Decent player review

Aada

Part of the furniture
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Mar 12, 2004
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6,716
Age of Conan - using a scoring system...10 being perfection, 1 being bleh I wouldnt wish this on my worst enemy.

Review of level climb...

Level 1-20 - The newb area was fun. It was like playing KOTOR with an even better story line. I found myself hoping that just one of those wenches I was busting my hump for would finally stop teasing and well...you know. It was linear yes and frankly not my cup of tea normally but enjoyable nonetheless. I especially enjoyed the night-time destiny quests playing bad guy spy. The ending was fun and I found myself disappointed that I had to leave. I felt a connection with the characters there and genuinely wanted to do every single quest to help them out.

It started to get old and I lost motivation by my 3rd toon though. Like a great book, you can only read it so many times before it becomes boring...the problem with all Linear MMO's. Dont get me wrong Funcom (im told they read this site a lot, in case theyre reading this), I applaud your effort with the newb area. It really was a lot of fun and was worth the $50 just by itself. It just misses a perfect 10 because of replay value. Score 9 / 10



Level 20-30 - The next areas beyond lvl 20 were a real letdown. For starters, the NPC's no longer have voices. The wenches especially were fun to listen to, so not hearing them now was a real letdown. It was one of the few times in my MMO life where I didnt spam-click through quests because I enjoyed listening to the characters.

I really had to force myself to keep playing to give the game a chance at this point. It just wasnt fun and felt like a real grind. lvl 20-30 was a painful quest grind consisting mostly of island hopping quests. Since the area is instanced like crazy, you find yourself constantly hopping a boat to some other place to deliver salt or a note. It was like getting my teeth pulled without painkillers, not fun at all.

Most of the Linear MMO's Ive played tend to let the player work a single area and then move them on. Its a way to teach them where things are and introduce them to gameplay. Funcom makes the mistake of leading you to new places before you've even begun the previous one. I had just landed in a place and already an NPC was having me leave for another land. And amazingly enough soon after that, im led yet again to another place ! I was totally lost after my 4th zone I loaded into.

I didnt know if I should ignore some quests and try and work a single area but it didnt seem possible. Im surrounded in several zones by quest givers and feeling overwhelmed. I never got into a comfortable rhythm of questing + selling items + emptying items in bank + buy new stuff, rinse and repeat.

I tried doing quests that were near me but I usually found myself hopping a boat to another land which would lead me somewhere else. It was rather confusing. I couldnt follow any of the storylines because of the travel and sheer number of quests. Score 3 / 10



Level 30-40 - Beyond lvl 30 I tried just good old-fashioned kill-grinding. I simply couldnt take the quests anymore. I found myself a decent spot in a resource gathering area. It was a swamp (purple lotus something, Im terrible recalling names).

Here another weakness of game design shows its face. You cant grind for long anywhere and make money at it. You only get one Bag to start with and an extra slot for another bag. I managed to buy another bag at a vendor but it only had 4 slots. You do get a bag for quest items only and one for resources but we really need 4 bags for grinding. I constantly found myself deleting items I assumed might not sell as well as other items (and you have to guess because there isnt any vendor price listed on items).

I managed to reach level 38 doing the old-fashioned grind but it was pretty slow. Funcom clearly penalizes mob grinding. Score - 4 / 10

At this point I couldnt bring myself to play this toon any longer (demonologist lvl 38) so I repeated a few other classes but never made it past 23 with either of them.



Graphics Review

Graphics are clearly one of the game's strengths and sometimes its weakness. Im running Intel Dual Core 2400 processors, Win XP, 4 gigs of ram, 7900 gtx 512mb cards in SLI

I managed to get the game to run on High settings (thats max, there is no Ultra high lotr players). I had shaders turned off, who really cares if you see a shadow being cast from something anyway. I got on average 30-45ish FPS in towns and 50-75ish FPS outside of towns.

