Dragon Failed

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Delket

Guest
Well it AE'd 70% of us in about 10 secs
Heheh someone else organize the next one cos i must sawk :)
 
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Turamber

Guest
Dunno what went wrong there. Word was some people were firing arrows at it ... which I am reliably informed was a bad thing to do.

I think some one was sticking to it also, cos the thing was running around like it had a giant elders hand up its rear.

What was done differently with the raid the previous week?

Don't give up though, worth a try every Sunday I say until the thing chews dirt.
 
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Pixie.Pebr

Guest
Yes, a few was definately sticking to it, as I saw around 10 corpses happily swaying back and forth as the dragon moved around.

We tried what? Two times now?
If we manage to kill him on the 10th try Id say we be good, two times... no chance...

Kudos for organising it Delket, was good fun being killed by Ol' Gole again, cant have too much of that! ;)
 
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old.Isos

Guest
that was loads of fun!

but still kind of thorn up about we failed, I tought that that many people couldnt fail with anything =)
 
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Tenko

Guest
off topic but...

Pebr change your Avatar your scaring me. Not much scares me but you are managing to do so.

I know where you got that picture as that asexual, Peterpan, fairy lover is on an FBI database of scariest dudes and young kids may see it placed here :D

So do the right thing and think of the children.
 
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Pixie.Pebr

Guest
Re: off topic but...

Originally posted by Tenko
Pebr change your Avatar your scaring me. Not much scares me but you are managing to do so.

I know where you got that picture as that asexual, Peterpan, fairy lover is on an FBI database of scariest dudes and young kids may see it placed here :D

So do the right thing and think of the children.

I have no avatar, thats a mirror.... :m00:

<Gives the thread back to Delket>
 
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old.mattshanes

Guest
i think there should be a main leader and 4 others for the next one;) btw delket nice try it was fun anyway it is hard leading a lot of ppl:D anyway we will beat it one day.
 
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old.Aralik

Guest
here you go :) enjoy

meeting.jpg


themove.jpg


themove2.jpg


thehorde.jpg


lol.jpg


eek.jpg
 
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old.Kram

Guest
Nice screens :)

Lets try again some time soon, eventually, we'll kill it ;) lets just hope that the people who made mistakes, have learned from them, just remember to mini ding or ding before going off to kill the dragon ;)

/me kisses Delket :D
 
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old.mattshanes

Guest
Btw i have great ideas now on how we can defeat it;) but if i am involved in the leadership of a dragon raid i will 3 other leaders but the idea i have just thought of may just work... :clap:

If anyone wants to hear my plans and lead alongside me pls msg me in game seriously my idea is good i just need ppl to help me lead so msg me if u r up for it:)
 
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Delket

Guest
Ok well in theory i think my Plan should have worked, One or 2 factors mainly bad luck caused the dragon to AE most the force

There were in fact several leaders on the previous raid,
Boney leading second waves and making sure melee people didnt get dragon out

We had a set of sorcs posted out North side of lair in direct contact with 2 melee teams for when the magii spawned, Good idea on most raids prolly

Then a rez team in contact
All above leaders in a cg

Unfortunately it didnt work, if someone else wants to pickup with gauntlet and try where myself and teador left up, i welcome it with open arms and will be there :)
 
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old.mattshanes

Guest
Ok well we would all meet at cornwall station of course and then i would have me and 3 other leaders(not decided yet) sorting groups out and arranging them etc.
Then all the healers would form groups seperately and have several of them to res the dead.

After that 1 of the 4 leaders would tell ppl to stick to until he or she dont want no more,then the next leader does the same and so on til we have 4 groups roughly the same size.

We would then enter dartmoor few mins after each other in 4 groups til we get to the dragon....

There will then be a group at each entrance and a healer group at each one too with the all 4 leaders at different ones but not 2 in one entrance.

So the each leader will say charge then the class all of that class charge but no healers,wizzies or theurgs do only other classes because healers will be at every entrance to res and thuergs/wizzies at every entrance to rebuff the ressed.

No arrows or nukes will be fired!!!

Also only fighters and mins etc will melee all healers and casters stay at entrances to rebuff and res.

The dragon MUST NOT leave the lair or it be undefeatable it seems...

So anyone thinks this idea is good?we must use all 4 entrances to distract it completely and not lose lots of ppl one go;)
 
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dylan32

Guest
Interesting reading all the tactics here, I for one have never fought the dragon (being a lowly 27 =) )

Just a couple of things...

What is the point in having healer classes form their own group? Wouldn't it be better to organise multiple skirmish groups, each having 2 clerics which can then keep an eye on everybodies HP via the group mini display?

