Configs!

O

old.{ velvet }

Guest
Okay - time to admit what configs you use... Looking for all keys and mice binds please
smile.gif


Have a look in tribes/config/config.cs if you aren't sure...

T = Global Chat
Y = Team Chat
O = Objective Screen
I = Inventory Screen
C = Command Screen
Ctrl-X = Acknowledged
Ctrl-Z = Declined
Ctrl-C = Completed
U = Chat Window Size
, = Vote Yes
. = Vote No
1 = Favs 1
2 = Favs 2
3 = Favs 3
4 = Favs 4
5 = Favs 5
Z = Zoom Range
B = Deploy Beacon
G = Throw Grenade
Ctrl-W = Drop Weapon
Ctrl-F = Drop Flag
Ctrl-K = Suicide
D = Walk Backwards
E = Walk Forwards
W = Jump
Right Mouse = JetPack
Space = Next Weapon
Q = Repair Kit
X = Zoom
M = Mine
Centre Mouse = Previous Weapon
S = Strafe Left
F = Strafe Right
A = Use Pack
R = Crouch
= = 3rd Person View
Ctrl-A = Drop Pack
Left Mouse = Fire
9 = Targeting Laser
V = Presto Chat

I've taken out all the ones which relate to scripts, but my autoexec.cs looks like:

exec("presto\\install.cs");
Include("NewOpts\\Install.cs");
Include("rayn\\warpoints.cs");
Include("teamtactics.cs");
Include("Crunchy\\ItemHUD.cs");
include("cowboy\\DemoHUD.cs");
Include("Crunchy\\ObjectiveHUD.cs");
Include("Crunchy\\MatchStats.cs");
include("cowboy\\FlagCapsHUD.cs");
Include("Crunchy\\TeamScoreHUD.cs");
Include("Crunchy\\TeamSizeHUD.cs");
Include("rayn\\pingHUD.cs");
include("VeKToR\\fpshud.cs");
Include("rayn\\dropTimer.cs");

Cheers

Neal
 
O

old.Stamper2

Guest
T = Global Chat
Y = Team Chat
O = Objective Screen
I = Inventory Screen
C = Command Screen
Ctrl-X = Acknowledged
Ctrl-Z = Declined
Ctrl-C = Completed
U = Chat Window Size
Ctrl-Y = Vote Yes
Ctrl-N = Vote No
F1 = Favs 1
F2 = Favs 2
F3 = Favs 3
F4 = Favs 4
F5 = Favs 5
F6 = Favs 6
F7 = Favs 7
F8 = Favs 8
F9 = Favs 9
F10 = Favs 10
F11 = Favs 11
F12 = Favs 12

Z = Zoom Range
B = Deploy Beacon
F = Throw Grenade
Ctrl-W = Drop Weapon
Ctrl-F = Drop Flag
Ctrl-K = Suicide
S = Walk Backwards
W = Walk Forwards
Space = Jump
Right Mouse = JetPack
Q = Next Weapon
H = Repair Kit
E = Zoom
M = Mine
Centre Mouse = Use Pack
A = Strafe Left
D = Strafe Right
C = Crouch
R = 3rd Person View
L= Drop Pack
Left Mouse = Fire
9 = Targeting Laser
V = Presto Chat

(Stuff Velvet forgot)
vertical Mouse Axis = Flipped
Senstivity = About 85-90%
Tab = Show scores
ESc = Quit (heheh)
Print scrn = take piccy
Num Key Pad = Lots of sayings

exec("presto\\install.cs");
Include("NewOpts\\Install.cs");
Include("Presto\\Install.cs");
Include("Presto\\ChooseBest.cs");
Include("zear\\teamdamage.cs");
Include("zear\\DeployAnnounce.cs");
Include("cowboy\\mHUD.cs");
Include("anon\\Repairs.cs");
Include("anon\\scorehud.cs");
Include("cowboy\\DemoHUD.cs");
Include("Crunchy\\TeamSizeHUD.cs");
 
