DR cleric template

Kerith

Fledgling Freddie
Joined
Apr 5, 2004
Messages
876
resists are a little pants i know. but ive managed to squeeze just about all the essentials in, and then some !! (63% power and jacinas :D)

neway, tell em what u think..

Config Report

Stats

Str: 0 Int: 0 Hits: 200
Con: 68 Pie: 108 Power: 0
Dex: 100 Cha: 0
Qui: 0 Emp: 0

Resists

Body: 25 Energy: 14 Crush: 18 (2)
Cold: 21 Matter: 5 Thrust: 22
Heat: 23 Spirit: 16 (5) Slash: 31 (3)

Skills

3 Smite

3 Enhancement

3 Rejuvenation

Focus

Cap Increases

24 Dex

72 Hits

18 Pie

46 Power

5 Con

Other Bonuses

6 Spell Duration Bonus

6 Buff Bonus

24 Healing Bonus

13 Spell Range Bonus

12 Casting Speed Bonus

12 AF Bonus

63 Power Percentage Bonus

Piece Listing

Chest
Name: Snake-Lord's Runic Hauberk
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 24 Piety
Effect 2: 24 Dexterity
Effect 3: 56 Hits
Effect 4: 8 Power Percentage Bonus
Effect 5: 2 Casting Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Arms
Name: Sleeves of Intrepid Souls
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 15 Constitution
Effect 2: 7 Slash Resist
Effect 3: 6 Power Percentage Bonus
Effect 4: 6 Power Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 5 Constitution Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Head
Name: Lightning Etched Chain Helm
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 3 All Magic Skill Bonus
Effect 2: 10 Power Percentage Bonus
Effect 3: 6 Cold Resist
Effect 4: 6 Heat Resist
Effect 5: 5 Power Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 69.00

Legs
Name: Chausses of Intrepid Souls
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 15 Dexterity
Effect 2: 7 Thrust Resist
Effect 3: 6 Power Percentage Bonus
Effect 4: 6 Power Cap Increase
Effect 5: 5 Piety Cap Increase
Effect 6: 5 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Hands
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 5 Body Resist - 99 flawed Dusty Shielding
Utility: 62.67

Feet
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 28 Constitution - 99 perfect Earthen Essence
Gem 2: 4 Dexterity - 99 uncut Vapor Essence
Gem 3: 9 Body Resist - 99 polished Dusty Shielding
Gem 4: 68 Hits - 99 flawless Blood Essence
Utility: 56.33

Right Hand
Name: Cleric Dextera Mace
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 6 Power Percentage Bonus
Effect 2: 4 Casting Speed Bonus
Effect 3: 4 Spell Range Bonus
Effect 4: 5 Power Cap Increase
Effect 5: 6 Healing Bonus
Effect 6: 4 Piety Cap Increase
Effect 7: 4 Dexterity Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Left Hand
Name: Golden Runed Defender
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 24 Dexterity
Effect 2: 24 Piety
Effect 3: 10 Healing Bonus
Effect 4: 2 Casting Speed Bonus
Effect 5: 6 Power Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Zahurs Necklace
Level: 51 Quality:
Bonus:
Effect 1: 8 Power Percentage Bonus
Effect 2: 6 Energy Resist
Effect 3: 6 Spirit Resist
Effect 4: 6 Body Resist
Effect 5: 5 Power Cap Increase
Effect 6: 12 AF Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Cloak
Name: Cloak of the Zephyr
Level: 51 Quality:
Bonus:
Effect 1: 15 Piety
Effect 2: 8 Power Percentage Bonus
Effect 3: 5 Piety Cap Increase
Effect 4: 2 Casting Speed Bonus
Effect 5: 8 Power Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 10.00

Jewel
Name: Egg of Youth
Level: 51 Quality:
Bonus:
Effect 1: 12 Piety
Effect 2: 32 Hits
Effect 3: 5 Crush Resist
Effect 4: 5 Slash Resist
Effect 5: 5 Thrust Resist
Effect 6: 8 Healing Bonus
Effect 7: 40 Hits Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Belt
Name: Jacina's Sash
Level: 51 Quality:
Bonus:
Effect 1: 6 Buff Bonus
Effect 2: 6 Spell Duration Bonus
Effect 3: 5 Power Percentage Bonus
Effect 4: 5 Power Cap Increase
Effect 5: 5 Spell Range Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Right Ring
Name: Immolated
Level: 51 Quality:
Bonus:
Effect 1: 8 Energy Resist
Effect 2: 8 Heat Resist
Effect 3: 15 Dexterity
Effect 4: 15 Piety
Effect 5: 4 Piety Cap Increase
Effect 6: 4 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 52.00