If I had to make a direct comparison to other MMO's, Id say LOTR is closest to Conan. Age of Conan wins out though because it has more details in its rendering. I thought LOTR had done the best water ever but Conan takes it even further. Water is simply the best Ive ever seen. Conan clearly is tops in this dept for any MMO and will win mmorpg.com best Graphics Award this yr.

Funcom is clearly tinkering with graphics because today I had a noticable performance lag. I was only getting 15-25 fps in towns today and it was laggy. I tried making a new toon and it was even worse in newb area. I was seeing snapshots instead of smooth video. My fps was under 10 sometimes so I gave up for today.

One criticism of Funcom, they need to fix the settings so I can tell what graphic option I chose. You click medium for example and it doesnt highlight it in anyway so you have no idea if its still on medium later on. One time after a patch my settings seemed different so I went back and discovered (by clicking high option) that I must have reverted to Low or Medium. I couldnt tell though because of the lack of highlighted options selected.

The weakness of graphics is that Funcom had to compromise game mechanics. Instances for starters is clearly to blame for high-end graphical displays.

And of course the graphics will limit the sheer number of people who can play the game. Im basing my socre here though strictly on what I saw (not performance issues). Score - 10 / 10



Combat Review

Despite the hype, Conan doesnt really revolutionize the industry with their combat system. Yes melee combat does require you to choose a direction in which to attack but thats about it. It does require a little more strategy than just button-smashing but its still a level-based system with a damage multiplier ultimately deciding the outcome.

Casters are pretty much similiar to other MMO's with one exception. Healers (at least the Priest I played) have a directional cone heal. This is very nice and doesnt require you to target anyone to heal them. It frees you up to do more damage than constantly being ready to target/heal someone.

Finishing moves add some spice to combat. Score - 7 / 10



Sound Review

Sound is often overlooked in MMO's but it sure does make gamplay more immersive if done well. Sound in Funcom clearly had some thought put into it. From squeaking floorboards to the sound of flies swarming over a rotten corpse, Funcom did a fine job here. I would have liked more of that dramatic music we hear at character creation during combat though in-game. Score 8 / 10



UI Review

One glaring weakness is its clumsy UI. It doesnt allow for much customization we've come to expect from MMO's. The maps are pretty lousy. The chat boxes really need to allow for colored text. They need an option for the extra toolbars so we can turn them horizontal (not everyone likes toolbars to be vertical). And we definitely need more than two extra toolbars.

The worst part was our avatar's health is on the bottom left side of the toolbar. You do have one option to put a health bar above the avatar's head but otherwise yuck. And the enemies' health bar is on the bottom right side of the toolbar. Some things dont need innovation. I guess Im just used to the other 20 MMO's Ive played where they all had your stat bars in the top left corner of the screen. Score 3 / 10



Class Review

Age of Conan offers 12 classes. In truth its 4 classes with three different choices. You have your 1) 3 tank classes, 2) your 3 dps melee classes, 3) your 3 caster DPS classes, 4) and 3 healer classes. The classes can be further specialized with a Feat system to choose bonus benefits to your class.

Compared to other MMO's, Funcom has done a pretty good job offering variety here. I personally would have preferred a skill-based system but at least there are many classes to choose from.

Each of the 4 class groups (tank, healer, melee dps, caster dps) has one hybrid class that offers some unique and challenging gameplay. Score 8 / 10



Roleplaying Review

This section might not interest many as roleplaying is a dying genre. Ironic considering the very essence of roleplaying is in the title of the industry...MMORPG.

Funcom started out on the wrong foot with the RP community. First its refusal to designate an official RP-PvE server was puzzling. The players got together on the forums and voted Wicanna the unofficial RP-PvE server but honestly that never works. Majority of gamers dont follow the forums and therefore will never know to choose (or avoid) Wicanna. Ive played 95% of my time on Wicanna and I have not seen any RP whatsoever.

Second mistake was not labelling Cimmeria in-game as the official RP-PvP server. Many players joined Cimmeria with no idea (because they dont follow the forums) that the server was a RP type.

