Anyone else noticed that when npc enemies "flee" at low health, they disappear before appearing far away? Also happens when a caster gets aggro on a mob you're tanking, disappears, then appear in front of caster.
That's the only bug so far, pathfinding issue?
Apart from a few bugs this game is a winner if you ask me.
Quests are great story wise if you like that sort of thing.
TOK is just an awsome feature.
White Lion is pretty neat also, worth all the trouble folks!!!!
Last night (after 3:30 CET) I had extreme lag in the greenskin starting zone; couldn't interact with NPC's, couldn't do combat properly, abilities castbar would stay on screen for ages and logging out took a very long time. I did not experience this when I tried playing a witch elf.
Has anyone else experienced this???
I found it a bit odd since the servers had very low population at that time, so I was thinking maybe it's my ram? but then why could I play normally as a witchelf...
the public quests are pretty fun, with good rewards
but to take down the later phases you do need a balanced group.
what perchance, is
TOK ?
and why is it so good ?
Killed the first boss with nothing but shamans
We just took it in turns sprinting in a circle while the others nuked.
Not found a single thing in this game that requires a balanced group yet. Certainly never come across a PQ which requires it. Admittedly a balanced group is more effective, but far from necessary.
tombe (sp?) of knowledge...
a game book that tracks what you have done / accomplishments, enemy types killed, killed by etc.
im sure somone who has actually managed to get into the game can fill you in more.
first stage of a pq is soloable, no doubt.
stages 2 and beyond probably are way to hard for most classes at par level to solo.