DaocVaultAssist

E

Edo_Cotequinho

Guest
Hello all,

The new version of DaocVaultAssist will be ready for mid november with some new implementations.

The software is very popular in US servers and who play there are sending me lots of new ideas / bugs.

Well, since Excalibur Midigard is my "hometown" if you guys have some bugs to report or ideas to better update it, fell free to pm me in game.

For who never heard about it here is the url:

http://daocvault.web.ctonet.it/DAoCVaultAssist_Program.htm

See you all in game.


http://www.nazgulhq.co.uk
Edo Cotequinho (warrior)
Urgency (healer)
 
B

butcha

Guest
This thing was great... however it will take a lot of time to find the best combination... Has anyone figured out what equipment a level 50 greatsword wielding thane should carry.
 
T

Thorarin

Guest
Looks nice, I'll need to play with it a bit once I get all the stats I don't know by heart ;)
 
M

Mundokar

Guest
Indeed a very nice program. I am going to experiment a bit this evening ;)

Thnx Edo
 
E

emer Roma

Guest
Bravo Edo !!
As usual I'll phone you to get more details

/kiss

Emer
 
O

old.casiraghi

Guest
Nice Work Edo :clap:

Only have one suggestion, could u make it calculate caps automaticly?

Will the the new version have RA's taken into consideration?

edit: another suggestion, make it calculate resists as well.


Emer why do you never call me ? ;)
 
S

Sortbane

Guest
A burden has been taken off my shoulders

THANK GOD FOR THAT PROGRAM!

pheeew.. missed the good old AO days with the character planners that could be downloaded and then I decided to start coding my own little character planner..

weeeeee.. thanks for making it before me :)
now I can play daoc without thinking on how to make that blasted program ;)

:clap: :clap: :clap:
 
E

Edo_Cotequinho

Guest
Thx all for apreciating the program.


Casi:Only have one suggestion, could u make it calculate caps automaticly?

I need some help to understand if there is an matematic solution to calculate it, for lvl 50 beta is your base skill + 75 any one know other lvl beta caps and can help me?



Casi:Will the the new version have RA's taken into consideration?

Yes it is alredy done in next version.



Casi:another suggestion, make it calculate resists as well.

Easy source solution solution, hard to graphic apply it since the main window is alredy at the 800x600 limit. Should I consider all Daoc players can run windows 1024x768? I think so but not 100% sure...


http://www.nazgulhq.co.uk
Edo Cotequinho (warrior)
Urgency (healer)
 
O

osy

Guest
so basically, there is no other solution for updating the item database BUT manually ? would take years...
Im thinking database exchange or something like this, but it would still not cover all items and such...

help ?
 
O

old.casiraghi

Guest
I need some help to understand if there is an matematic solution to calculate it, for lvl 50 beta is your base skill + 75 any one know other lvl beta caps and can help me?

I've read a post either on VN boards or maybe in a grab bag about how those caps where calculated, I'll try and find it when I have the time for it and post link here. Only thing I can remember is that max from items is +75

Easy source solution solution, hard to graphic apply it since the main window is alredy at the 800x600 limit. Should I consider all Daoc players can run windows 1024x768? I think so but not 100% sure...

Yeah I would think so.

Cool thing with the RA's
 
O

old.Attle

Guest
Great work Edo!

:clap: :clap: :clap:

Now some suggestions:

I'd like if the skills were linked to the class you choose. So if you select a hunter the program automaticlly set Spear, Sword, Stealth, Beastcraft and Bow as skills in the skill window.

When you select race the program should print its basestats in the stat window.

Automatic hp calculation

I'm sure I'll come up with more suggestios. Once again good job.
 
D

Draupnir

Guest
Originally posted by old.casiraghi
lol was lucky I think found it kinda quick , some help in this post

http://vnboards.ign.com/message.asp?topic=31184504&replies=74

Now i just need to find the post with points gained pr. lvl gained :(

Cap without buffs:
Race base + Points at creation + Lvl based + Items

Items :
1,5 x lvl

Lvl Based:
Primary stat (lvl-5)
Sec stat (lvl-5) / 2 Rounded up
Tret stat (lvl-5) / 3 Rounded up
Other : 0

Hope this help, i really like the work you have done.


/// Draupnir
Nolby Pride
 
O

old.casiraghi

Guest
Lvl Based:
Primary stat (lvl-5)
Sec stat (lvl-5) / 2 Rounded up
Tret stat (lvl-5) / 3 Rounded up
Other : 0

Thx Draupnir, was that info I was looking for
 
C

CliffyG

Guest
Originally posted by Draupnir


You can add items and see the stats change, CBuilder cant do that

/// Draupnir
Nolby Pride

Ahh ok, didnt read that far.
 