Funcom has since added another RP-PvP server but still no PvE version. It has rulesets in place but isnt enforcing them (not that I totally blame them for this).

Its been my experience that roleplay will die pretty quickly and never return if not enforced immediately on a server. The excuse by some players and Funcom to give it time to sort out isnt really valid. Once players establish themselves on a server, they arent likely to move or change their playstyle to RP suddenly. If RP isnt happening right away, its never going to happen.

RP has so far been reduced to nothing in general chat and limited to guilds. Score 3 / 10



Gameplay Mechanics

1. ) Where to begin,...how about the controvery over instancing. The folks being critical on various forums were right with their concerns. The game has way to many instances and even instances within instances. Thats going over the top Funcom. I felt like I had jumped into a pool, swam down and opened the drain pipe and went in to an underground lake below, then went to the bottom and found a cave which went further in. By the time I reached the bottom, I had no idea where I was or who else was in there with me.

I got used to walking around in large seamless worlds in games such as Star Wars Galaxies, World of Warcraft, EVE, and Lord of the Rings. Sure those games have instances but its mostly just for dungeons so players arent fighting over camped mobs. Thats really the only time instancing is useful for players.

The real turnoff for players is mirrored instancing. This is where players can enter a zone but not see each other because of mirrored instances within a zone. Its also a way for PvPers to exploit gameplay (about to lose a fight, switch to another instance)

This game is labelled an MMO but the instancing says to me its an MO. I dont see the masses anywhere.

2.) Moving on to in-game voice chat, umm where is it ? Thats a pretty standard feature players have come to expect these days. And with sieges and raids, its a must. The days of paying for a vent channel are past, Funcom drops the ball here.

3.) Crafting - Its a mistake to leave out crafting until lvl 40. Whats Funcom's reasoning for this ? If you want to engage players in crafting and resource gathering, you do it right away. Another real turnoff, resources in their own seperate zone ??? This turns resource gathering into a seperate chore. Id much prefer to pick up resources as Im busy doing something else.

Score - 5 / 10



Summary Review

Age of Conan is a fun game that quickly putters out. It doesnt have the gas to keep gamers around long enough to enjoy sieges and raiding. And lets be honest, raids and sieges arent going to keep the majority of gamers around. Only the niche gamer stays for that stuff and can overlook the glaring weakness of the game mechanics.

If you were to remove the graphics and opening newb tutorial of this game, you'd see much more critical reviews of the game. It has several glaring weaknesses and in essence isnt really an MMO. Its instances and linear style of gameplay make it a pretty good multiplayer game but a poor MMO.

Total Score 60 / 100

Average Final Score 6 / 10


Seems the guy has spent enough time to warrant a review of the first 38 lvls and after reading this i hope a trial comes out soon as i may send my copy back to GAME.


For the folks on here that have played to his level or higher what are your honest thoughts about the game?

Please list the good and the bad.
 

old.Tohtori

FH is my second home
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Jan 23, 2004
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45,210
I'm going to keep it a LOT shorter here:

- UI isn't that bad when you get used to it.
- Chat system is kinda cool after a while.
- Combat system gives more to do, aka, normal +1.(mages, quite the same really :D)
- Some things interrupt the gameplay, small things, bugs and such. Too smooth a game to have bugs, funny.
- Graphics demands on some systems(it's very dependant) is ridicilous.
- Smarter AI. As in, attack the caster not pet etc.
- Story story story, just awesome with the world around it.
- Negative but, invisible walls annoy me greatly :(

All in all, new game, feels like DAoC in EARLY days, so, much to do(well, little things) but potential for superstardom.
 