Does the dragon cause '1 hit kills'? What sort of attacks does it perform (are they DOTs, area effects, etc)?

Can it be 'rooted' via spells? If so, perhaps the heavy nukes can fly if theres a constant bombardment of rooting type spells/styles being applied...

What about multiple skirmish groups (each with 2 clerics and 6 arms/merc/pals). A stun/root group whose only purpose is to constantly stun and root it. And 1 or more wiz groups who nuke/buff. Perhaps a mobile cleric group for the ressing (healing would be up to the skirmish group clerics).

Of course, this all comes down to whether the stun/root actually works against it =) And I'm just speculating here, as I've never actually fought it myself...

Regards,
Dylan
(Madwg - armsman, Gate - scout)
 
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old.Regalia

Guest
The dragon has just one bad habit.. to use his/her area of effect breath weapon. that hits for around 4000 points. that's definately 1 hit kill. what exactly triggers the use is unknown, but thought/tried that any and all ranged attacks trigger it. also when the dragon has to leave the castle is one of the triggers.

I don't think stuns/roots work.
 
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old.mattshanes

Guest
The reason to have healer groups at each entrance is so none die and can constantly res the fallen and then earth buff them and back in they go also dont bother stunning or rooting it that would be silly.:p

COME ON PPL FEED BACK ON MY PLAN PLS!:D

I think this is the best way to do it aslong as aoe dont come often:rolleyes:
 
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listepik

Guest
im pretty sure ANY form of ranged effect, be it arrow, DD, debuff, mezz, root, stun and whatever you caster people may have.

i am also fairly sure, that any EFFECT causes it. Ice/air pets for example.

this leave me to ponder, if this in fact include Procs. they are an effect. they are lsted as a ranged attack, and it certainly are a spell..

maybe all those flamin swords are a bad idea?
 
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bonna

Guest
well matt , 1 thing we need to do , is move in smaller waves up to the dargon from cornwall.
say 4 waves at viewing distance.
also , take the easy path , fgs , why on earth did the first group go the center path? thru the elders ?
take the left way , its longer , but easyer mobs, sorc group died there, tho they got resser and u killed the mobs , dont go that way.
once at the dragon , keep the 4 armies, and attack from all 4 sides , but first pull the elders in the 4 corners first, also b4 we attack , make sure all casters stay at the wall line, only tank ,scouts , inf , minstrel etc .. attack , and melee only, dont worry to much about theur and bt , tbh it doesnt make alot of dif, the aoe guess thru the bt, melee can be stopped they has more chance of hitting.
when we attack with 4 waves , attack first with only 1 guy from each way , say , 1 attack from east then west the north then south , use the same patten for the main attack, east west north south( with whats left) mean while casters wait for pops , if the dragon doesnt own us , NO casting pets at all, looking in the logs , they didnt hit at all, the thing i wud like all casters to do tho is, nuke the hell out of them pops that the dragon spawns , as soon as they come , nuke till u cant nuke. casters will have a leader in all for corners , so they acn tell each other where the pops are , we know that the east side has mobs run in , so a larger casers group of high lvl shud be there.
also at the 30% hp on the dragon im told he teleports people randomly anywhere, at any give time in the fight he can hit u in the air ( witch looks funny when that hapens... on a side note afanc does the same , only u land safely in the lake, miles away tho) if all goes well the dragon shud die( yea as if it wud ;)
 
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krait

Guest
Originally posted by listepik
im pretty sure ANY form of ranged effect, be it arrow, DD, debuff, mezz, root, stun and whatever you caster people may have.

i am also fairly sure, that any EFFECT causes it. Ice/air pets for example.

this leave me to ponder, if this in fact include Procs. they are an effect. they are lsted as a ranged attack, and it certainly are a spell..

maybe all those flamin swords are a bad idea?

Good reasoning....it may well be the procs that could start the AoE...good news (or bad) for Weapon crafters.
 
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old.mattshanes

Guest
Boney no form of caster should melee we need them for buffs;) but anyway u realise where i am going which is good we just gotta do it this way but it will be hard though.
 
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old.GeForce

Guest
Originally posted by old.boney
also at the 30% hp on the dragon im told he teleports people randomly anywhere, at any give time in the fight he can hit u in the air ( witch looks funny when that hapens... on a side note afanc does the same , only u land safely in the lake, miles away tho) if all goes well the dragon shud die( yea as if it wud ;)

This is in fact a bug, when I suicided into the dragon, it happened to me twice. Not sure how or why it does it, it just happens.
 

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