Creating balanced Guild RvR groups

R

rynnor

Guest
I was aiming for a couple of groups composed of:

1 x Healer (High PAC/rest in Mend)
1 x Skald
1 x Shaman (Cave/Aug probably)
1 x Runemaster
1 x SM (Supp specced probably though a Dark specced would be welcome if we could find one)
3 x Melee

Is it worth swapping a melee slot for an extra Healer (or Shaman post 1.62) ?

Skalds seem extremely rare these days so we intend to power level a couple and will probably end up using them as speed bots unless we can find people to play em.

How does a group with no melee fare?

Random ideas welcome!
 
M

Mr TNT

Guest
healer
skald
shaman
savage
zerk
savage
zerk
savage

we had this group once vuk me cybele quozl mordia etc etc it worked so well we took out 2fg of alb so easy
 
M

mordia

Guest
2 healers, shaman, skald, runemaster, 3 savages.
 
T

tindel

Guest
What Mordia and Klavrynd said, Been grouping with Azal's healer in emain some times (he's pac, im high mend/aug) and it works WONDERS :)
 
A

Azal

Guest
hey! im not pure PAC, 38 pac/ 32 mend, quite high mend myself :p

but yeah pac & mend healer in grp works wonders
 
P

pudzy

Guest
Originally posted by Mr TNT
healer
skald
shaman
savage
zerk
savage
zerk
savage

we had this group once vuk me cybele quozl mordia etc etc it worked so well we took out 2fg of alb so easy

i agree with this, but making sure the shammy has decent mend.

Everyone in other realms notice no casters? ;p
 
M

mordia

Guest
Originally posted by pudzy
i agree with this, but making sure the shammy has decent mend.

Everyone in other realms notice no casters? ;p

Nono, shammy has 45 aug!
 
T

tindel

Guest
Originally posted by Azal
hey! im not pure PAC, 38 pac/ 32 mend, quite high mend myself :p

but yeah pac & mend healer in grp works wonders

oooooh yeah, compared to my 15 pac YOURE ALL PAC BABY :D
 
Z

zapzap

Guest
healer
Aug healer
shaman
savage
zerk
Warrior
zerk
sup rm

Careless-Zapsi
 
Q

Qte Eth

Guest
there are 3 sorts of balanced mid grps as i can see it-
pac/mend healer
mend/aug healer
shaman
skald
1.and savages/zerks/warrs +sup rm
2.3 dark/sup rms+meleer (smth like this got NP:))
3.:rolleyes:

problem with mid is that u can either meet bof or baod..so melee or magic part of grp is quite useless for 30 sec or more

albs can make just pure melee and laugh at baod9(sotl?:)),hibs pure magic and laugh at bof(all?:))

and ofc its hard-to imposs to kill Really many with 2 first kinds of grps :p
 
G

Groborthir

Guest
Bonedancer
Bonedancer
Bonedancer
Bonedancer
Bonedancer
Bonedancer
Bonedancer
Bonedancer

:clap:

Well ... It might not be balanced, but it would sure as hell rock seeing 2fg of albs stop for a second, getting ready to run because something looking like 3fg is heading their way! :)
 
M

mid_Efour

Guest
1.:p
2.:)
3.:p
4.:)
5.:)
6.:)
7.:)
8.:p


if thats not working add more :(
 
C

Cush

Guest
Originally posted by Groborthir
Bonedancer
Bonedancer
Bonedancer
Bonedancer
Bonedancer
Bonedancer
Bonedancer
Bonedancer

:clap:

Well ... It might not be balanced, but it would sure as hell rock seeing 2fg of albs stop for a second, getting ready to run because something looking like 3fg is heading their way! :)

3 fg ?? when each of em got 4 pets dosent that make it look like 5 fg?
 
M

majingas

Guest
mmm well i was thinking

bonedancer
bonedancer
bonedancer
bonedancer
bonedancer
bonedancer
shaman
shaman

or maybe an aug healer instead of a shaman
 
C

Cush

Guest
sorry my bad.. forgot to read your mind what you were thinking
 
A

AzuratMinimus

Guest
Well all mid groups should have at least imo:
pac/mend healer
aug/mend healer
sup rm
skald
aug shaman

With this you got all the basic stuff you need, just need damage,
which you fill up the 3 last spots with dmg dealers. If you´re gonna rely on casters you´ll have trouble with hibs while albs die very quick. And the other way around with melee.
 
R

rynnor

Guest
Cheers for the usefull replies so far - I'm now verging towards a main caster heavy anti alb general killer group and a supplementary anti hib group with plenty of savages.

I guess in general a caster heavy group outperforms the melee version and in some cases like keep defence can really rake in the realmpoints.

Currently its mostly albs out there but its nice to have a backup plan for hibs :)
 
M

Melachi-

Guest
2 healers for the love of god, or atleast a shammy who can heal, read my whine on being a healer :x

Hmm jsut realised i cant post url's well anyway its called "2 whines about healers :x" :p
 
M

Makwaerk

Guest
2 healers 1 skald 1 shaman then you have 4 slot left for dmg dealers
and for the love of god make is a aug/mend shaman
 
W

whitelines

Guest
pac healer
mend healer
shamman
skald
supp rm

and
any combination of meleers or casters for dmg.. I would even pick a hunter in my group for nasty melee dmg and pet ;)
 
O

ormorof

Guest
Originally posted by pudzy
i agree with this, but making sure the shammy has decent mend.

i havent seen a shaman (that wasnt a buff bot) with decent mend since end regen came :p

but shamans are worth it just for the end regen.... especially if you need to chase or leg it back to the pk
 
B

Biermann

Guest
pac/mend healer
aug/mend shammy
3x debuff rm
1x skald
2x tanks
 
A

AzuratMinimus

Guest
Just need one debuff rm in that case and have 2 dark rms assiting that debuffer.
 
T

taur

Guest
we have:
mend/pac healer
mend/aug healer
savage
savage
zerk
aug/cave shaman
skald
sup rm

2x 39 spreadheal, 16% resist to everything, celerity, 52sec aemez + first inst aemez, 50sec aoeroot, 2m30s pbaoe disease shout, cap spec buffs, cap base buffs (until 161 .. ), prevent flight on zerk and 2 savages if zerknerf hits real hard or hamster is gone, nearsight, 6sec pbt

we will see how it works in rvr ... still xping :p
 

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