Aada

Part of the furniture
Joined
Mar 12, 2004
Messages
6,716
I'm going to keep it a LOT shorter here:

- UI isn't that bad when you get used to it.
- Chat system is kinda cool after a while.
- Combat system gives more to do, aka, normal +1.(mages, quite the same really :D)
- Some things interrupt the gameplay, small things, bugs and such. Too smooth a game to have bugs, funny.
- Graphics demands on some systems(it's very dependant) is ridicilous.
- Smarter AI. As in, attack the caster not pet etc.
- Story story story, just awesome with the world around it.
- Negative but, invisible walls annoy me greatly :(

All in all, new game, feels like DAoC in EARLY days, so, much to do(well, little things) but potential for superstardom.

Just what i needed to hear thanks.
 

Mabs

J Peasemould Gruntfuttock
Joined
Dec 22, 2003
Messages
6,869
I'm going to keep it a LOT shorter here:

- UI isn't that bad when you get used to it.
- Chat system is kinda cool after a while.
- Combat system gives more to do, aka, normal +1.(mages, quite the same really :D)
- Some things interrupt the gameplay, small things, bugs and such. Too smooth a game to have bugs, funny.
- Graphics demands on some systems(it's very dependant) is ridicilous.
- Smarter AI. As in, attack the caster not pet etc.
- Story story story, just awesome with the world around it.
- Negative but, invisible walls annoy me greatly :(

All in all, new game, feels like DAoC in EARLY days, so, much to do(well, little things) but potential for superstardom.

id agree with that tbh
and whats the op quote on about consstant zoning,
plent of quests in single zone areas, and im nearly 25 so been exploring a fair amount
 

chipper

Can't get enough of FH
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Jan 15, 2004
Messages
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not sure where you got the island hopping from havent found that to be the case at all i did 20-27 in connalls valley without leaving i then went to wild lands where i did 27-37 my current lvl ive recently just jumped to khopshef which i am finding a bit of a let down quest wise.
 

old.Tohtori

FH is my second home
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Oh forgot to add, this game is about every game i've ever played:

Some times i feel like i'm playing guildwars(especially if i kill my computer with the graphics settings), instanced and all. Sometimes i feel like WoW, sometimes it's like DAoC(the old days), sometimes it's a bit oblivionish/fallout'ish(though mroe freedom would be nice) and for f*cks sake, sometimes it feels like monkey islands! :D
 

Tilda

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Dec 22, 2003
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5,755
I disagree with a lot of what he's said.
Its clear that he's just powergamed up without playing around too much - you can rotate toolbars by 90degrees by clicking on the top bit of them.

I think this game has massive potential, its great fun, beautiful, fun classes and has a lot of potential for having fun rvr.
 

PewPewAS50.50

Banned
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Feb 25, 2008
Messages
162
Got a tad diffrent opinion.

He, I got a whole other view of conan then the OP has.

I'm now lvl 47ish and instancing dont bother me at all. The zones are big enough for your to not have to instance at all. And really they are no instances they are zones that get mirrored when they get too crowded, and most often the big zones have only one mirror ( on a huge server like Fury ).

I agree that the quests get repetative in Tortage, I hate quests most of everything in MMOs, I never did them in WoW I grinded instead - and just as AoC WoW penalized grinding in the beginning, but I couldn't stand quests.

- Now the diffrence here, is that AoC quests have me interested, so they must have done something right if even I can stand them, big plus on the quests from my PoV.


Really I think the OP should play the game on a higher level and experince the grouping some more, thats one of the games strong points, it is fun to group and do instances...not like in WoW where it is just ZZzz boooooring. This is much due to the combat system, spellweaving and the fact you cannot spamm one spell/style.


If I was to review the game it would get an 8.5/10 , and the negative is the bugs, and the lack of optimization, but as we all know that will come with time when more people get the "bench" the game with their hardware.
 

Raven

Fuck the Tories!
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Great game as seen through a fog imo. The UI is so poor it ruins what should be a perfect experience. Its actually a chore to speak to people. The general layout is also stupid with very little room for customisation.

Not had any bugs yet, except my main got stuck in a zone with a crash loop for a few days, managed to get him out now.