Left Ring
Name: Ring of Torrent
Level: 51 Quality:
Bonus:
Effect 1: 11 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Slash Resist
Effect 4: 2 Casting Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 62.00

Right Wrist
Name: Maleficent Darkspire Adroit Bracer
Level: 51 Quality:
Bonus:
Effect 1: 6 Slash Resist
Effect 2: 6 Cold Resist
Effect 3: 44 Hits
Effect 4: 18 Dexterity
Effect 5: 32 Hits Cap Increase
Effect 6: 6 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 47.00

Left Wrist
Name: Silverhorn
Level: 51 Quality:
Bonus:
Effect 1: 18 Piety
Effect 2: 5 Matter Resist
Effect 3: 5 Body Resist
Effect 4: 5 Spirit Resist
Effect 5: 6 Power Percentage Bonus
Effect 6: 4 Spell Range Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 42.00
 

MesS°

Can't get enough of FH
Joined
Dec 23, 2003
Messages
858
Nice temp, i would like cold capped though.
You wont get a better resist if you want Jasinas in the temp, and i want that too. ;)

Knolan posted this in our template forum, 30 less power and using GoV.
But no need to swap when buffing :D
Code:
 Statistics 
 CON: 75  
 DEX: 101/100 
 PIE: 98/98 
 Hits: 112/280 
  
 Resists 
 Body: 24  
 Cold: 27+5  
 Heat: 20  
 Energy: 11  
 Matter: 5  
 Spirit: 17  
 Crush: 28+2 
 Slash: 27+3 
 Thrust: 26 
  
 Bonuses 
 Power Pool: 35 
 Buff Effectiveness: 25 
 Healing Effectiveness: 24 
 Spell Duration: 15 
 Casting Speed: 10 
 Spell Range:  10 
 36 AF 
 4 Style Damage 
 4 Melee Damage 
 4 Magic Damage 
  
 GoV, Crown, Cloudsong, SotG, Egg, Jacinas, Scorpion Tail, Ceremonial, Zokart
 

Heta

Fledgling Freddie
Joined
Apr 21, 2005
Messages
2,273
MesS° said:
Nice temp, i would like cold capped though.
You wont get a better resist if you want Jasinas in the temp, and i want that too. ;)

Knolan posted this in our template forum, 30 less power and using GoV.
But no need to swap when buffing :D
Code:
 Statistics 
 CON: 75  
 DEX: 101/100 
 PIE: 98/98 
 Hits: 112/280 
  
 Resists 
 Body: 24  
 Cold: 27+5  
 Heat: 20  
 Energy: 11  
 Matter: 5  
 Spirit: 17  
 Crush: 28+2 
 Slash: 27+3 
 Thrust: 26 
  
 Bonuses 
 Power Pool: 35 
 Buff Effectiveness: 25 
 Healing Effectiveness: 24 
 Spell Duration: 15 
 Casting Speed: 10 
 Spell Range:  10 
 36 AF 
 4 Style Damage 
 4 Melee Damage 
 4 Magic Damage 
  
 GoV, Crown, Cloudsong, SotG, Egg, Jacinas, Scorpion Tail, Ceremonial, Zokart

why would anyone want to use GoV as a cleric tho? its just stupid
 

MesS°

Can't get enough of FH
Joined
Dec 23, 2003
Messages
858
Heta said:
why would anyone want to use GoV as a cleric tho? its just stupid

Yea, that would be the common opinion.
I dont think it would matter _that_ much if it proc'ed on a tank, seeing as he prolly wont be CC able anyway, and my chances of kiting him are bigger than hoping for CC. :)

That said i dont have GoV in my current temp, so i havent seen it in action.
 

