Crap at solo grrrrr

Jeros

Part of the furniture
Joined
Dec 27, 2003
Messages
1,983
Ok i suck at the mo, and i was wondering, is minstrel really the best class to be playing if i wanna solo all the time, living in Australia means i play at funny times so solo is best tbh, atm i was thinking of mebbe making a pally or a reaver to solo with (i dont like scouts or infis simply cos there is a lot of em) should i make a new class or battle it out with my mincer, he just seems so weak and dies so fast, i mean damage is not a problem, wild power and mastery of pain means i can unloads tons of damage, i just die before i can do it, even now i have a bb.

help!
 

Jimmyjr

Fledgling Freddie
Joined
Jan 25, 2004
Messages
714
Jeros said:
atm i was thinking of mebbe making a pally or a reaver to solo with (i dont like scouts or infis simply cos there is a lot of em)

If you want to make a scout or inf, make one. saying that there is to many to stop you making one is a stupid excuse of saying you suck at those classes.

Out of a paladin i would say a reaver for solo, paladin is nice just weak damage compared to reavers.
 

Jeros

Part of the furniture
Joined
Dec 27, 2003
Messages
1,983
Vladamir said:
Warlock or bonedancer

:D:D

I would proboly hit the wrong button...all through the fight

and what i ment was i dont like rolling chars lots of other people are rolling, i like to be differnt, like way back before SI i made i my mincer cos i was told there was a shortage of them
 

Jeros

Part of the furniture
Joined
Dec 27, 2003
Messages
1,983
Deepflame said:
Sorcs or Theurgists solo well.

Im not a caster man, i play one in Thid atm and its fun, but not really my cuppa for my main class
 

Jeros

Part of the furniture
Joined
Dec 27, 2003
Messages
1,983
Gah tommrow im going to have a whole day of RVR to see how i do, usally this is how my RVR works

port in, solo , killed by assasin fair enuf, bit later, killed by caster with MOC fair enuf, bit later, slamed by stealthzerg....ffs, bit later, same stealthzerg....grr, bit later, good fight but runied by a add [Guild]Guildie: "dude you died AGAIN?", bit later, ganked by gank grp DAMMIT, bit later....warlock /gu anyone up for some scroll farming?

When i really think about it (and i have tonight) im not spending enough time in rvr, im getting pissed off with the bad experiances and sodding off to pve are 15 mins of getting owned, i gotta stick with it some more.

Cos i thought about it, i thought about all the tools mincers have at there disposal, i thought how overpowerd they are at the mo....and i realised i must suck if i can win with a mincer....

So look out in RvR tommrow cos im gonna be after you!......not that you need worry cos im RR3L7 and by the time i come on tommrow you will all be tucked up in bed and the server pop will be about 150ish as it usally is 2:00pmish Aussie time, gotta start getting up early as that is evening in the UK.
 

Airwalker

Fledgling Freddie
Joined
Dec 31, 2003
Messages
519
played mincer alot, and I think thats the best solo class ever. now playing solo sm/sb,

what do you do when a caster moc's on you? YOU STUN him.
never run straight forward on bridges, then stealthers can't land PA that easy on you.
if getting PA'ed face target ASAP! stun it, so he can't stun you.
depends on what suit you got, how you play, I think mincer is great, had no FZ on mine etc.
and you got to find your way to play mincer on, drop your stealth, thats no need for, MOS-> you = dead.
roam around with speed, end pot if fg after you and hide somewhere, mine was specced 50 39 18.
give a shit in stealth

get shades of mist, if thats you on the picture, get malice and all this stuff, battler for debuff. gov etc. suit has so much to say.
 

remi

Fledgling Freddie
Joined
Jan 14, 2004
Messages
1,427
Jeros said:
port in, solo , killed by assasin fair enuf, bit later, killed by caster with MOC fair enuf, bit later, slamed by stealthzerg....ffs, bit later, same stealthzerg....grr, bit later, good fight but runied by a add [Guild]Guildie: "dude you died AGAIN?", bit later, ganked by gank grp DAMMIT, bit later....warlock /gu anyone up for some scroll farming?


