Ive been thinking about this alot due to not having a working pc up until 2 weeks ago, but ive not been able to decide exactly how to sepnd the points. I have an idea but im not so sure which of the arms abilitys to get. At the moment im thinking of going fury/arms (30/21 or 31/20).
So far this is what i know i want:
Fury Talents (30 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Booming Voice - 5/5 points
Increases the duration of your Battle Shout and Demoralizing Shout by 50%.
Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
Improved Cleave - 3/3 points
Increases the bonus damage done by your Cleave ability by 60%.
Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
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this being the extra point in fury if i choose that way
Bloodthirst - 1/1 point
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage.
With the arms tree, im interested in impale and overpower maxed, atleast rank 2 in tactical mastery though im not sure if rank 5 is worth it. Deep wounds sounds good, the other abilities im not too bothered about, just want some advice
Arms Talents (20 points)
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Deflection - 5/5 points
Increases your Parry chance by 5%.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
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This being the extra point in arms if i go this way
Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
If any can give constructive criticism and any advice it would be very welcome
So far this is what i know i want:
Fury Talents (30 points)
Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.
Booming Voice - 5/5 points
Increases the duration of your Battle Shout and Demoralizing Shout by 50%.
Improved Demoralizing Shout - 5/5 points
Increases the attack power reduction of your Demoralizing Shout by 25%.
Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.
Improved Cleave - 3/3 points
Increases the bonus damage done by your Cleave ability by 60%.
Enrage - 5/5 points
Gives you a 40% melee damage bonus for 4 swings any time you are the victim of a critical strike.
Death Wish - 1/1 point
When activated, increases your melee damage by 20% and makes you immune to fear, but lowers your defense against all types of damage by 20%. Lasts 30 seconds.
Flurry - 5/5 points
Increases your attack speed by 30% for your next 3 swings after dealing a critical strike.
---------
this being the extra point in fury if i choose that way
Bloodthirst - 1/1 point
Activates after dealing a killing blow. Your next melee weapon attack deals a 100% increased damage.
With the arms tree, im interested in impale and overpower maxed, atleast rank 2 in tactical mastery though im not sure if rank 5 is worth it. Deep wounds sounds good, the other abilities im not too bothered about, just want some advice
Arms Talents (20 points)
Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.
Deflection - 5/5 points
Increases your Parry chance by 5%.
Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.
Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.
Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.
Impale - 2/2 points
Increases the critical strike damage done by your abilities in Battle, Defensive, and Berserker stance by 20%.
------
This being the extra point in arms if i go this way
Sweeping Strikes - 1/1 point
You next 5 melee weapon swings strike an additional nearby opponent.
If any can give constructive criticism and any advice it would be very welcome