B
Brannor McThife
Guest
Ok, thought I'd start to create a simple guide to DF for people to use. If you have some knowledge concerning some creatures, please feel free to share with everyone. I've placed this under "General", because this advice can be applied to all three zones.
1) Watch your head
Each chamber in DF is about 40+ meters high. This means, that Daemhaness's and Avernal Quasits love to wander around about you and pounce en masse on those not-too-careful adventurers. When arriving at a new chamber, move your view around, and scan the rafters.
2) Rocots R Us
I have found that Rocots are like bandits, be careful where you fight them, because they BAF VERY easily and can swarm your group before you know what's happening.
3) Lecherous Gress "Pits"
These are found at the end of the lower level branches of DF in each zone. Quite sadly, these chambers are probably exactly the same in each zone, and are also used in the high level area (nice originality Mythic...
). Anyway, things to remember here. Pull from range, don't stand on the stairs and pull, because that whole area spawns (6+ mobs) in the blink of an eye. If you can pull with range, pull the stationary (or ground based) mobs, leave the flying ones to classes like warriors, paladins and others that don't have proper ranged attack.
There are safe zones down inside the pit, in the left and right corners near the stairs, but don't wander too far. As for the Lecherous Gress, he's easy enough to pull if you clear the stairs, however, be forewarned, from the minute you attack him, molochian's will start to spawn in the lava pits and add. They pop into existance and fly straight for you, even if you had run half-way across DF by that time.
Something else. Those molochian's a just plain evil. I watched them kill one group, then turn on another that had nothing to do with the fight. Safest place to rest there is slightly to the pit-side of the skeletal remains on the right-hand side of the alcove.
Be careful of backing up too far from the stairs in a fight and adding Rocots from behind. I pulled a Molochian, and one of those soultorn's "came to its aid", note, NOT BAF. Because while I was fighting it next to someone else also fighting a molochian, the creature LEFT me (I hadn't hit it yet) and attacked him because his molochian was closer to death. Now, I'll have to re-test this sometime, but just take note that wierd things can happen.
4) Hunting as an Assassin
Well, life in DF is never going to be easy for you soloing here. Your best bet is to use the above-ground tactic of finding creatures that are alone. Having PA and Creeping Death is VERY useful for soloing here. I found a nice chamber, where other people were killing, and lots of high level people passed by thereby killing those nasty Daemhanesses. I would PA, then CD, and then simply run away (some people found this amusing and/or thought I needed help at first). Get into a safe-spot, and simply recloak again, wait for the creature (who has be DOT'd) to chase you down, and simply PA/CD it again. After double PA/CD, most creatures needed one or two hits at most to die.
Sometimes I managed to kill yellow cons without being touched this way. PA, evade, CD, run, stealth (maybe reapply DOT), PA, evade, CD, Hamstring, Leaper - then Garotte, Achilles Heel if needed, and seals, 5m XP, and cash in the bag.
But, it's not always so simple, I died quite a few times to spawns, so be careful of what chamber you fight in and get to know the safe spots.
Necromancers
They are the bosses around here.
I was in a group and we attacked a red one, he BAF'd 3 red/purple shredders...ouch. Be careful of these buggers, some wield staves, and hit hard, others have daggers and hit fast. Nice thing is, they're PURE melee. Zap from range and they don't wander.
-----------------------------------------------------------------------------------
Hope this helps you all in some way. I'll add more after the weekend if I spend more time in DF.
-G
1) Watch your head
Each chamber in DF is about 40+ meters high. This means, that Daemhaness's and Avernal Quasits love to wander around about you and pounce en masse on those not-too-careful adventurers. When arriving at a new chamber, move your view around, and scan the rafters.
2) Rocots R Us
I have found that Rocots are like bandits, be careful where you fight them, because they BAF VERY easily and can swarm your group before you know what's happening.
3) Lecherous Gress "Pits"
These are found at the end of the lower level branches of DF in each zone. Quite sadly, these chambers are probably exactly the same in each zone, and are also used in the high level area (nice originality Mythic...
There are safe zones down inside the pit, in the left and right corners near the stairs, but don't wander too far. As for the Lecherous Gress, he's easy enough to pull if you clear the stairs, however, be forewarned, from the minute you attack him, molochian's will start to spawn in the lava pits and add. They pop into existance and fly straight for you, even if you had run half-way across DF by that time.
Be careful of backing up too far from the stairs in a fight and adding Rocots from behind. I pulled a Molochian, and one of those soultorn's "came to its aid", note, NOT BAF. Because while I was fighting it next to someone else also fighting a molochian, the creature LEFT me (I hadn't hit it yet) and attacked him because his molochian was closer to death. Now, I'll have to re-test this sometime, but just take note that wierd things can happen.
4) Hunting as an Assassin
Well, life in DF is never going to be easy for you soloing here. Your best bet is to use the above-ground tactic of finding creatures that are alone. Having PA and Creeping Death is VERY useful for soloing here. I found a nice chamber, where other people were killing, and lots of high level people passed by thereby killing those nasty Daemhanesses. I would PA, then CD, and then simply run away (some people found this amusing and/or thought I needed help at first). Get into a safe-spot, and simply recloak again, wait for the creature (who has be DOT'd) to chase you down, and simply PA/CD it again. After double PA/CD, most creatures needed one or two hits at most to die.
Sometimes I managed to kill yellow cons without being touched this way. PA, evade, CD, run, stealth (maybe reapply DOT), PA, evade, CD, Hamstring, Leaper - then Garotte, Achilles Heel if needed, and seals, 5m XP, and cash in the bag.
But, it's not always so simple, I died quite a few times to spawns, so be careful of what chamber you fight in and get to know the safe spots.
Necromancers
They are the bosses around here.
-----------------------------------------------------------------------------------
Hope this helps you all in some way. I'll add more after the weekend if I spend more time in DF.
-G