DAOC quest system

Garok

Can't get enough of FH
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Jan 23, 2004
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Some intresting stuff from the latest patch notes. Looks like the whole quest system is being given an overhall. Haveing a cross between WoW style quests (were you have locations marked out for you and know the reward will be usefull) + TD's and bonus xp zones could make xping fun again.

Also could help any new starters stay with the game.

Quests - General

With this version, we are happy to introduce the first part of our new and improved quest system. This new system provides an improved quest display and more intuitive quest functionality. Its implementation will take part in multiple phases. For this first phase, we have introduced a new set of level 1-10 quests. Moving forward, new quests will be designed in this style for wider level ranges and greater complexity. Some things to note for this new quest system are

- In most cases, quest items will not appear in your inventory. Instead, they will be stored inside your journal. If a quest component requires any type of interaction, click the item icon inside the journal.

- In some cases, clicking item icons inside the journal will create temporary items inside your inventory. These items may need to be used or worn in a traditional manner to achieve the objective of the quest.

- The new quest system does not utilize slash commands. Slash commands have been replaced with either interactive world objects, such as wagons or tree stumps, which are activated by right-clicking or with quest components that require an interaction with an icon located in the quest journal.

- Waypoints, replacing textual directions in most cases, are visual indicators of quest objectives located on the in-game map. Quest givers are also represented by way points. The waypoints vary by color with yellow representing quest givers and red representing a target or point of interest. Further adjustments will be made to waypoints in the future.

- Rewards can now be viewed prior to completing a quest. In some cases, you may be given the option of choosing between different rewards. You may right-click on the reward options before actually selecting the item you want. This allows you to view the item stats and bonuses. This system functions similarly to the traditional item delve.
 

Raven

Fuck the Tories!
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while they are making some really nice changes i cant help but think we are now just a test bed for WaR, the horse has already long bolted from the stable and had time to start a family.

Though i guess anything that helps makes WaR a success is a good thing :)
 

Sparx

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yeah i do sometimes think daoc is now a War alpha

no point revamping pve when no-one really pves anymore
 

old.Whoodoo

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Sparx said:
no point revamping pve when no-one really pves anymore
Wouldnt be an RPG without PvE would it? Most nights doing a /who you see 300 people online, yet only 60-90 in the frontiers, so the rest must be in PvE lands.
 

GReaper

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Feels like a testing ground for WAR stuff. There is no way Mythic would just add this to DAoC at this stage because they want to improve the game, it has to have other uses.
 

Darzil

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GReaper said:
Feels like a testing ground for WAR stuff. There is no way Mythic would just add this to DAoC at this stage because they want to improve the game, it has to have other uses.

A testbed for WAR, or they are revamping the front end for a relaunch. After all, once they've done away with quest slash commands, next step would be to integrate the rest into a revamped UI, and they'll pretty much be newbie friendly from a UI perspective. Then an advertising campaign to get lots of newbies in together and they'd have a much bigger game. Pretty much got to have a UI equal to any other game out there for that.

I can dream, anyway.

Darzil
 

Gamah

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Dec 22, 2003
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Playing this morning it's A LOT better than the old questing style.
 

Pirkel

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Yeah I agree with several posters that this is probably tests for Warhammer however I fail to see the problem for this. So what they are doing it not because they love daoc but because they love Warhammer... the end result is the same... we get an upgraded quest system yay!
 

Malcolm

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Sparx said:
yeah i do sometimes think daoc is now a War alpha

no point revamping pve when no-one really pves anymore


the n00b group definitely does PvE and I PvE 80% of the time :)
 

Malcolm

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Garok said:
Some intresting stuff from the latest patch notes. Looks like the whole quest system is being given an overhall. Haveing a cross between WoW style quests (were you have locations marked out for you and know the reward will be usefull) + TD's and bonus xp zones could make xping fun again.

Also could help any new starters stay with the game.

Tried out LotM last night and I like the quest system. Getting rid of slash commands is probably a good idea - should replace "/whisper task" too imho.
 

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