Dont you just love interruptcode?

Adorith

Fledgling Freddie
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interrupt.JPG

Mythic :clap:

However unhappy I am about game balance I must say you played well to kill us Grym.
Now, anyone know of a fun game I can play?
 

Saggy

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Adorith said:
However unhappy I am about game balance I must say you played well to kill us Grym.
Well, I can't see BG being used nor MoC - Can't blame Mythic for that though? Game balance isn't the issue here, plenty of other things effected on fight that we can't see on that piccie.

Interuptcode is something I was expecting Mythic to change but instead of that they fecked up game balance with stuff like BG and Grapple :/
 

Adorith

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Note how he swings, mainhand gets BTd, offhand blocked, he gets slammed, I start pbaeing, he purges, BAM interrupt 3 seconds...wtg Mythic.
 

Saggy

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Adorith said:
Note how he swings, mainhand gets BTd, offhand blocked, he gets slammed, I start pbaeing, he purges, BAM interrupt 3 seconds...wtg Mythic.
I would understand your frustration pre-ToA but not now :p Just because you weren't using or didn't have the essential tools doesn't mean the game is unbalanced. Grymli is rather high RR and probably fully ToAed and buffbotted - that could explain something.

(Interuptcode sucks but there is plenty of other tools to cover it.)
 

Sycho

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I been interupted for 7s once, yes that long :E but with the current of state of the game it's needed(not 7s interupts :p ).If you look at it this way, tanks have to cap qui to do best damage over time but it reduces their styled damage whilst casters can get ultra high dex and not lower their spell caps at all, i think it's fair as it is at the moment.If you are ToA sc'ed you should be having not much problems in rvr due to insane cast speed.
 

Shike

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if u are under attack you get interrupted unless you have a BGer tagging you. You should have QCd your first spell knowing how the interruptsystem works. Note that the odds of your second spell gettin interrupted is high aswell so its not really so smart to try and pbae with someone hitting you anyway.

Not saying the system is good, but you should really know this as a caster, you should have QCd some CC since its a crappy assassin anyway and take the full hit from CC especially after using purge on slam, get some range and kite the bastard down, easeh as pie tbh :m00:
 

Adorith

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To give some context to the whole situation:
Me (random wizard, unToA'd and unSC'd but capped con/hits/int/dex with traldors) grouped with random armsman and random infil, all of us low RR (I was the highest with 3L2, not enough to get MoC). We wander out in emain, grym runs up to us unstealthed and beats the snot out of us.

Two things bother me about it, one is how an assassin class, or heck, lets say one and a half since he was buffed can outmelee a primary tank and an infil even when he gives them a headstart cause he's killing the wizard. The second thing is how interrupts work, since evidently I should use my one chance of uninterrupted cast while the assassin is stunned so as to prevent him from interrupting me for the next three seconds. Heck, I'm still surprised slam actually hit. It's a bugger to get off on 50% evade.

Also, consider that this is apparently the gimp assassin class and we're the one with +10% melee damage.

So, anyone know of any decent game to play?
 

Sycho

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Adorith said:
To give some context to the whole situation:
Me (random wizard, unToA'd and unSC'd but capped con/hits/int/dex with traldors) grouped with random armsman and random infil, all of us low RR (I was the highest with 3L2, not enough to get MoC). We wander out in emain, grym runs up to us unstealthed and beats the snot out of us.

Two things bother me about it, one is how an assassin class, or heck, lets say one and a half since he was buffed can outmelee a primary tank and an infil even when he gives them a headstart cause he's killing the wizard. The second thing is how interrupts work, since evidently I should use my one chance of uninterrupted cast while the assassin is stunned so as to prevent him from interrupting me for the next three seconds. Heck, I'm still surprised slam actually hit. It's a bugger to get off on 50% evade.

Also, consider that this is apparently the gimp assassin class and we're the one with +10% melee damage.

So, anyone know of any decent game to play?

ToA sc'ed chars that are buffed of any class can be very good and against unbuffed class that isn't sc'ed they usually win hands down even if it's against 3 people who are all like this, were the inf and arms unbuffed and no sc?