that's soloing in a nutshell, some like it, some dont ;p
 

Jeros

Part of the furniture
Joined
Dec 27, 2003
Messages
1,983
remi said:
that's soloing in a nutshell, some like it, some dont ;p

Ya i like it, most of the time, nothing beats those rare occasions i kill somthing and i think to myself....that was all me! no grp backing me up.

better use of tatics and more practice will get me there!
 

Tilda

Moderator
Moderator
Joined
Dec 22, 2003
Messages
5,755
Use the tools you've been given to counter them.
Moc caster-
sprint in and stun
DD, style once
then mez.
wait out the moc duration.
Kill.

I dunno what spec you are, but vs assasin,
use DD's, stun, melee some, mez.
wait for DD timers to come back up.
Break mez with a good style, snare if possible.
use dd's and then kite off while target is still snared.
Hopefully, re-stun once immunity has dropped and DD, style, mez.
rest if needed, use end/heal pots.
Kill :D

Do you have ML's as vs, mocing caster, assasin, or even a warlock if you jump him, zephyr is an i-win ability tbh.

I've never played a mincer, but this is a guess.
I think its unrealistic to go toe to toe in melee vs an assasin, so you gotta use the RA's and abilitys you have as a mincer (ablative, stun, mez, sos etc) to counter the abilitys of a class that would otherwise beat you.

Tilda
 

kivik

Part of the furniture
Joined
Jan 21, 2004
Messages
2,623
Another important part is to roam the right places/zones. Avoid the zergy bridges like Bledmeer-Agramon, Benowyvc-Agramon. Sometimes you have to test some different areas before you find a good place to solo.

[EDIT] You can see his spec and ML line in his sig :)
 

Haggus

Can't get enough of FH
Joined
Jun 18, 2004
Messages
1,075
Get a decent template and ML10(ish) and you can't loose.
 

Raven

The Tories are dead, fuck Reform!
FH Subscriber
Joined
Dec 27, 2003
Messages
45,613
a well played mincer is pretty tough, if i had the time or inclination i would probably make a reaver out of any alb class to solo on cluster with though.
 

eble

Fledgling Freddie
Joined
Mar 6, 2005
Messages
409
Lo mate,

I also play from Australia, I would forget melee class's if I were you as the packet loss we suffer from here means you will die 95% of all melee battles.

I had a champ, NS and Ranger at 50 before moving here, the only char I can play as a viable option is the ranger full sniper spec, took it from rr3 to rr7+ whilst living here.

If you have to go alb i'd go scout to be honest, get freaky and do stuff people wouldn't dream off, my ranger has dex 5, tough 4, aug con 2, fe 1, aom 1, pd 1, its a luri and has 434 dex and 2150 hp perfect for keep/twr humping.

Dont get me wrong you can play say an infil but expect your success rate to be quite low, I still get my NS out but after about 3/4 deaths for one kill I put it away again get ranger out and its not uncommon to get 60+ kills in keep fights, great for title powerlvl'in.

Hey its just my opinion, you might be able to fight your way thru the packet loss, ofc it works for and against you, example:


your fighting nr a twr/keep nme targets you and say is a wizzies (insert caster class here) you get hit and move yet most other spell damage hits you not just the instas either, i've been killed by the twr captain a few times.

and in your favour? well imagine the worst screen draggers in the world and thats what I see round twrs/keeps, casters flying straight out from ttwrs/keeps I can get los and kill em,

GL with what you choose mate.

Oh i've found that playing melee say in Thid is viable as fights last longer, but at lvl 50 with TOA and insane caster speeds it killed off my ns np's.