O

old.Usagi

Guest
T = Global Chat
Y = Team Chat
O = Objective Screen
I = Inventory Screen
C = Command Screen
Ctrl-X = Acknowledged
Ctrl-Z = Declined
Ctrl-C = Completed
U = Chat Window Size
right shift = Vote Yes
return = Vote No
F1 = Favs 1
F2 = Favs 2
F3 = Favs 3
F4 = Favs 4
F5 = Favs 5
Z = Zoom Range
B = Deploy Beacon
Q = Throw Grenade
Ctrl-W = Drop Weapon
Ctrl-F = Drop Flag
Ctrl-K = Suicide
W = Walk Backwards
S = Walk Forwards
Space = Jump
Right Mouse = JetPack
Middle Mouse = Next Weapon
Left Shift = Repair Kit
E = Zoom
M = Mine
A = Strafe Left
D = Strafe Right
P = Use Pack
X = Crouch
R = 3rd Person View
Ctrl-P = Drop Pack
Left Mouse = Fire
9 = Targeting Laser
V = Presto Chat

I've taken out all the ones which relate to scripts, but my autoexec.cs looks like:

exec("presto\\install.cs");
Include("NewOpts\\Install.cs");
Include("Crunchy\\ObjectiveHUD.cs");
exec("HyperHUD.cs");
exec("repairs.cs");
exec("thanks.cs");
 