Heta

Fledgling Freddie
Joined
Apr 21, 2005
Messages
2,273
I wasnt thinking of the proc, was more thinking of the utility of the item. Cleric get Tank stats on GoV, only usable stats are 40 hits, 15 dex, 5 dex cap. And that is just shit utility for a BP

Why struggle getting hard to get high utility items if you are gonna gimp the utility by a crap BP?
And yes, I see you dont use it, dont mean you, more in a common perspective.
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
Heta said:
I wasnt thinking of the proc, was more thinking of the utility of the item. Cleric get Tank stats on GoV, only usable stats are 40 hits, 15 dex, 5 dex cap. And that is just shit utility for a BP

Why struggle getting hard to get high utility items if you are gonna gimp the utility by a crap BP?
And yes, I see you dont use it, dont mean you, more in a common perspective.

look>stats :worthy:
 

Heta

Fledgling Freddie
Joined
Apr 21, 2005
Messages
2,273
they changed so clerics get range %?

tought they only got melee and style dmg.

reserve the right to be wrong here!
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
Heta said:
they changed so clerics get range %?

tought they only got melee and style dmg.

reserve the right to be wrong here!

They get all 3 of those things on GOV.

And spell damage!
 

Heta

Fledgling Freddie
Joined
Apr 21, 2005
Messages
2,273
ok, if spell range its a tad better, still to poor util imo for a BP, find 2.10 to be alot better. Can get the 10% range anyhow with other items
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
Heta said:
ok, if spell range its a tad better, still to poor util imo for a BP, find 2.10 to be alot better. Can get the 10% range anyhow with other items

Depends how you look at it. Making a template isn't about "omg that's low utility there are better items". Sometimes, low utility items fill the slots that you need them to (ie range). The dex cap and range fitted perfectly on my template.
 

rampant

Can't get enough of FH
Joined
May 7, 2004
Messages
1,565
how much use is JS on a cleric tho - i currently have it on mine, but instead of power u get a heal ability....
 

Greenfingers

Fledgling Freddie
Joined
Jan 14, 2004
Messages
389
rampant said:
how much use is JS on a cleric tho - i currently have it on mine, but instead of power u get a heal ability....

it's the same as 10% extra power

Arcane Siphon: 10% chance to not use any power when casting a spell.
 

Heta

Fledgling Freddie
Joined
Apr 21, 2005
Messages
2,273
eggy said:
Depends how you look at it. Making a template isn't about "omg that's low utility there are better items". Sometimes, low utility items fill the slots that you need them to (ie range). The dex cap and range fitted perfectly on my template.

Guess it does, still thing 2.10 is of better value for a cleric template.. but this can be discussed forever
 

Kerith

Fledgling Freddie
Joined
Apr 5, 2004
Messages
876
MesS° said:
Nice temp, i would like cold capped though.
You wont get a better resist if you want Jasinas in the temp, and i want that too. ;)

Knolan posted this in our template forum, 30 less power and using GoV.
But no need to swap when buffing :D

30% power is a massive reduction :p its nearly half my power.

in long fights havin 63% power,jacinas(not for use) champ weapon for mcl2 charge etc is gonna be really nice
 

Kerith

Fledgling Freddie
Joined
Apr 5, 2004
Messages
876
ok changed template around a bit, im sure you'll agree a huge improvement.. noticable difference:
19% buff bonus, better resists, better con..

enjoy !

Config Report

Stats

Str: 0 Int: 0 Hits: 172
Con: 77 Pie: 105 Power: 0
Dex: 96 Cha: 0
Qui: 0 Emp: 0

Resists

Body: 25 Energy: 14 Crush: 18 (2)
Cold: 24 Matter: 5 Thrust: 22
Heat: 24 Spirit: 16 (5) Slash: 31 (3)

Skills

Focus

Cap Increases

24 Dex

72 Hits

18 Pie

38 Power

5 Con

Other Bonuses

6 Spell Duration Bonus

19 Buff Bonus

24 Healing Bonus

13 Spell Range Bonus

17 Casting Speed Bonus

20 AF Bonus

60 Power Percentage Bonus

Piece Listing

Chest
Name: Snake-Lord's Runic Hauberk
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 24 Piety
Effect 2: 24 Dexterity
Effect 3: 56 Hits
Effect 4: 8 Power Percentage Bonus
Effect 5: 2 Casting Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Arms
Name: Sleeves of Intrepid Souls
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 15 Constitution
Effect 2: 7 Slash Resist
Effect 3: 6 Power Percentage Bonus
Effect 4: 6 Power Cap Increase
Effect 5: 5 Dexterity Cap Increase
Effect 6: 5 Constitution Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Constitution - 99 precious Earthen Essence
Gem 2: 9 Body Resist - 99 polished Dusty Shielding
Gem 3: 9 Cold Resist - 99 polished Icy Shielding
Gem 4: 7 Heat Resist - 99 imperfect Heated Shielding
Utility: 64.67