Eble
 

Jeros

Part of the furniture
Joined
Dec 27, 2003
Messages
1,983
Personally i have not have a problem with melee, i have a fast connection and melee seems fine to me, also im in Adeliade too mate, what part do you live in? im down south near Noarlunga, and my Fiancee just started daoc and called her friar Noarlunga :p
 

Gamah

Banned
Joined
Dec 22, 2003
Messages
13,042
Look I have a big long list of pros and cons about playing minstrel solo, I would say im a pretty big expert on a solo minstrels life (hi 4 million+ rpts solo) however I am completly fucking pissed atm so I will post in the morning :p
 

Ctuchik

FH is my second home
Joined
Dec 23, 2003
Messages
10,491
Jeros said:
I would proboly hit the wrong button...all through the fight

and what i ment was i dont like rolling chars lots of other people are rolling, i like to be differnt, like way back before SI i made i my mincer cos i was told there was a shortage of them


make a BA bonedancer :) they are acually pretty fun and takes ALOT more skill to play then the 1 button masher version ;) or why not a dark BD, just as fun but u get a snare nuke to, but no AE snare :(
 

Void959

Fledgling Freddie
Joined
Dec 19, 2004
Messages
887
IMO any soloer these days needs either speed or stealth to be effective, they will be weaker than most tanks in a straight melee fight however its a fact that the majority of FGs and small groups will kill any soloers, so the ability to outrun them or better still hide from them is better than the extra melee power. You can play a tank and solo well if you have the patience but you severly limit the places you can go which is why there are so few solo tanks around.

Also when people say that minstrels are OP due to the tools they have available they're including in that the selction of artis, RAs and MLs. Don't expect to go out and easily win against assassins let alone tanks if you haven't got at least some of these things, in a straight melee fight a reasonably skilled assassin will win against a minstrel who isn't using any timers and doesn't have any arties up, thats the way it should be. However get SOM + WH and cycle them so you always have one up (one lasts 10 min the other 5), and you've always got some form of damage reduction up. On top of this use warguard vs decent tanks or tough assassins, and a well timed purge or IP when needed, stack battler on top for really tough enemies, or save it for duos. Its important not to overdo it though or you'll be left with no timers up for fights in between, and you don't want to become a 15 minute fighter. I generally try to use as few timers as possible per fight, which often leads to very close fights vs tough players and can leave me dead knowing that if only I'd used xxx I would have won, but makes it more interesting overall and when it pays off means I've got an extra trick for the next fight if needed.

Casters are mostly quite easy if you have purge 2 and/or feedback as a backup, if available I always use stun feedback before attacking a hib caster and mezz feedback before attacking an SM. DD-DD-Mezz if safe, always flutemezz any pets rather than AOE as it lasts longer (except for BD ofc), rr5 and petscare also come in useful here if they resist. Use stun as soon as they qcast if you don't have any feedback up and it'll blow their qcast timer, then melee them to death, use sideslicer to prevent them kiting so easily. If they MOC then stun if available, or SOS immedately and you'll usually be fine, wait 30 sec stealth so they lose target (and until the pets stop chasing :puke: ) then come back and kill them, maybe giving it a bit longer so their stun immunity is gone.

If theres anything I really dislike about minstrel its firstly the length of fights, meaning more chance of adds/gankers which is quite an important consideration around 90% of the places people fight; and secondly my inability to find stealthers which are the great majority of the stealther population, rather I have to wait wait for them to attack me (I know when they're there by trying to stealth and not being able), and a good deal will simply not attack if they can't get PA off. However there are so many plusses that make up for these and make minstrel a very enjoyable soloer.
 

Gamah

Banned
Joined
Dec 22, 2003
Messages
13,042
Gamah said:
Look I have a big long list of pros and cons about playing minstrel solo, I would say im a pretty big expert on a solo minstrels life (hi 4 million+ rpts solo) however I am completly fucking pissed atm so I will post in the morning :p

Lol at Mr Drunken ego.

