diminutive siege?

Kaelimar

Fledgling Freddie
Joined
Jan 23, 2004
Messages
206
Getting realy confused here

according to patch notes 1.70 in EU it says 800 for dimi siege

do /help in game = 900 someone did a typo error or?
 

Influenza

Part of the furniture
Joined
Jan 23, 2004
Messages
1,483
When you ding 900 skill they will appear in your craftable items list but they will be grey and at 800 skill level.

You just wont see them till your 900.
 

Kaelimar

Fledgling Freddie
Joined
Jan 23, 2004
Messages
206
so patch notes are wrong or a code error from programmers?

clearly says 800 in notes but ingame help 900

"Recipes that will enable players to construct diminutive siege equipment have been added to Tailoring, Weaponcrafting, Armorcrafting, Fletching, Spellcrafting, and Alchemy at 800 skill"

But could this make a difference?

"The material skill levels required for creating Diminutive Siege Apparatus recipes have been reduced to 600. Please note that the term "material skill" refers to the following : gemcutting, herbcraft, leatherworking, woodworking, and metalworking"
 

psyco

Fledgling Freddie
Joined
Jun 18, 2005
Messages
3,310
no its designed that way... i forget but theres other things that you get 100 levels after your ment to...

i promise you...

may seem a bit barmy, but its seigework, really, and dev's dont want us to lvl up tailor/weaponcraft ect via seigework
 

IainC

English WAR Community Manager
Joined
Apr 21, 2004
Messages
1,862
Sanya clarified this in a Grab Bag.

Sanya said:
Q. The patch notes for 1.70 said that I could make diminutive siege apparatus recipes at skill 800. Then, this week, I saw something in patch notes about skill levels being set to 600. My tailor is at 865 tailoring, and I still can't make these recipes. What gives?

A. The patch note, combined with incomplete/wrong documentation, is creating some confusion here. I apologize for that. This is what we’ll be uploading to the documentation section next week. The Tradeskill Princess (formerly known as the Item Princess) contributed to this answer, and it’s been checked with actual crafters, so it should be correct and complete.

Crafters first see the recipe for the diminutive siege apparatus when their primary tradeskill is at 800, but it appears in their recipe list as “grayed out.” That means they can SEE the recipe but not use it. It cannot be used until you get your primary tradeskill to 900 (and your secondary skill to 600, more on that in a moment). The recipes were set up this way for two reasons: To ensure that they would be very gray and impossible to exploit for free skill increases (diminutive siege apparatus recipes are incredibly cheap compared to other products at the 800 skill level), and to ensure that the crafter would almost never fail to craft a diminutive siege apparatus or fail to assemble and deploy the final product.

The patch note from *this* week is in regards to the secondary skill checks in each recipe. Even if you have the 900 skill required to use the recipes, your secondary material skills will need to be at 600 to fire off the recipes. This means a 900 Alchemist will need 600 Herbcrafting, a 900 Spellcrafter will need 600 Gemcutting, and a 900 Armorcrafter, Weaponsmith, Tailor or Fletcher will need 600 in Woodcrafting, Metalworking, and Leatherworking (600 in all three skills, not just one).

Again, I apologize for the bad documentation and the confusing patch note.
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
It was designed like this because Mythic wanted people to be able to always make diminutive siege weapons without ever failing (i.e due to being grey con to the crafter).

So 800 is the skill level they deem they ought to be set at for difficulty value but 900 is what you actually need to be allowed to make them.

Its just a little confusing because they appear in the list earlier then your allowed to produce them.

You can find more details on dimi weapons in my siege guide in my signature.
 

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