Legs
Name: Chausses of Intrepid Souls
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 15 Dexterity
Effect 2: 7 Thrust Resist
Effect 3: 6 Power Percentage Bonus
Effect 4: 6 Power Cap Increase
Effect 5: 5 Piety Cap Increase
Effect 6: 5 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Hands
Imbue Points: 37.0 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99 flawless Earthen Essence
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 5 Body Resist - 99 flawed Dusty Shielding
Utility: 62.67

Feet
Name: Lightning Etched Chain Boots
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 10 Power Percentage Bonus
Effect 4: 8 Buff Bonus
Effect 5: 2 Casting Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 20.00

Right Hand
Name: Cleric Dextera Mace
Level: 51 Quality: 100
DPS: Bonus:
Effect 1: 6 Power Percentage Bonus
Effect 2: 4 Casting Speed Bonus
Effect 3: 4 Spell Range Bonus
Effect 4: 5 Power Cap Increase
Effect 5: 6 Healing Bonus
Effect 6: 4 Piety Cap Increase
Effect 7: 4 Dexterity Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Left Hand
Name: Golden Runed Defender
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 24 Dexterity
Effect 2: 24 Piety
Effect 3: 10 Healing Bonus
Effect 4: 2 Casting Speed Bonus
Effect 5: 6 Power Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Zahurs Necklace
Level: 51 Quality:
Bonus:
Effect 1: 8 Power Percentage Bonus
Effect 2: 6 Energy Resist
Effect 3: 6 Spirit Resist
Effect 4: 6 Body Resist
Effect 5: 5 Power Cap Increase
Effect 6: 12 AF Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Cloak
Name: Cloudsong
Level: 51 Quality:
Bonus:
Effect 1: 5 Power Percentage Bonus
Effect 2: 12 Piety
Effect 3: 5 Piety Cap Increase
Effect 4: 5 Casting Speed Bonus
Effect 5: 5 Buff Bonus
Effect 6: 8 AF Bonus
Effect 7: 5 Power Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 8.00

Jewel
Name: Egg of Youth
Level: 51 Quality:
Bonus:
Effect 1: 12 Piety
Effect 2: 32 Hits
Effect 3: 5 Crush Resist
Effect 4: 5 Slash Resist
Effect 5: 5 Thrust Resist
Effect 6: 8 Healing Bonus
Effect 7: 40 Hits Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Belt
Name: Jacina's Sash
Level: 51 Quality:
Bonus:
Effect 1: 6 Buff Bonus
Effect 2: 6 Spell Duration Bonus
Effect 3: 5 Power Percentage Bonus
Effect 4: 5 Power Cap Increase
Effect 5: 5 Spell Range Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Right Ring
Name: Immolated
Level: 51 Quality:
Bonus:
Effect 1: 8 Energy Resist
Effect 2: 8 Heat Resist
Effect 3: 15 Dexterity
Effect 4: 15 Piety
Effect 5: 4 Piety Cap Increase
Effect 6: 4 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 52.00

Left Ring
Name: Ring of Torrent
Level: 51 Quality:
Bonus:
Effect 1: 11 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Slash Resist
Effect 4: 2 Casting Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 62.00

Right Wrist
Name: Maleficent Darkspire Adroit Bracer
Level: 51 Quality:
Bonus:
Effect 1: 6 Slash Resist
Effect 2: 6 Cold Resist
Effect 3: 44 Hits
Effect 4: 18 Dexterity
Effect 5: 32 Hits Cap Increase
Effect 6: 6 Dexterity Cap Increase
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 47.00

Left Wrist
Name: Silverhorn
Level: 51 Quality:
Bonus:
Effect 1: 18 Piety
Effect 2: 5 Matter Resist
Effect 3: 5 Body Resist
Effect 4: 5 Spirit Resist
Effect 5: 6 Power Percentage Bonus
Effect 6: 4 Spell Range Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 42.00
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
Have you actually tested the effect of power%?