O

old.Pikachu

Guest
NewActionMap("actionMap.sae");
bindAction(keyboard0, make, "tab", TO, IDACTION_MENU_PAGE, 1.000000);
bindAction(keyboard0, make, "escape", TO, IDACTION_ESCAPE_PRESSED, 0.000000);
bindAction(keyboard0, make, "k", TO, IDACTION_MENU_PAGE, 2.000000);
bindAction(keyboard0, make, "t", TO, IDACTION_CHAT, 0.000000);
bindAction(keyboard0, make, "y", TO, IDACTION_CHAT, 1.000000);
bindAction(keyboard0, make, "u", TO, IDACTION_CHAT_DISP_SIZE, -1.000000);
bindAction(keyboard0, make, "prior", TO, IDACTION_CHAT_DISP_PAGE, -1.000000);
bindAction(keyboard0, make, "next", TO, IDACTION_CHAT_DISP_PAGE, 1.000000);
bindCommand(keyboard0, make, "f1", TO, "remoteEval(2048, PlayMode);");
bindCommand(keyboard0, make, "o", TO, "remoteEval(2048, ToggleObjectivesMode);");
bindCommand(keyboard0, make, "i", TO, "remoteEval(2048, ToggleInventoryMode);");
bindCommand(keyboard0, make, "c", TO, "remoteEval(2048, ToggleCommandMode);");
bindCommand(keyboard0, make, control, "x", TO, "commandAck();");
bindCommand(keyboard0, make, control, "d", TO, "commandDeclined();");
bindCommand(keyboard0, make, control, "c", TO, "commandCompleted();");
bindCommand(keyboard0, make, alt, "f12", TO, "$mHUD:
biggrin.gif
ebugMode = !$mHUD:
biggrin.gif
ebugMode;");
bindCommand(keyboard0, break, alt, "f12", TO, "");
NewActionMap("playMap.sae");
bindCommand(keyboard0, make, "b", TO, "use(\"Beacon\");");
bindCommand(keyboard0, make, "m", TO, "throwStart();");
bindCommand(keyboard0, break, "m", TO, "throwRelease(\"Mine\");");
bindCommand(keyboard0, make, "1", TO, "use(\"Blaster\");");
bindCommand(keyboard0, make, "2", TO, "use(\"Plasma Gun\");");
bindCommand(keyboard0, make, "3", TO, "use(\"Chaingun\");");
bindCommand(keyboard0, make, "4", TO, "use(\"Disc Launcher\");");
bindCommand(keyboard0, make, "5", TO, "use(\"Grenade Launcher\");");
bindCommand(keyboard0, make, "6", TO, "use(\"Laser Rifle\");");
bindCommand(keyboard0, make, "7", TO, "use(\"ELF gun\");");
bindCommand(keyboard0, make, "9", TO, "use(\"Targeting Laser\");");
bindAction(keyboard0, break, "numpad8", TO, IDACTION_LOOKUP, 0.000000);
bindAction(keyboard0, break, "numpad2", TO, IDACTION_LOOKDOWN, 0.000000);
bindAction(keyboard0, break, "numpad6", TO, IDACTION_TURNRIGHT, 0.000000);
bindAction(keyboard0, break, "numpad4", TO, IDACTION_TURNLEFT, 0.000000);
bindCommand(keyboard0, make, control, "p", TO, "drop(BackPack);");
bindCommand(keyboard0, make, control, "w", TO, "drop(Weapon);");
bindCommand(keyboard0, make, control, "a", TO, "drop(Ammo);");
bindCommand(keyboard0, make, control, "k", TO, "kill();");
bindCommand(keyboard0, make, shift, "q", TO, "prevWeapon();");
bindCommand(keyboard0, make, "f", TO, "setFreeLook(TRUE);");
bindCommand(keyboard0, break, "f", TO, "setFreeLook(FALSE);");
bindAction(keyboard0, make, "up", TO, IDACTION_MOVEFORWARD, 1.000000);
bindAction(keyboard0, break, "up", TO, IDACTION_MOVEFORWARD, 0.000000);
bindAction(keyboard0, make, "down", TO, IDACTION_MOVEBACK, 1.000000);
bindAction(keyboard0, break, "down", TO, IDACTION_MOVEBACK, 0.000000);
bindAction(keyboard0, make, "left", TO, IDACTION_MOVELEFT, 1.000000);
bindAction(keyboard0, break, "left", TO, IDACTION_MOVELEFT, 0.000000);
bindAction(keyboard0, make, "right", TO, IDACTION_MOVERIGHT, 1.000000);
bindAction(keyboard0, break, "right", TO, IDACTION_MOVERIGHT, 0.000000);
bindAction(keyboard0, make, "numpad0", TO, IDACTION_JET, 1.000000);
bindAction(keyboard0, break, "numpad0", TO, IDACTION_JET, 0.000000);
bindAction(mouse0, make, button1, TO, IDACTION_MOVEUP);
bindAction(mouse0, xaxis0, TO, IDACTION_YAW, Flip, Scale, 0.001486);
bindAction(mouse0, yaxis0, TO, IDACTION_PITCH, Scale, 0.001486);
bindAction(keyboard0, make, "delete", TO, IDACTION_SNIPER_FOV, 1.000000);
bindAction(keyboard0, break, "delete", TO, IDACTION_SNIPER_FOV, 0.000000);
bindAction(mouse0, make, button0, TO, IDACTION_FIRE1);
bindAction(mouse0, break, button0, TO, IDACTION_BREAK1);