Anyway


Playing a minstrel solo is like masterbation, its long tedious but in the end it pays off. There are several advantages and disadvantages to the "solo" minstrel.

Advantages

- You have a varity of tools avalible at your disposal, a class with mez, speed, stealth, stun, magic damage, melee damage, pulsing melee absorb does well 1v1, and has a varity of tools to take down most other classes in the game.

- You have access to the warlord line Warguard + battler and with chain makes you EXTREMELY powerfull vs melee classes, coupled with say SOM and ablative chant people (DW's 1handers) will regularly hit you for 0 damage with everything up.

- You have stealth, however stealth is under par with other stealth classes, these classes can have the advantage of the jump or the advantage of avoiding you if they dont want to a fight. This becomes a real problem when you get higher RR and all the lower RR players do not want to jump a rr9/10 minstrel as most of the time it will spell death for them.

- Minstrels can with timers up often take 3/4/5 melee enemies if they play well, I have taken 4 rr6 rangers at once with no problems. In the situation of having lots of abilites up minstrel is almost god mode. Chain procing SOM on rangers that are hitting you for 30 or less a swing is just easy mode. Couple that with the CC you can use on them if you play well its not hard to dispatch multiple enemies of a lower quality.

- Minstrels can also have the option of specing Soj line, providing FZ means you can kill any class 1v1 every 15 min..moc 3 sm's with ml9 pets are np, warlocks? easy.. However I would spec warlord for the stealth game, yeah you loose 2 valid targets from then on but you can survive so much more punishment with the warlord line.

Disadvantages

- Minstrel is a very timer based class, to some extent you can even it out with high passive RA's however vs a decent player you're gonna need at least one tool to win. For Example, Vs Good Ns's if they get PA chain off and you don't have anything up your pretty much dead.

- Minstel Stealth is seriously subpar, people can and will avoid you if they know you will dominate them..they can also (and they do, do this) follow you at a distence unitll someone else attacks you then they add for the rpts.

- Solo game is pretty much dead (imo) Stealthers are mostly duo+ these days. The reason I stopped playing my minstrel was constant adds and groups of 5 or more stealthers. It is a sad fact these days that being solo requires a stern jaw.

- Minstrels don't kill very fast, what makes them very powerfull is the defences available to them not the offensive damage, sure you can boost dmg with passives.. I am pleased Gamah does very nice damage now, but its still nothing compared to the DPS of an assasin. This means that jumping people around towers/bridges is very silly, you cant kill fast enough before you will probably get adds and die, gaining no rpts and getting frustrated.

=Conclusion

While the minstrel can be a very rewarding class to play, the satisfaction of killing multiple targets solo is a very nice reason to play :) the solo options of a minstrel have been greatly reduced due to many factors. The main one of these being the way RvR is played these days with Agramon and the lack of keep tower action. Minstrels are very strong at camping "supply" routes to towers and picking off inc defenders on route. However there is not a lot of this kinda action on the cluster these days and if it is, it tends to be a keep where the fastest access to by boat.

If I were picking a class with the knowledge I have now for solo I am affraid minstrel would not be my choice. I would choose and assasin class.

Hope this info helps you out mate.

Sorry for spelling/Grammar cba to fix it.
 

Eeben

Fledgling Freddie
Joined
Jan 7, 2004
Messages
3,607
Gamah said:
Lol at Mr Drunken ego.

Anyway


Playing a minstrel solo is like masterbation, its long tedious but in the end it pays off. There are several advantages and disadvantages to the "solo" minstrel.

Advantages

- You have a varity of tools avalible at your disposal, a class with mez, speed, stealth, stun, magic damage, melee damage, pulsing melee absorb does well 1v1, and has a varity of tools to take down most other classes in the game.

- You have access to the warlord line Warguard + battler and with chain makes you EXTREMELY powerfull vs melee classes, coupled with say SOM and ablative chant people (DW's 1handers) will regularly hit you for 0 damage with everything up.