It seems 10% more powerbonus means 20 more power for me, which is just enough for 1 small baselineheal at 119hp delve... So 40% powerbonus (over the 25% cap) means about 80 more power - so one more small spreadheal.

Having one more spreadheal is good ofc, but your template is missing important utility like CB. No mezz feedback is just asking to get your group killed. Also a Zahur/Cloudsong charge is nice to have for the casters in your group. Maybe look at the Etheral Bonds RA instead...

And btw... Piety determines your mana pool. Having only 18 Pie cap kind of defeates all your efforts to get 65% powerbonus.


The template Knolan posted on our alliance boards is "my" tempalte. It also has it´s weak spots, like every template does. It was mainly designed for group utility. Being a 40enh cleric, I do most the rebuffing in grp, so the permanent 25% buffbonus is a real luxury for me. Nothing sucks more than having to strip buffs and rebuff after each battle, because you didn't switch to your buff items. Ofc this template wouldn't be good for a 40rej cleric, who should get more mana pool, resists, hp instead of the buffbonus.
 

Knolan

Fledgling Freddie
Joined
Jul 21, 2004
Messages
707
Zagg said:
Have you actually tested the effect of power%?

It seems 10% more powerbonus means 20 more power for me, which is just enough for 1 small baselineheal at 119hp delve... So 40% powerbonus (over the 25% cap) means about 80 more power - so one more small spreadheal.

Having one more spreadheal is good ofc, but your template is missing important utility like CB. No mezz feedback is just asking to get your group killed. Also a Zahur/Cloudsong charge is nice to have for the casters in your group. Maybe look at the Etheral Bonds RA instead...

And btw... Piety determines your mana pool. Having only 18 Pie cap kind of defeates all your efforts to get 65% powerbonus.


The template Knolan posted on our alliance boards is "my" tempalte. It also has it´s weak spots, like every template does. It was mainly designed for group utility. Being a 40enh cleric, I do most the rebuffing in grp, so the permanent 25% buffbonus is a real luxury for me. Nothing sucks more than having to strip buffs and rebuff after each battle, because you didn't switch to your buff items. Ofc this template wouldn't be good for a 40rej cleric, who should get more mana pool, resists, hp instead of the buffbonus.

its true, i only posted it, but its all zags hard work.
 

Kerith

Fledgling Freddie
Joined
Apr 5, 2004
Messages
876
Zagg said:
Have you actually tested the effect of power%?

It seems 10% more powerbonus means 20 more power for me, which is just enough for 1 small baselineheal at 119hp delve... So 40% powerbonus (over the 25% cap) means about 80 more power - so one more small spreadheal.

Having one more spreadheal is good ofc, but your template is missing important utility like CB. No mezz feedback is just asking to get your group killed. Also a Zahur/Cloudsong charge is nice to have for the casters in your group. Maybe look at the Etheral Bonds RA instead...

And btw... Piety determines your mana pool. Having only 18 Pie cap kind of defeates all your efforts to get 65% powerbonus.


The template Knolan posted on our alliance boards is "my" tempalte. It also has it´s weak spots, like every template does. It was mainly designed for group utility. Being a 40enh cleric, I do most the rebuffing in grp, so the permanent 25% buffbonus is a real luxury for me. Nothing sucks more than having to strip buffs and rebuff after each battle, because you didn't switch to your buff items. Ofc this template wouldn't be good for a 40rej cleric, who should get more mana pool, resists, hp instead of the buffbonus.

first of all if 10% power pool = 20 power for u then you're seriously gimped, pre toa (when there was an event in BG2) i hit a power mine and it drained 4xx power from me, now with piety cap and power bonus i should be reaching 700+ power, (and fyi 7-8 pie that i dont have hardly equates to any power)

thats alot more than your 200 orwhatver if 10% power pool = 20 power

secondly CB is very overrated, its near essential on sorcs/bards/healers, but on any other class it is by no means mandatory, if you're stupid enough to huddle together on incomming you deserve to be mezzed tbh, id much rather take the DS bracer to boost my dex

P.S dunno how but my stats on shield r wrong so template is fucked neway :p
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
Kerith said:
first of all if 10% power pool = 20 power for u then you're seriously gimped, pre toa (when there was an event in BG2) i hit a power mine and it drained 4xx power from me, now with piety cap and power bonus i should be reaching 700+ power, (and fyi 7-8 pie that i dont have hardly equates to any power)

I have about 720 powerpoints with 35% powerbonus
I have about 700 powerpoints with 25% powerbonus

Just sit in a FOP and look at how much power it gives you and you get the idea how you measure your mana pool.