Anyway, if you liked the film the thing, try this game since it rocks xD playing it at the moment.

http://thething.sierra.fr/en/index.html
 

xxManiacxx

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Your armsman should have kept his shield out and guard + engage instead of trying to hit a class with 50% evade rate.

And I guess none of you have a real sced template with ToA items? were hitting that armsman for over 100 unstyled.

I am totally decked out in ToA gear and fully buffed with +25% af charge.

But I think what made it was that the armsman didn´t keep guarding and intercepting but tried to deal damage instead. 2hander versus a assassin = no good.

But a fun fight :D
 

Belomar

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BT just stops the hit, you will still be interrupted. I see nothing special about the above scenario, as a caster you have to adapt to the way interrupts work.
 

Aeatan

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BT just stops the hit, you will still be interrupted. I see nothing special about the above scenario, as a caster you have to adapt to the way interrupts work.

So? That doesn't mean that the system is fair or bug-free.

Personally, I think that the interrupt system is a good way to keep the balance, imagine every caster having unlimited MoC. That would be.. insane.

However, I think that it should have a certain check.. that there's a possibility to succeed the spell. (Yes, there is in some way, clerics seem to take a few more hits before getting interupted than a sorc, but that's because a cleric is a healer. However, the chance that a caster succeeds should be higher than it is now, because when interrupted the caster is penaliyzed for a duration. Penalizing is just silly, it's like saying to a sword user that he can't use his sword because he's under attack, boohoo).

Another option would be to reduce the effectiveness of the cast spell by 50% instead of an interrupt.
 

Calgacus

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I totally understand why you are so pissed off about this m8. Ok I know what you are all saying about having a proper sc'd template incorporating toa items etc but this raises two major issues for me...

1) If toa items and scing ect can make such a fundamental difference to the game balance where an assassin class can kill three people (unstealthed) by meleeing a MAIN tank, an assassin and a wizard, then surely this proves that the game has lost all semblance of balance.

2) If you need to be decked out in all sc'd toa stuff to stand a chance then surely this penalises the casual player. I for one don't have the time to burn getting all this stuff but I'd like to enjoy RvR all the same. This means that people like myself are forced to join zergs if we want RPs :(

Lets face it, all MMOs are tinkered with to keep the subscribers interested and that's fine, but when they start to make fundamental changes to RvR balance (which is prob what most people want out of this game) then it becomes a whole new game.

50 pala
50 merc
blah
blah
 

Adorith

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What bothers me with interrupts in this particular scenario isn't the fact that he hits me and I'm interrupted for 3 secs. It's the fact that he doesn't even hit me, gets slammed, I take a sec to move into pbae position, get halfway through cast and he then purges and still doesn't hit me or even swing at me and I'm interrupted for 3 secs.

Kinda silly for a class not to have the "necessary tools" until 4L7 (moc, purge, mcl1). And even then wizards are gimp >.<
Although that might be partly because of the distribution of resist buffs..
Oh well, nicely played Grym.
 

Belomar

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Adorith said:
What bothers me with interrupts in this particular scenario isn't the fact that he hits me and I'm interrupted for 3 secs. It's the fact that he doesn't even hit me, gets slammed, I take a sec to move into pbae position, get halfway through cast and he then purges and still doesn't hit me or even swing at me and I'm interrupted for 3 secs.
Well, like I said, BT is not designed to stop interrupts, it only stops you from getting hit--in other words, you were properly interrupted even if your BT absorbed the hit, and then you have to deal with that.
 