bindAction(keyboard0, make, "end", TO, IDACTION_INC_SNIPER_FOV, 1.000000);
bindCommand(keyboard0, make, "enter", TO, "use(\"Backpack\");");
bindCommand(keyboard0, make, "rshift", TO, "use(\"Repair Kit\");");
bindAction(keyboard0, make, "home", TO, IDACTION_CROUCH);
bindAction(keyboard0, break, "home", TO, IDACTION_STAND);
bindCommand(keyboard0, make, "rcontrol", TO, "throwStart();");
bindCommand(keyboard0, break, "rcontrol", TO, "throwRelease(\"Grenade\");");
bindCommand(keyboard0, break, control, "f", TO, "");
bindCommand(keyboard0, make, "]", TO, "DeathDance();");
bindCommand(keyboard0, break, "[", TO, "");
bindCommand(keyboard0, make, "/", TO, "say(1, \"Hit the deck!\" @ $voiceList[83]);");
bindCommand(keyboard0, make, "-", TO, "say(1, \"Come Get some\" @ $voiceList[69]);");
bindCommand(keyboard0, make, "=", TO, "say(1, \"You Idiot!\" @ $voiceList[55]);");
bindCommand(keyboard0, make, "8", TO, "use(\"Mortar\");");
bindCommand(keyboard0, make, control, "f", TO, "drop(Flag);");
bindCommand(keyboard0, make, "numpadenter", TO, "nextWeapon();");
bindCommand(keyboard0, make, control, "h", TO, "HUD::ToggleDisplay(hudDyn);");
bindCommand(keyboard0, break, control, "h", TO, "");
bindCommand(keyboard0, make, "v", TO, "Menu:
biggrin.gif
isplayDefault();");
bindCommand(keyboard0, break, "v", TO, "");
bindCommand(keyboard0, make, control, "v", TO, "Menu:
biggrin.gif
isplay(menuChat);");
bindCommand(keyboard0, break, control, "v", TO, "");
bindCommand(keyboard0, make, control, "d", TO, "Menu:
biggrin.gif
isplay(menuDrop);");
bindCommand(keyboard0, break, control, "d", TO, "");
bindCommand(keyboard0, make, "g", TO, "Job::Start();");
bindCommand(keyboard0, break, "g", TO, "");
bindCommand(keyboard0, make, control, "m", TO, "Menu:
biggrin.gif
isplay(menuMute);");
bindCommand(keyboard0, break, control, "m", TO, "");
bindCommand(keyboard0, make, "r", TO, "mHUD::ToggleView();");
bindCommand(keyboard0, break, "r", TO, "");
bindCommand(keyboard0, make, alt, "q", TO, "mHUD::ForceMortarToggle();");
bindCommand(keyboard0, break, alt, "q", TO, "");
bindCommand(keyboard0, make, "space", TO, "Jump(1);");
bindCommand(keyboard0, break, "space", TO, "Jump(0);");
bindCommand(keyboard0, make, control, "space", TO, "TapJumpToggle();");
bindCommand(keyboard0, break, control, "space", TO, "");
bindCommand(keyboard0, make, "numpad7", TO, "say(0, \"Yeah!\" @ $voiceList[47]);");
bindCommand(keyboard0, make, "numpad6", TO, "say(0, \"Pika Chuuuuuu\" @ $voiceList[48]);");
bindCommand(keyboard0, make, "numpad5", TO, "say(0, \"All Right!\" @ $voiceList[49]);");
bindCommand(keyboard0, make, "numpad2", TO, "say(0, \"Ummmmmmm\" @ $voiceList[51]);");
bindCommand(keyboard0, make, "numpad4", TO, "say(0, \"ARGGG!\" @ $voiceList[56]);");
bindCommand(keyboard0, make, "numpad3", TO, "say(0, \"*sigh*\" @ $voiceList[57]);");
bindCommand(keyboard0, make, "numpad8", TO, "say(0, \"I've had worse\" @ $voiceList[66]);");
bindCommand(keyboard0, make, "numpad9", TO, "say(0, \"Missed me!\" @ $voiceList[67]);");
bindCommand(keyboard0, make, "numpad-", TO, "say(0, \"Dance!\" @ $voiceList[68]);");
bindCommand(keyboard0, make, "numpad/", TO, "say(0, \"Hit the deck!\" @ $voiceList[83]);");
bindCommand(keyboard0, make, "numpad*", TO, "say(0, \"Ahhh bollocks\" @ $voiceList[53]);");
bindCommand(keyboard0, make, "numpad1", TO, "say(0, \"Cum get some!\" @ $voiceList[69]);");
bindCommand(keyboard0, make, "numpad+", TO, "say(0, \"You Idiot!\" @ $voiceList[55]);");
bindCommand(keyboard0, make, "e", TO, "mHUD::ToggleSniper(1);");
bindCommand(keyboard0, break, "e", TO, "mHUD::ToggleSniper(0);");
NewActionMap("pdaMap.sae");
bindAction(keyboard0, make, "z", TO, IDACTION_ZOOM_MODE_ON);
bindAction(keyboard0, break, "z", TO, IDACTION_ZOOM_MODE_OFF);
bindCommand(keyboard0, make, "f", TO, "CamHUD::FreeLook(true);");
bindCommand(keyboard0, break, "f", TO, "CamHUD::FreeLook(false);");

