Double RvR sickness

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
i've allready sent this bug report to rightnow but just thought i'd post a screenie to u guys as i bored getting on to gorre :)

I'll tell u now if u manage to get this u move bloody slow!!!! even when i had speed song 5 :>

basicaly i managed to get it probably with the help of extreme lag. I got killed but could still move around whilst dead!?!?!?!
casting my songs etc altho i couldn't attack,i then did /release and i appeared where i was standing with rvr sickness so i then carried on regardless, then came accross an alb with my rs still on and entered a duel with him and lost ><

i then released and ended up back and svasud with double rs!!!! one sick troll!

also a few other screenies in NF, me playing a song whilst dead?!?!?

and me using ablative whilst dead on my mincer...



pretty pointless post i know, but something for those waiting to get onto gorre to read :)) have fun out there folks!
 

majty

Loyal Freddie
Joined
Feb 12, 2004
Messages
41
I dont think the Double Rvr Sickness is a bug, I think you can even get up to 3 or more at once. Read something about it on the Heralds...
 

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
ahh ok but surely when releasing and ending up at the spot u released at is or jsut the cause of extreme lag?
 

Invisibul

Fledgling Freddie
Joined
Jan 28, 2004
Messages
415
happened to me once, i died in underwater battle, i think lag played a part in it, i tried to realease, and i did sort of. Even tho the game thought i was alive again, it also thought i was still dead in the water, this is where the 1st rvr res illness came from. because my actual corpse had not released to the border keep bind stone, i was still in the water, now drowning. When i drowned i died and there came my 2nd rvr illness, i then was allowed to release properly.
 

Arumos

Fledgling Freddie
Joined
May 26, 2004
Messages
1,311
ahh silly me should of read that more carefully :/, apologies to goa in advance for that, atleast u r awake majty :)
 

Helme

Resident Freddy
Joined
Mar 29, 2004
Messages
3,161
Lag and death, i got ganked on my SB today and when i typed /release i wasnt apparently dead, so i relogged and came into game alive again :p
 

Xplo

Banned
Joined
Dec 23, 2003
Messages
1,200
I've had 3 rvr sickness at once today, I died, but could still walk around so i did /release after about 10 mins having fun and i got back to life at that point i had 2 rvr sickness, then I died again since i came back to life near 2 fg hibs and then i had 3 rvr sickness :p
 

Tubie

Fledgling Freddie
Joined
Sep 20, 2004
Messages
131
think thats was bad i was on ram and died but some how i stayed on ram and was 100% hp ( 1 rezz sick ) then i was killed again and poped same place ( 2nd rezz sick ) jumped off ram and was ZERGED ( albs ) then i could rel :p
 

Nive11en

Fledgling Freddie
Joined
Jun 18, 2004
Messages
139
Also had that bug, was able to run around while dead. When I tried to interact with the world (use emotes, cast spells) it simply said "Ya cant do it while dead." Then just typed in /release, ported to bind point, and everything was back to normal.
It has something to do with lag, both times it happened to me there was strange lag going on.
 

Digi

Fledgling Freddie
Joined
Jun 30, 2004
Messages
336
RvR Death Penalty System

As part of the New Frontiers expansion and based on player feedback, we have decided to change the way our death penalty works in RVR combat. The existing system often results in gameplay with very little strategy, where people mindlessly fling themselves at a target over and over. Enemies are rarely worth realm points after the first few minutes, and all around it’s not very interesting or fun. The new system allows the player to make strategic decisions, gives more value to player resurrection, and provides an incentive to strategize attacks rather than relying on “the zerg rush.”

- There is a 20 second timer before a player can release (via the command /release) from an RvR death.

- If a player releases from an RvR death, a RvR Death Sickness is applied to the character. This Death Sickness lasts for three minutes and is incurable (with one exception, Restore the Soul). The player will get a 30% decrease in effective power (meaning that everything is affected - healing, spell damage, spell duration, melee damage, etc) and a 20% movement rate reduction for each Death Sickness icon of this type.

- Please note that this is a completely separate death sickness from the current PvE death sickness, which will remain in-game for PvE deaths. And, as always, the PvE death sickness will be curable at a Healer.

- If a player is resurrected from an RvR death, a different RvR Death Sickness is applied to the character (unless Perfect Recovery was used, in which case there is no Death Sickness). The 30% decrease in effective power still applies, but there is no movement penalty of any kind. This Death Sickness lasts up to three minutes and is incurable (with one exception, Restore the Soul).

- The duration of this Sickness can be reduced by the type of resurrection spell used. Currently:

Base Line Resurrection/Egg of Youth - 2 minutes, 48 seconds
Tier 1 Spec Resurrection - 2 minutes, 31 seconds
Tier 2 Spec Resurrection - 2 minutes, 13 seconds
Tier 3 Spec Resurrection - 1 minute, 28 seconds
Perfect Recovery - 0 seconds (again, using Perfect Recovery means there is no RvR Death Sickness)

- Both resurrection Death Sickness and /release Death Sickness can be completely cured by the Master Level 8 Perfector ability, Restore the Soul.

- Multiple Death Sicknesses can stack with each other, for cumulative effects. In other words, if the player dies and releases a second time while still bearing the icon for Released Death Sickness, he will have two icons, his movement will be decreased by 40%, and suffer a 60% decrease in effective power - at least until the first icon drops. If a player dies and releases, and then dies and is resurrected while the first icon is still active, he will have a 60% decrease in effective power, but only a 20% movement penalty.

- There is a maximum of two of each of the two types of RvR death sicknesses (released and resurrected sickness) which can be on a player at any one time.

- The Veil Recovery realm ability will shorten all timers by 20% for each level of the Veil Recovery ability that you have.
 

Blitzing

Fledgling Freddie
Joined
Feb 14, 2004
Messages
271
where did you report the bug?? you just do that at right now or do they have a speciel place for that?? cause i had another bug, where i get mezzed, but eve´n when mezz gone i cant move and have to relog, pretty anoying. and another bug where suddenly there where like 500albs on screen, ohh w8 that wasnt bug, just normal zerg :D
 

Users who are viewing this thread

Top Bottom