Does Mana, Mentalism or Light skill higher than 50 do any good?

B

Bedroc the Hero

Guest
I got my mana mentalist to 50 and are now planning my SC equipment. I need to know raising Mana over 50 helps at all?

I have trained mana to lvl 48, is the RR2 enough which gets me to 50, or should I add +11 on armour as well?

With my hero there was strong indications that Celtic Spear 50+11+RR was much preferable to Celtic Spear 50.

How is it with mages? Is there a difference between the lines? mana and light? is 48+11+RR the way to go? ( will decrese my resistances )

Thank you.
 
G

Gesp

Guest
RR2 gives u +1 btw, fyi. So RR3 gives +2, goes on.
 
O

old.Tzeentch

Guest
going over the spell level for mages, gives you a incredibly small increase in damage.. like 0.05% or so per 1 level above..
the more important function of going over spec, is that for mobs, you will be resisted more.

for light ments, the mob you charm is dependent on your level of light.

stay 48 mana.

oh, and well done on 50 :)
 
O

old.Laryssa

Guest
+11 light = u can charm higher lvl mobs
+11 mentalism = smallers your heal value variance
+11 mana = does shit

:)
 
A

Amadon

Guest
+11 mana if u're specced in mana is equivalent to about MoM1 except it doesnt increase your damage cap
 
O

old.Tzeentch

Guest
Originally posted by old.Tzeentch
going over the spell level for mages, gives you a incredibly small increase in damage.. like 0.05% or so per 1 level above..
the more important function of going over spec, is that for mobs, you will be resisted more.

for light ments, the mob you charm is dependent on your level of light.

stay 48 mana.

oh, and well done on 50 :)


doh..

for going over spec.. you will be resisted LESS i mean ;o
 
S

Sharp Thing

Guest
Originally posted by old.Laryssa
+11 light = u can charm higher lvl mobs
+11 mentalism = smallers your heal value variance
+11 mana = does shit

:)

!
 

Users who are viewing this thread

Top Bottom