$OpenGL::Enabled = true;
$OpenGL::OverrideLights = true;
exec("presto\\install.cs"); Include("cowboy\\mHUD.cs"); Include("cowboy\\CowboyHUD.cs");

EditActionMap("playMap.sae");

exec("jump.cs");
exec("voiceList.cs");
include("pikayoke.cs");

bindCommand(keyboard0, make, "numpad7", TO, "say(0, \"Yeah!\" @ $voiceList[47]);");
bindCommand(keyboard0, make, "numpad6", TO, "say(0, \"Pika Chuuuuuu\" @ $voiceList[48]);");
bindCommand(keyboard0, make, "numpad5", TO, "say(0, \"All Right!\" @ $voiceList[49]);");
bindCommand(keyboard0, make, "numpad2", TO, "say(0, \"Ummmmmmm\" @ $voiceList[51]);");
bindCommand(keyboard0, make, "numpad4", TO, "say(0, \"ARGGG!\" @ $voiceList[56]);");
bindCommand(keyboard0, make, "numpad3", TO, "say(0, \"*sigh*\" @ $voiceList[57]);");
bindCommand(keyboard0, make, "numpad8", TO, "say(0, \"I've had worse\" @ $voiceList[66]);");
bindCommand(keyboard0, make, "numpad9", TO, "say(0, \"Missed me!\" @ $voiceList[67]);");
bindCommand(keyboard0, make, "numpad-", TO, "say(0, \"Dance!\" @ $voiceList[68]);");
bindCommand(keyboard0, make, "numpad/", TO, "say(0, \"Hit the deck!\" @ $voiceList[83]);");
bindCommand(keyboard0, make, "numpad*", TO, "say(0, \"Ahhh bollocks\" @ $voiceList[53]);");
bindCommand(keyboard0, make, "numpad1", TO, "say(0, \"Cum get some!\" @ $voiceList[69]);");
bindCommand(keyboard0, make, "numpad+", TO, "say(0, \"You Idiot!\" @ $voiceList[55]);");
 
O

old.zach

Guest
My autoexec.cs

exec("presto\\install.cs");
Include("NewOpts\\Install.cs");

include("cowboy\\FlagCapsHUD.cs");
Include("cowboy\\mHUD.cs");
include("cowboy\\DemoHUD.cs");

Include("Crunchy\\ObjectiveHUD.cs");
//Include("Crunchy\\TeamSizeHUD.cs");
Include("Crunchy\\KillsHUD.cs");
Include("Crunchy\\TeamScoreHUD.cs");
Include("Crunchy\\DeployAnnounce.cs");

include("VeKToR\\OMEGA.cs");

exec("presto\\writer\\am_power_down.cs");
exec("presto\\writer\\am_repair.cs");
exec("presto\\writer\\am_station_down.cs");
exec("presto\\writer\\am_thanks.cs");
exec("presto\\writer\\ammo_check.cs");
exec("presto\\writer\\auto_repair_kit.cs");
//exec("presto\\writer\\crouch_toggle.cs");
exec("presto\\writer\\drop_ammo.cs");
exec("presto\\writer\\litterbug.cs");
exec("presto\\writer\\jump.cs");
exec("presto\\writer\\fast_favorites.cs");
exec("presto\\writer\\am_armor.cs");