bigchief

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[13:24] (Mani||): hehe soloed a ice wizard, infil and paladin :D
[13:24] (Mani||): they can´t be lvl 50
[13:24] (Mani||): have to check
[13:25] (Mani||): hehe armsman not paladin
[13:25] (Mani||): [14:24:41] <theBeavil> Mani||: Rauc Lionheart: Class: Armsman, Race: Highlander, Level: 50, RP: 5,300, Last Week: 1,864, Realm Rank: RR1L9, Guild: Hand of Chaos, Updated: 11-07-2004 12:34:44
[13:25] (Mani||): [14:24:46] <Mani||> !daoc eleonore
[13:25] (Mani||): [14:24:46] <theBeavil> Mani||: Eleonore : Class: Infiltrator, Race: Briton, Level: 50, RP: 3,342, Last Week: 1,613, Realm Rank: RR1L7, Guild: Victims of Iron Maiden, Updated: 11-07-2004 12:34:43
[13:25] (Mani||): [14:24:58] <Mani||> !daoc athaol
[13:25] (Mani||): [14:24:58] <theBeavil> Mani||: Athaol : Class: Wizard, Race: Avalonian, Level: 50, RP: 93,572, Last Week: 2,342, Realm Rank: RR3L2, Guild: The Rigante, Updated: 11-07-2004 12:33:51

Tbh hes rr7. If I was fighting unbuffed? non toa'd runie/2h warrior/sb 2 of which are rr1, id prolly expect to win too.

Hes one of the best if not the best sb on the server.
 

Tuorin

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There really shouldn't be any complaints from casters atm. Without interupt casters kill with impunity. Game gone totally tits up.

On similar note.... Anyone having any success on hitting SM instead of pet?

Too much qq about savages and seems SM forgotten. ;) ;)
 

Aeatan

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There really shouldn't be any complaints from anyone, but hey, there are.
Like a lot of things the way interrupt is implemented sucks, for some classes more than others. But hey, there are lots of games out there that are worse than DAoC and I'm really not bothered by some of the minor flaws. They don't bother me when in a mass-fight (hey, I'm a support class! I love big fights!)
 

Adorith

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Belomar said:
Well, like I said, BT is not designed to stop interrupts, it only stops you from getting hit--in other words, you were properly interrupted even if your BT absorbed the hit, and then you have to deal with that.

I dont mind being interrupted through BT. Heck, I just avoided damage and style effects, I'm happy with that. What bothers me is that Purge interrupted me. He'd hit me, been slammed, I was halfway through cast when he purged. That means I wasn't interrupted since I was halfway through a cast. But the moment he purged I got 3 seconds to cast interrupt message. He didn't swing at anyone nor used any item, all of a sudden I was just unable to cast for the next three seconds as if he'd been hitting me all along. Seems like interrupt time "carried over" from pre-slam to post-purge. For a comparison, imagine slamming a pbae'r, running away and the instant he purges you're hit for the 600+ dmg you'd been hit for if you'd missed slam.

Also, tells you something about the game and its friendlyness for casual players when a RR7 "gimp" assassin class can take on prime damagedealing caster, uber assassin class and main tank unstealthed and doesn't believe they're lvl 50.
 

Shike

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heh, where did u get the idea that if he purge or not has anything to do with you beeing interrupted? He took a swing, you get interrupted nomatter what you do. It might seem as if his purge somehow mystically trigged an interrupt if you look at the SS, but fact is, you would have gotten exact same result if he didnt purge. Dont look at SSs and draw yer own conclusions like that, test it at least 10 times and then draw it.
 

atos

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Seriously.. don't fucking complain about interupts with 1sec casttime. Get ToA gear youself with capped castspeed etc, and get buffs. :eek7:
 

Belomar

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This all stems from Sanya's famous "tick tick tick" interrupt code argument from a grab bag waaaaay back. In essence, you will be interrupted for the length of the swing speed of the enemy that hit you, regardless whether the enemy is dead, stunned, or out of range. It sucks, yes, but you have to get used to it, I am afraid. :(
 

snoz

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Game has already turned into dark age of castalot ... dont think they need to change interupt code ;) This thread is just made by someone who dont really understand the game .. normal alb.
 

Fafnir

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Why didnt I get a whine thread when i killed 2 infils and a minstrel :(
 

Maleg

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It wasn't the purge that interupted you, but the hit that got absorbed on BT. After you get hit there is a chance you'll be interupted for the next x.x seconds.

The only thing that will allow you to cast through melee attacks are successful blocs (guard), intercepts (I think), MoC or BG.
 

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