Yes, to have the higher settings you need a decent PC, I can run crysis with most pretties turned on but it struggles with Conan. Planning on getting myself a new card in a month or so when the new Nvidas are out. Was disapointed to see that the NPCs do not talk to you (as in voiced by actors) after the noob zone. If they are going to have it in one place they should have it all over, all or nothing.

Not tried the PVP yet so can't really comment on that.

All in all I think it will keep me playing until WAR comes out which is all I want really :)

7.5/10
 

chipper

Can't get enough of FH
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Jan 15, 2004
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1,874
ui customisations are already been made for the game ledmirage been one of them (the creator of one of the finest compilation mods in wow) you can be sure addons will follow too.
 

Manisch Depressiv

Part of the furniture
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Mar 6, 2005
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7,727
The guy has no clue and he surely hasn't written a decent review.

He was sad that he had to leave Tortage and that he couldn't finish the quests? Sorry, but you can go back to Tortage and finish all quests, Fremen has done it, I have done it... Yielded me level 23 on my Conqueror.

Replay value? How many twinks do you seriously need at a MMOG launch? There are 3 major off-city (Tortage) areas (ruins, dungeon, isle), Tortage and one of them will yield level 20 which is enough to move on to the next zone.

Having no voice output from level 20 on is a real letdown? Oh noes, it is not. It was good of Funcom to not spend even more time on voice output to the endless feeling amount of quests with many dialogue possibilities. Just imagine the client size for the people who had to download without the option to not download voice sounds. Easily something that can be added on by Funcom later, hardly a top priority and done well enough to bring the atmosphere of the Conan lore along in the first 20 levels.

What level 20-30 area does he write about please? The one I am in (Conall's Valey) had one instance. If he really wanted to just do the quests from one area he could have just done it by choosing the quests from the area he wanted to do by looking in the quest window, where the quests are sorted by areas.

If he wanted to follow a story line, he could have chosen one quest and done it first instead of running around like a headless chicken and taking all quests he could get and feeling overwhelmed after because he couldn't decide what to do. Nevertheless AoC has a good indication system of what quest to do: gray, green, yellow, orange, red quests - which one is the easiest?

Quests don't exclude kill grinding, often the quests ask you to go to a camp, kill 6 casters, 8 tanks and a boss, well, here is the newsflash, often there are more than 15 mobs there and they have fast respawns and often there is a camp by camp, I sometimes kill odd 100-200 mobs for a quest that requires me to kill 10-20, so AoC provides a system that allows a mix of questing and grinding easily.

I agree on the graphics, but this is easy to spot. No MMOG out there to top them atm.

The combat system of AoC is unique, it is NOT just little more than button mashing. Just mash the buttons against an equal level mob and use real tactics, repeat button mashing with 3 or 5 equal level mobs and find yourself trying to fight one mob with tactics. You need to use the "styles" in an appriopiate order if you want to be constantly on the move and killing (effective). Alone at around level 30 I find myself when killing mobs using a "style" that decreases the enemy defence, using one that increases my, switching stances between defensive and frenzy depending on what style I am using, applying bleeds, knocking oppoents off, moving to have best possible area of effect radius, double tapping back and forward when I get more enemies incoming or low on health, cycling between different weapon types (2H/DW for example), paying attention to re-use timers and then there are the combos you need to time.

That is ungrouped combat, when grouped as a meleer you need to take aggro in advance and take it off, you need to body block for your support and you ideally don't fight n vs n, but n vs n + x to make it more exciting.

Button mashing will just make you click resurrect often.

Sound is awesome, enemies gurgling their blood, orchestral quality music often too.

He says that he played 20 MMOs and he learned to know cone heal in AoC? Then he didn't play Guild Wars nor Tabula Rasa. Cone healing sure do not free someone up to do more damage because you don't have to target someone to heal! Just like with single target heals you have to position yourself, and even with DoTs you have to position yourself, but they free you up a bit as you can just stay at maximum range and do something else. I am wondering why he didn't mention the focus on over time healing in Age of Conan and I am wondering why he didn't mention the awesome collision detection in Age of Conan and how newbie friendly the rather complicated combat has been done by having options to have auto-face, auto-target and auto-camera-pan.