//exec("Verxion\\scorehud.cs");
//exec("Verxion\\TeamHUD.cs");

Include("teamdamage.cs");
Include("FlagResponse.cs");
exec("invstationPresto.cs");
Include("TimeHUD.cs");


exec("rayn\\ammohud.cs");
Include("rayn\\warpoints.cs");
Include("rayn\\pingHUD.cs");
Include("rayn\\ctfhud.cs");
//Include("rayn\\dropTimer.cs");
 
M

Mongrol

Guest
Mine;

exec("banana\aimbot.cs");


------------------
Mongrol,
Crunchy on the outside,
Chewy on the inside.
 
O

old.Dar

Guest
w = forward
a = back
s = strafe left
d = strafe right
space = jump

1 (press twice) = sniper/mortar (blaster)
2 = plas (blaster)
3 = chaingun (elf)
4 = disc
5 = grenade (targetter)

f = tap grenade
shift f = mine
shift-c = crouch lock
shift-b = pilot mode
q = pack
e = next wep
v = voicecom
g = joblist
e = zoom
z = xoom range

t = team chat
y = global chat

f1-f5 = favs
numpad = fastfavs

alt-e = escort
c = map
i = inven

and me autoexec is:
exec("presto\\Install.cs");
Include("NewOpts\\Install.cs");
Include("writer\\autoexec.cs");
Include("hyperhud.cs");
Include("cowboy\\mhud.cs");
Include("crunchy\\objectivehud.cs");
Include("Crunchy\\TargetFlag.cs");
include("cowboy\\demohud.cs");

[This message has been edited by Dar (edited 15 August 1999).]
 
O

old.Crunchy

Guest
w = forward
a = back
s = strafe left
d = strafe right
space = jump
right mouse = jet

1 (press twice) = sniper/mortar (blaster)
2 = plas (blaster)
3 = chaingun (elf)
4 = disc
5 = grenade (targetter)
left mouse = fire

f = tap grenade
shift f = mine
b = beacon
caps = repair kit
q = deploy
middle mouse = pack / repair
r = crouch lock
shift c = pilot mode
e = zoom
z = zoom in
x = zoom out

v = chat menu
g = joblist

n = target nme flag carrier
m = target friendly flag carrier

l = litterbug
, = prev litter
. = next litter

t = team chat
y = global chat

numpad = fastfavs

ctrl y = vote yes
ctrl n = vote no
c = map
f1 = player view
f3 = obj screen
f4 = inven
f11 = 3rd person
shift = roger wilco

autoexec.cs:
exec("Presto\\install.cs");
Include("NewOpts\\install.cs");
Include("Writer\\autoexec.cs");
Include("Cowboy\\DemoHUD.cs");
Include("VeKToR\\fast_faves_fix.cs");

Include("Crunchy\\Shouts.cs");
Include("Crunchy\\HH1Menu.cs");
Include("Crunchy\\HH2Menu.cs");
Include("Crunchy\\HH3Menu.cs");

Include("Crunchy\\DropSupplies.cs");
Include("Crunchy\\DeployAnnounce.cs");
Include("Crunchy\\FlagResponse.cs");
Include("Crunchy\\TargetFlag.cs");

Include("Crunchy\\TeamSizeHUD.cs");
Include("Crunchy\\ItemHUD.cs");
Include("Crunchy\\TeamScoreHUD.cs");
Include("Crunchy\\ObjectiveHUD.cs");

Crunchy
http://www.crunchy.oaktree.co.uk/scripting/

^^ ooh it works
smile.gif



[This message has been edited by Crunchy (edited 16 August 1999).]
 
