DavidH said:Where does that drop? :F
Yeah we got owned me thinks :/Marrok said:tried to get down there with a guildgroup, dunno what happened but some of us ended up in goth harbour after going through the portal area
Stoned Viking said:Id guess its because of the spd and wtf uber looks
Old.Ilum said:as long as you're not being capped melee speed wise, a slower weapon won't increase your dps..and no the bonuses dont help a slower weapon more either
Sycho said:It's a PERCENTAGE value calculated before a set value, the higher the set value it's calculating from the higher the number gained from it is simply because it's a percentage.
Old.Ilum said:And a 6.0 speed weap and 3.0 weap still has the exact same dps, so the percentage increase is exactly the same
Look..
You cap for 600 with a 6.0 spd weap.
You cap for 300 with a 3.0 spd weap twice as fast.
You ToA both char the same, and they end up with an overall cap increase of 10%, as well as hitting 10% faster.
Dmg increase:
600 + 600x0.10 = 660
300 + 300x0.10 = 330
(notice how the faster weapon is still capping for exactly the half)
Speed increase:
6.0 - (6.0x0.10) = 5.4
3.0 - (3.0x0.10) = 2.7
(also notice how the faster weapon is still hitting twice as fast)
conclusion: run the maths, there is no dps difference between a slow and fast weapon as long as your melee speed is not getting capped.
You can't compare it to having 1600 hps vs 1900 hps, because that's actually having more hitpoints, while the weapons have identical dps.
In your theory, yes.Old.Ilum said:You cap for 600 with a 6.0 spd weap.
You cap for 300 with a 3.0 spd weap twice as fast.
Sycho said:Nevermind you still not understanding :E
You can come out with all you want, it doesn't deny the fact that a percentage gained from a set value DOESN'T stay the same when the set value has increased(which happens in this case) it's caculating from just like the example i said above about the houses.
Old.Ilum said:I would understand if you were arguing for using 16.5 dps weaps instead of 15.0 dps weaps (which I have to agree is a good idea ^^)
Old.Ilum said:The faster sword will hit next hit before the slower one...you could've done exactly the same calculation with just a little different timeframe and gotten the opposite result
Old.Ilum said:Ok i am only explain once more:
I got a 4.1 sword, i cap 200 with it, i get 10% melee dmg, i now cap 220, i use banespike, i now cap 275 base damage.
I got a 4.4 sword, i cap 230 with it, i get 10% melee damage, i now cap 253 with it, i use banespike, i now cap 316 base damage.
I got 250 quickness, 10% melee spd, 19% theurg haste.I am swinging a 4.1 sword at 1.85s and a 4.4 sword at 1.98s.Ten seconds pass by:
13 secs of bashing then
7x275=1925 dmg in 10s=148.0dps.
6x316=1896 dmg in 10s=145.8dps