I find the standard UI good, I like that it is windows based and that you can resize windows and put them in the fore- or background. What I don't like is the chatting part. Placement of health bars doesn't matter to me (He clearly played WoW too much and considers his WoW experience as 20 MMOs experience.).

He mixed up arche types with classes and speaks about turning of shaders where he means shades? ...

As for the game play mechanics, sorry, but EVERYTHING IS INSTANCED. Even when you find just on instance of something it is an instance. Sure it would be crap to find 4 starting zones and have them all full with 1000 players each, making the game impossible to play. On this point he is so fucking cluess it really hurts. Obviously the further you get into the game the less instancing there is. I have the feeling that it is dynamic, sometimes Tortage has 1 instance for me, sometimes 5, now I would call dynamic instancing a brilliant solution.

Seemingly endless worlds? Just because there are no loading screen in other games doesn't mean that Age of Conan maps/zones are small.

He could have walked to Conall's Valley, climbed up the highest possible point (near Yeti-boss I think) just to realize how insane the height leverage is, even the fist zones are so big that you have to spend a couple of minutes running to get from North to South or West to East and then there is the height difference and then there is the immense amount of details the maps have, they're simply not to be compare with low detail/polygon count maps anno 2001.

So great, EVE is the only single sharded game out there (good, there is China cluster too) - but has he ever been to Jita or fought an alliance scale battle?

How many times did he actually check if there is more than one instance of the zone he is in? Suprisingly often you will find that there is just one zone. Okay, grouped players should always end up in the same instance, but at least there is a feature that allows one to go to the group leader's instance.

Playability for ALL comes before everything else, good move by Funcom. I don't get it why anyone would want to see 1000 players in the same fucking level 5 dungeon anyway. It kills immersion and doesn't represent the scale AoC is about. Original pen & paper RPG sessions were like what? 4-5 people + GM.

In game voice chat? Right, let's waste resources on something that Ventrilo and Teamspeak give us with no costs.

Crafting from start on? Right, let's "overwhelm" (his word) new players with even more stuff from the start and let's introduce fully gear twinked level 5 characters camping your ass when you are the first time at the west gate of Tortage.

In my opinion cluess players like him shouldn't be writing reviews and in my opinion clueless players like him shouldn't be writing reviews when they haven't played a class to 80.

To me he sounds like some clueless button masher.
 

Faeldawn

Fledgling Freddie
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Dec 27, 2003
Messages
916
Reviews of mmorpgs are always to be taken with a pinch of salt unless the reviewer has experienced the game up to the top level with lots of both solo and grouping along the way and had a decent crunch at the high level content and pvp, raiding etc.

Personlly i'd consider anything written in the first 1-2 weeks of release more of a blog or personal opinion rather than call it a review.

It's an semi-interesting account of one players experiences so far, but thats really all it is.
 

Hawkwind

FH is my second home
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I disagree with a lot of what he's said.
Its clear that he's just powergamed up without playing around too much - you can rotate toolbars by 90degrees by clicking on the top bit of them.

I think this game has massive potential, its great fun, beautiful, fun classes and has a lot of potential for having fun rvr.

Totally agree, a lot of potential with this game. Plus I really am enjoying it. Might be tough to leave when when Warhammer comes. Will have to play both instead.
 

dee777

Loyal Freddie
Joined
Oct 6, 2004
Messages
575
First of all, top grade post, Manisch!

Having no voice output from level 20 on is a real letdown? Oh noes, it is not.

Well, I can see where he is coming from, but to be honest, thats complaining on a _VERY_ high level. In no other MMORPG I even bother reading most of the quest texts. In AoC, its a completely new experience, especially since the voice-overs are amazingly well performed. Of course you feel a little sad, when that stops after Tortage, but actually the cinematic approach to giving you quests beats the standard text-box-crap you encounter every else but a landslide anyway.