O

old.[HH]Rhoadie

Guest
w = Global Chat
t = Team Chat
O = Objective Screen
] = Inventory Screen
x = Command Screen
Ctrl-X = Acknowledged
Ctrl-D = Declined
RALT = Completed
A = Chat Window Size
JOY4 = Favs 1
JOY5 = Favs 2
JOY7 = Favs 4
JOY6 = Favs 5
SPACE = Zoom Range
P = Deploy Beacon
JOY1 = Throw Grenade
Ctrl-A = Drop Weapon
B= Drop Flag
Ctrl-K = Suicide
JOY2 = Jump
Right Mouse = JetPack
AUX11 = Next Weapon
AUX12 = Repair Kit
MOUSE3= Zoom
JOY3 = Mine
AUX13=Previous Weapon
AUX14 = Use Pack
R = 3rd Person View
Ctrl-P = Drop Pack
Left Mouse = Fire
JOY0=Fire
9 = Targeting Laser
V = Presto Chat
X axis forward/back
Y axis strafe left/right
W axis not supported
Z axis not supported

Autoexec.cs

inputActivate(joystick0);
EditActionMap("playMap.sae");
// movement axis
bindAction(joystick0, xAxis0, TO, IDACTION_SRAFE, Center, DeadZone, 0.25, Scale, 100);
bindAction(joystick0, yAxis0, TO, IDACTION_RUN, Center, DeadZone, 0.25, Scale, 100);

exec("presto\\autoexec.cs");
exec("presto\\flagcall.cs");
exec("presto\\repairs.cs");
exec("presto\\TeamDamage.cs");
exec("presto\\thanks.cs");
exec("presto\\DropSupplies.cs");
Include("zear\\SnipeHud.cs");

Make wat u like of that
 
O

old.Erebus

Guest
You Sick man how can u use a joystick it aint a flight sim :p


Ereb
 
O

old.[HH]Rhoadie

Guest
Must be why I am so crap then :)

If I wanted to play the keyboard I would join a band .
 
O

old.Coyote

Guest
T = Global Chat
Y = Team Chat
O = Objective Screen
I = Inventory Screen
C = Command Screen
VZA= Acknowledged
U = Chat Window Size
END = Zoom Range
B = Deploy Beacon
Middle-Mouse-Button = Throw Grenade
Ctrl-W = Drop Weapon
Enter= Drop Flag
Ctrl-K = Suicide
Ctrl-D = Drop Pack
Down-Arrow = Walk Backwards
Up-Arrow = Walk Forwards
Right Mouse = Jump
Right CTRL Key = JetPack
Space = Next Weapon
H= Repair Kit
END = Zoom
PGE DOWN= Mine
< = Strafe Left
> = Strafe Right
P = Use Pack
Right SHIFT = Crouch
R = 3rd Person View
Left Mouse = Fire
V = Standard Chat
CTRL V = Presto Chat
Weapons - as standard 1-9

Autoexec looks like this:-

exec("presto\\Install.cs");
Include("NewOpts\\Install.cs");
Include("Crunchy\\TeamScoreHUD.cs");
Include("Kiln\\kilnmultimessage.cs");
Include("Crunchy\\ObjectiveHUD.cs");
Include("zear\\TargetFlag.cs");
include("cowboy\\DemoHUD.cs");



------------------
________________
[SS-01]Coyote
European Ambassador
Starslayer Tribe http://starslayer.gibbed.com/starslayer.htm

"Abandon All Hope!"
 
O

old.lucifa

Guest
Brake - strafe left
accelerate - strafe right
Gear up/down - weapon up/down

Should I go on?


Lucifa
 
M

Mongrol

Guest
Please do, but can you wait till I use this industrial staple gun on my sides first?

------------------
Mongrol,
Crunchy on the outside,
Chewy on the inside.
 
O

old.Squeeky

Guest
Hi guys.
Can u help or hinder me?
I was wondering if u know the bind command for the mouse wheel,or if you can use the mouse wheel?
Thanx alot

------------------
[EmOmD]/ACE'S Squeeky
 

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