CSHP problems?

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old.Scum

Guest
Hi

I don't want to be negative about CSHP, because it is already a very good anti-cheating tool and nice 1 to whoever is behind it. It has some problems though that in my opinion prevent it being ready for general use...

1. A lot of lag and packet loss to everyone on the server
2. A big reduction in framerate

Before CSHP came along my framerate (Athlon@1.1GHz) rarely dropped below 80fps, which is my monitor refresh rate I believe. On a CSHP server, as soon as things get busy in a firefight, framerate drops through the floor.

I know that one particular version of CSHP was very bad for lag and packet loss, and supposedly was fixed - but I think it's basically using too much CPU time, occasionally enough to result in lag spikes.
 
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old.Scum

Guest
Tsk, see how the forces of spam are already at work attempting to subvert my serious thread.
 
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old.Cryton

Guest
I agree. For me I haven't been able to play a decent game of UT on any CSHP server. It seems I get 'pulled' back when i run along, get caught on walls that I didn't used to, and when I am near other players I seem to get more buffetting :( But it's that, or cheaters :/ bah
 
B

Bry

Guest
Originally posted by Cryton
I agree. For me I haven't been able to play a decent game of UT on any CSHP server. It seems I get 'pulled' back when i run along, get caught on walls that I didn't used to, and when I am near other players I seem to get more buffetting :( But it's that, or cheaters :/ bah

yep :(
 
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old.RookieWan

Guest
Bring it on

Afaik, there are two new flavors of CHSP.
One which carries on like be4, and another which only allows itself as mutator and thats it. The ultimate CHSP I would call it and it's the mutator we need/ want IMHO. It will also bring to an end the long line of updating servers with every new version of CHSP.
 

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