E

Edo_Cotequinho

Guest
Osy: so basically, there is no other solution for updating the item database BUT manually ? would take years...
Im thinking database exchange or something like this, but it would still not cover all items and such...

Yes this is a problem indeed, I create some gizmos to insert the existent items from some sites. Last version of database have more then 1100 items. The slots where the game show the item level tend to have all informations inserted, some armours and weapons not. Actually there is 3 ways to keep it up to date:

a) insert/modify items manually

b) download a new version of database from the site

c) exchange your database with another person

ps: for options b and c is necessary to use the "Merge" function in program to avoid lost your own info.

Atm I'm thinking to use another way, Stratics love the program and they whant to host, if it happens an easy way via xhtml will be available maby.




Casi:lol was lucky I think found it kinda quick , some help in this post
http://vnboards.ign.com/message.asp...4504&replies=74
Now i just need to find the post with points gained pr. lvl gained

Thx Casi, link is very useful.




Draupnir: Cap without buffs:
Race base + Points at creation + Lvl based + Items.....

Nice algorithm Draupnir, will solve in easy way many problems. Thanks.





Attle:I'd like if the skills were linked to the class you choose. So if you select a hunter the program automaticlly set Spear, Sword, Stealth, Beastcraft and Bow as skills in the skill window.

I dont make it early cause I was thinking to release a multi realm version and the function who control it will be a bit complicated. Anyway Alb version will not be completed till next year. so this function you suggest will be ready for the next version.


Attle:Automatic hp calculation.

Like the cap auto calculation problem who Casi & Draupnir help me a lot with the replys, I dont know the algorithm for it atm.
Anyway this suggestion is important since HP in this game is not only a "detail" imo. Will try to solve it in some way.


Attle:When you select race the program should print its basestats in the stat window.

3 questions about this:

1) You mean "Stat Window" the interface I call "Template Window"?

2) Print base stats means that you insert the stats you modify (the famous 30 point available at creation) when you create your avatar?

3) This info is important only for remember wich stats you chose to raise at creation or have other reasons?




Thanks all again for the colaboration.


http://www.nazgulhq.co.uk
Edo Cotequinho (warrior)
Urgency (healer)
 
S

Subbiz

Guest
I have a little .txt I found somewhere sometime, it might help you out.. Im lazy and tired so I paste all of it :p

Maybe old information for some of you but still useful to bring back to mind



Stat caps per level (Str, Dex, etc...):
A) 1.5x your level from items (weapons, armor, jewelry, etc...)
B) 1x your level from single-stat buffs (aka baseline buffs, like +Str or +Dex from a Healer or Shaman)
C) 1.5x your level from double-stat buffs (aka spec line buffs, like +Str/Con or +Dex/Qui from a Shaman)
D) Unknown as of yet if there is any caps from Realm Skill stats.

- A, B, C and D all stack together.
- By level 50, A+B+C is capped to a maximum of 350...And D goes on top of that

-------------------------------------
Resistance caps:
- items give a maximum of +26% on any resists at lvl 50 (1 + (your level/2))
- race gives:
Kobolds: 5% crush, 5% energy
Norsemen: 3% slash, 2% crush, 5% cold
Trolls: 3% slash, 2% thrust, 5% matter
Dorfs: 2% slash, 3% thrust, 5% body
- buffs has no known cap.
- realm abilities has no known cap.
-------------------------------------

+Spec caps:
A) +11 from items at lvl 50 (1+lvl/5) (weapons, armor, jewelry, etc...)
B) +10 from Realm Rank

- For a maximum of +21 to a spec (like weapon or shield)
-------------------------------------

Benefits of Stats:
50-200= 1% gain, per 2 points
200-300= 1% gain, per 4 points
300-350= 1% gain, per 5 points

Still not known the actual benefits of Realm Skill +stat gains.
-------------------------------------

Things that affect your chance to-hit something:
- Enchanted bonus on your weapon (and bonus also increases damage contrary to what is said from Sanya)
- Your level vs. their level (the higher their are than you, the harder they'll be to hit)
- The number of people fighting the same opponent - this isn't group dependant.
- Weapons Styles with bonus to-hit
- Str, Dex, Qui...NONE of the base stats have any effect on your chance to-hit (I disagree with the Dex portion of this statement from my own experience)