- You have stealth, however stealth is under par with other stealth classes, these classes can have the advantage of the jump or the advantage of avoiding you if they dont want to a fight. This becomes a real problem when you get higher RR and all the lower RR players do not want to jump a rr9/10 minstrel as most of the time it will spell death for them.

- Minstrels can with timers up often take 3/4/5 melee enemies if they play well, I have taken 4 rr6 rangers at once with no problems. In the situation of having lots of abilites up minstrel is almost god mode. Chain procing SOM on rangers that are hitting you for 30 or less a swing is just easy mode. Couple that with the CC you can use on them if you play well its not hard to dispatch multiple enemies of a lower quality.

- Minstrels can also have the option of specing Soj line, providing FZ means you can kill any class 1v1 every 15 min..moc 3 sm's with ml9 pets are np, warlocks? easy.. However I would spec warlord for the stealth game, yeah you loose 2 valid targets from then on but you can survive so much more punishment with the warlord line.

Disadvantages

- Minstrel is a very timer based class, to some extent you can even it out with high passive RA's however vs a decent player you're gonna need at least one tool to win. For Example, Vs Good Ns's if they get PA chain off and you don't have anything up your pretty much dead.

- Minstel Stealth is seriously subpar, people can and will avoid you if they know you will dominate them..they can also (and they do, do this) follow you at a distence unitll someone else attacks you then they add for the rpts.

- Solo game is pretty much dead (imo) Stealthers are mostly duo+ these days. The reason I stopped playing my minstrel was constant adds and groups of 5 or more stealthers. It is a sad fact these days that being solo requires a stern jaw.

- Minstrels don't kill very fast, what makes them very powerfull is the defences available to them not the offensive damage, sure you can boost dmg with passives.. I am pleased Gamah does very nice damage now, but its still nothing compared to the DPS of an assasin. This means that jumping people around towers/bridges is very silly, you cant kill fast enough before you will probably get adds and die, gaining no rpts and getting frustrated.

=Conclusion

While the minstrel can be a very rewarding class to play, the satisfaction of killing multiple targets solo is a very nice reason to play :) the solo options of a minstrel have been greatly reduced due to many factors. The main one of these being the way RvR is played these days with Agramon and the lack of keep tower action. Minstrels are very strong at camping "supply" routes to towers and picking off inc defenders on route. However there is not a lot of this kinda action on the cluster these days and if it is, it tends to be a keep where the fastest access to by boat.

If I were picking a class with the knowledge I have now for solo I am affraid minstrel would not be my choice. I would choose and assasin class.

Hope this info helps you out mate.

Sorry for spelling/Grammar cba to fix it.

everything he said tbh ;) The first 5 realm ranks can be a pain to solo because you dont have the tools like ip 2 an purge 2 but after that it gets really fun;) also if you going for the battler+warguard combo a few heal procs on your armor parts is really nice..
 

Bugz

Fledgling Freddie
Joined
May 18, 2004
Messages
7,297
Gamah said:
Playing a minstrel solo is like masterbation, its long tedious but in the end it pays off.

I don't wanna no how u masterbate Gamah :touch:
 

haoth

Fledgling Freddie
Joined
Feb 7, 2005
Messages
103
jeros i havent playd my minstrel in rvr alot and been gone 2 weeks but 99,5% solo with rog gear ml0 traitors dagger, harpy cloak and ring of unyilding will and i love him only targets i have realy realy truble with is rr5+ sb and 3 to 4 k a hour is posible but be prepard to port alot if solo
 

snushanen

Fledgling Freddie
Joined
Apr 12, 2005
Messages
319
Jeros said:
I would proboly hit the wrong button...all through the fight

and what i ment was i dont like rolling chars lots of other people are rolling, i like to be differnt, like way back before SI i made i my mincer cos i was told there was a shortage of them

roll thane man:p then u are brave and different
 

Users who are viewing this thread

Top Bottom