Alan
Fledgling Freddie
- Joined
- Aug 3, 2004
- Messages
- 3,972
After quiting yet another MMORPG, im finding myself playing real life RPG's, found some nice people locally that play and reliving some of my youth around a table with dice.
I noticed theres a RPG system done by Decipher that has a rule set for the "Star Trek" universe, and having watched all of Enterprise, TNG, Voyager it sounds like a system I can relate to and run for the rest of the group.
But there falls the first query - The Plot.
Im just after some creative thought, a story that could take about 8 sessions to complete, it just really has to be based in the future, it doesnt have to be based on Trek at all (although that would be good for me hehe)
So.
- Any tips on how to be a good DM
- Any tips on how to structure a RPG game
- Any tips for involving more roleplay and "speaking in character"
- And... any ideas for a plot !!
ta
I noticed theres a RPG system done by Decipher that has a rule set for the "Star Trek" universe, and having watched all of Enterprise, TNG, Voyager it sounds like a system I can relate to and run for the rest of the group.
But there falls the first query - The Plot.
Im just after some creative thought, a story that could take about 8 sessions to complete, it just really has to be based in the future, it doesnt have to be based on Trek at all (although that would be good for me hehe)
So.
- Any tips on how to be a good DM
- Any tips on how to structure a RPG game
- Any tips for involving more roleplay and "speaking in character"
- And... any ideas for a plot !!
ta