Do some research before you boast.
 

Marc

FH is my second home
Joined
Dec 28, 2003
Messages
11,094
If 700 pow includes 25% bonus then base power is 560.

10% of 560 is 56.
 

MesS°

Can't get enough of FH
Joined
Dec 23, 2003
Messages
858
Zagg said:
The template Knolan posted on our alliance boards is "my" tempalte. It also has it´s weak spots, like every template does. It was mainly designed for group utility.
Read the alliance forum, Zag. Im afraid i found a bug. I was gonna use it untill i discovered it.
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
Marc said:
If 700 pow includes 25% bonus then base power is 560.

10% of 560 is 56.

That's possible.

With 25% bonus I get 35 power each FOP tic, while I only get one more (36 each FOP tic) with 35% bonus. Since FOP gives you 5% power a tic, this concludes estimated 720 (700) power.

Ofc there is rounding and it might actually be 681 and 739...

Anyways... 35% bonus and CB is fine for me. That's why everyone has a different playstyle and a different template. Just hate when people ask for others opinion, just to call them gimped and stupid when they do.
 

Kerith

Fledgling Freddie
Joined
Apr 5, 2004
Messages
876
i only called someone gimped and stupid if they post gimped and stupid hypotheses...

35% power may be fine for u, but the fact i have double that means im gonna have ~25% or so total power pool more, which gives me more power back from mcl and RP etc and thus means in long fights the longevity of my power is going to be far superior to yours.

i also have a CB which i used for 1 year, after that i realised it was a waste of a bracer slot which would be served more adequatly by a cyclone bracer, i simply didnt get enough benefit from the mezz/stun feedback, infact i cant remember the last i said 'damn, i wish i had CB then'
 

Notirt

One of Freddy's beloved
Joined
Dec 26, 2003
Messages
279
Can someone plz explain to me how the pow cap works , isnt max pow cap 25% , if so shouldnt 50% pow pool be max u can have ?
 

Golena

Fledgling Freddie
Joined
Feb 11, 2004
Messages
3,292
Notirt said:
Can someone plz explain to me how the pow cap works , isnt max pow cap 25% , if so shouldnt 50% pow pool be max u can have ?

You can get upto +50 powercap

25% + 50% cap increase = 75% power :)
 

Dracus

Fledgling Freddie
Joined
Dec 24, 2003
Messages
2,242
Notirt said:
Can someone plz explain to me how the pow cap works , isnt max pow cap 25% , if so shouldnt 50% pow pool be max u can have ?

Just some additional info :p

< A: You’re at the right place, I hope. Our Programmer of Power (aka “Ed”) looked directly at the code and provided the following response:

”Power is computed in the following order:

Class/Level
Stat (primary casting stat/acuity)
Direct Power from gear
Power Percent from gear
Power from RA's

“So, the power pool % does affect the power gained from stat bonuses, as well as direct power from gear. The only power it does not affect is power acquired from RA's.>

/Dracus
 

Zagg

Fledgling Freddie
Joined
Nov 16, 2004
Messages
374
Kerith said:
i only called someone gimped and stupid if they post gimped and stupid hypotheses...

35% power may be fine for u, but the fact i have double that means im gonna have ~25% or so total power pool more, which gives me more power back from mcl and RP etc and thus means in long fights the longevity of my power is going to be far superior to yours.

i also have a CB which i used for 1 year, after that i realised it was a waste of a bracer slot which would be served more adequatly by a cyclone bracer, i simply didnt get enough benefit from the mezz/stun feedback, infact i cant remember the last i said 'damn, i wish i had CB then'

I am sure my DR template will look different than my current template and with the new items we all will fit some more powerbonus easily. Fact is, that you need a lot of % (actually around 20%) to make that an additional heal.

I just like my CB and the additional utility it gives. I do have those situations when I can avoid insta-mezz because of it. Surely I will most likely be mezzed at a later point in the fight, but then the other cleric hopefully was unmezzed or purged...

So we disagree... One (and a half) heal more is not worth it for me to give up my CB. For you it is. And I will refrain from calling you names for having a different opinion.
 

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