If they ever released voice-packs for the other quests, I d wet my pants.


I find the standard UI good, I like that it is windows based and that you can resize windows and put them in the fore- or background. What I don't like is the chatting part. Placement of health bars doesn't matter to me (He clearly played WoW too much and considers his WoW experience as 20 MMOs experience.).

Exactly my thougths. Especially the map and minimap are the best I encountered in games so far. Sheer brillance.

Oh and about the WoW-style healthbars...the funny thing is, the moment UI-mods for WoW were released, I used them to move my, my targets and my targets-target healthbar pretty much exactly to where AoC puts them by default. Very funny IMO. ^^

For everyone that is not happy with the default UI, give it time. Its all XML based, so either go ahead and play around with it yourself or wait for some full-package changes. No worries!

Obviously the further you get into the game the less instancing there is. I have the feeling that it is dynamic, sometimes Tortage has 1 instance for me, sometimes 5, now I would call dynamic instancing a brilliant solution.

Yup, it is. Erm. Both actually. Its brillant and its dynamically mirror-instanced. Yesterday I felt insomnic again and logged in late at night to finish up the Tortage quests, before kicking Strom in the teeth. There were two White Sands Isles instances at that time. Now if go ahead and try that in the early evening, you ll get so many instances, that Funcom ran outta greek characters. I saw instances called "22" instead of "lambda" for example.

Due to the massive mirror-instancing you rarely have to fight for spawns and that is _A VERY GOOD THING_! People whining about PvP-cowards changing instances when they are about to lose just need to get over it and write more petitions. It should be a very easy fix only allowing people to instance out when they are out of combat.

Seemingly endless worlds? Just because there are no loading screen in other games doesn't mean that Age of Conan maps/zones are small.

Its all two sides of the same coin. Of course, seamless streaming is nice and more immersive, I ll give you that. Zone crashing is not. And dont forget the graphical beauty of the zones. I ll rather encounter loading screens, than to miss out on the graphical pimp-fireworks I ll see anywhere in game so far.

So great, EVE is the only single sharded game out there (good, there is China cluster too) - but has he ever been to Jita or fought an alliance scale battle?

*runs off screaming while sticking a screwdriver into his eyeballs*

Arrggh...the flashback...

In game voice chat? Right, let's waste resources on something that Ventrilo and Teamspeak give us with no costs.

I ve played several games with ingame voice chat client so far and in no game we actually used that client for the real deal. Its always the same, your game is stuttering/freezing/crashing...your ingame voice chat is as well. TS and Vent are both rockstable and it doesnt take fukking rocket surgery to set those up. Communication is far too important to rely on ingame stuff IMO.

Dont get me started about security BTW...

To me he sounds like some clueless button masher.

His combat-section and the fact that he aint mentioning collision detection nor HoT-based healing at least makes you wonder...
 

Faeldawn

Fledgling Freddie
Joined
Dec 27, 2003
Messages
916
I ve played several games with ingame voice chat client so far and in no game we actually used that client for the real deal. Its always the same, your game is stuttering/freezing/crashing...your ingame voice chat is as well. TS and Vent are both rockstable and it doesnt take fukking rocket surgery to set those up. Communication is far too important to rely on ingame stuff IMO.

Planetside and Lotro spring to mind, while it worked, it was never as good as vent/TS.
 

Raven

Fuck the Tories!
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Its like the built in chat on WoW, utterly pointless.

extra fluff to go wrong imo.
 

old.Tohtori

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Jan 23, 2004
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Yup, just kinda amusing to see muppets QQing already about lack of content :)

When you 24/7 your way through every class to 80 and explore every corner of the world in the first week while "feigning death" to the office, ofcourse you'll run out :D

I've been playing 20+ hours and at 17 still. No rush, makes no fuzz, makes for fun fun to continue!

Only problem is that my alt-itis is acting up 'cause i chose necro as my first character :p

It's fun, it's hella-fun, but sometimes it's like running a**-first into a tree.
 

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