S
SFXman
Guest
Intersting new information (well to me at least) about for example the necromancer... such as:
http://www.homelanfed.com/index.php?id=9505
EDIT: Sounds cool....
Sounds pretty cool aye? Well go read the rest...The first thing a Necromancer must do when they plan on adventuring is to summon a pet. All their spells are cast through their pet, once one is summoned. They may heal the pet, command it to cast spells on enemies, command it to attack enemies, etc. When controlling a pet, Necromancers enter "shade mode" and are referred to as "shades". A shade cannot be targeted or damaged by melee or spells. In order to kill a Necromancer, you must first kill his pet, which forces the Necromancer to become visible, where he can then be targeted and killed. While a shade, the Necro is displayed as a translucent shadowy floating ghost.
http://www.homelanfed.com/index.php?id=9505
EDIT: Sounds cool....
We've just designed a new brush system that will allow us to make areas where players have to "wade" through tall grass, which is something that we didn't even know we could do when we started developing SI.