Things that affect your chance to NOT get hit by something:
- Enchanted bonus on your armor
- Weapon styles with bonus to defense
- Dex affects your chances to Block & Parry
- Dex & Qui affects your chances to Evade
- Your level vs. their level (the lower the level they are to you, the harder it is for them to hit you)
- Armor Factor on your Armor affects the chance to negate a blow (seen as a miss)
- Absorb % on your armor affects how much dmg taken when you do get hit
- AF also decreases the damage taken
-------------------------------------

The Effectiveness of Shields and Shield spec:
A) Shield spec has a base 5% chance to block +0.5% per spec point
B) Enchanted bonus on Shields also affects chance to block (Unsure in what way, maybe A+B, or A+(AxB))

Small shields: (supposedly) can block only 1 target, and has the base chance to block
Medium shields: (supposedly) can block up to 2 targets, and has an extra 5% chance to block vs. Small
Large shields: (supposedly) can block up to 3 targets, and has an extra 5% chance to block vs. medium and 10% vs. small

Shield Sizes:
Round = Small
Kite/Heater = Medium
Tower = Large
-------------------------------------

Effectiveness of Weapon spec:
1 to 2/3rds of level = 25-100% dmg
2/3rds to 100% of level = 75-125% dmg
100%+ = 100-150% dmg

That scale is linear.

Your damage continues to grow if your weapons spec is above your level, but slower.
I believe each weapon spec point above your level adds about 0.66% to your damage.

-------------------------------------

How stats affect weapons:
Axes = 100% Str
Swords = 100% Str
Hammers = 100% Str
Spears = 50/50 Str/Dex
Staffs = 100% Dex

-------------------------------------
Damage Calculation:

Damage = WeapDmg (which is a possibly capped weapon DPS) * Delay * Quality * Condition * (WeapSkill / Target's AF)

Also, there is an interesting formula for the effective AF of a piece of armor:

Effective AF = Listed AF * Quality * (1 + (absorb * quality))

Notice the quality double-dipping which makes it extra important for armor.

-------------------------------------

Weapons/Magic vs. Armor (From Classes of Camelot website):

_______________Crush__Slash__Thrust__Fire__Cold____Earth__Electric
Cloth__________-______-______-______-_____-______-______-
Leather________-______+15%__-15%__+15%__-10%__-5%___-
Studded/Reinf__+10%___-______-10%__-10%__+5%___+5%___+5%
Chain__________-______-15%__+15%__-10%__-______-______+10%
Plate/Scale____+10%___-5%___-5%___-10%__+10%__-10%___+10%

-------------------------------------


and very nice work, is a great idea. Ive been looking for this thing for quite a while :))

ps: not sure if its up to date, probably isnt. I think the armortable is wrong atleast.
 
W

Whoodoo_RD

Guest
Just tried downloading it at work, but get this:

Progress message

--------------------------------------------------------------------------------
Url...........: http://daocvault.web.ctonet.it/bin/DAoCVaultAssist.zip
Size..........: 6.58 MB
Received......: 100 percent
Time remaining: 0 seconds
Status........: Validating

--------------------------------------------------------------------------------
</HTM

Is there sommit missing from the end of the code as </HTM woudl suggest, or is our firewall blocking it, nothing has appeared on my machine...
 
D

Draupnir

Guest
Originally posted by Subbiz

--8<--
Benefits of Stats:
50-200= 1% gain, per 2 points
200-300= 1% gain, per 4 points
300-350= 1% gain, per 5 points
--8<--

A little correction for your textfile =)

http://www.camelotherald.com/more/403.php

--8<--
Q: Would you please give more detail as to how dex affects a caster? For instance, I understand that when I have my dex maxed I will cast 25% faster. How does this work incrementally? And will a lurikeen be able to cast faster in the end than another race?

A: From a dex of 50 to a dex of 250, the formula lets you cast 1% faster for each ten points. From a dex of 250 to the maximum possible (which as you know depends on your starting total), your speed increases 1% for every twenty points. So, as you can see, a lurikeen may be able to cast A VERY TINY AMOUNT faster than another race, but just barely, and even then depending on the starting stat.

By the way, this same explanation works for the quickness stat for weapon users.
--8<--


/// Draupnir
Nolby Pride
 
E

Edo_Cotequinho

Guest
Subbiz: many thx for the stuff.

Whoodoo: I think it is your firewall matey (tryed from 3 diferent computers and download works from tha link.

Draupnir: thx again for the unvaluable info.
 

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