outside and any that are inside that can be pulled out
if the 4fg on the dragon get wiped <if? lol>, the other two sides will send in 2fg each whilst the rez grps start the work on the dead folk, all rebuffing/regenning must be done outside the lair as far from the dragon as possible, making sure you ONLY ever leave the lair if you are clear of aggro, and then assuming their positions again, waiting for the other 4fg to get wiped and so forth
like legion, ALL ADDS MUST BE DEALT WITH BEFORE THE DRAGON
if your group has aggro, then stay WITH the dragon, if you DONT have aggro, clear the adds
the dragon will attempt to send couriers out to call a billion or so mobs - these couriers must be ganked as fast hell, they must not be allowed to live, above all other adds, these must be targetted
rangers- you guys should be doing the most dmg, you WILL have bards and whatever else you need to do your job, simply ask if you require something
remember - this is a two attempt raid, if we fail the first time, we'll go again, the best place to bind therefore would be connla, for a healer and horse to innis if we fail on attempt #1
people under 50 - the chance of dying several times is VERY high, please realise it is your own risk on coming along, and you wont be allowed to lotto for any level 51 items, everything else however, you will be <unless you're just a lowbie leeching xp or smth>
if anyone has any suggestions to make on the plans here, feel free to comment or let me know in game, i've tried to implement everything i've read so far that will work, but i'm probably gonna miss something
if the first attempt fails, i'll try and adapt it a bit to make the second attempt better
please try and make balanced groups beforehand, if there is a shortage of druids etc, then i'll ask druids in some groups to leave to join a rez group, since healing wont be happening at the dragon, druids are more useful for rezzing
all i can think of at the moment, any last minute comments/suggestions/questions, please let me know, thanks :>