E
ECA
Guest
I know a few of you didnt know about ex_interp etc, so I'm going to try and explain a bit more about it, and other variables.
Basically the HL netcode whilst being shoot where you see, instead of having to adjust for lag, is utter wank.
Most of the time only about 60-80% of the shots you fire at an opponent will actually hit.
For eg, I was playing on train earlier and fired 6 deagle shots at someone close range, 1 missed - i saw the smoke puff on the wall, the other 5 hit.
Yet only 2 registered, resulting in me getting splatted.
Configging, basically changes the percentage of your shots that hit properly, and decreases the amount of shots that get *lost*.
The result of this is that a lot of the variables used to achieve this perfect shot registry, are being locked in 1.6
Upside - More even playing field, Downside - crap shot reg, unless they recode major portions of the netcode.
Some config tweaking variables
cl_resend
cl_cmdbackup
cl_updaterate
cl_cmdrate
rate
the rate commands, whilst you may not think they affect your shot registry, do vastly.
The flipside is, because of server the server settings, bandwidth, etc, different settings achieve different results on different servers :-]
Hope some of you found that informative.
Oh one more thing that affects it, the OS the server is running on.
Win2k servers are notoriously crap.
Linux or BSD are much much better.
Basically the HL netcode whilst being shoot where you see, instead of having to adjust for lag, is utter wank.
Most of the time only about 60-80% of the shots you fire at an opponent will actually hit.
For eg, I was playing on train earlier and fired 6 deagle shots at someone close range, 1 missed - i saw the smoke puff on the wall, the other 5 hit.
Yet only 2 registered, resulting in me getting splatted.
Configging, basically changes the percentage of your shots that hit properly, and decreases the amount of shots that get *lost*.
The result of this is that a lot of the variables used to achieve this perfect shot registry, are being locked in 1.6
Upside - More even playing field, Downside - crap shot reg, unless they recode major portions of the netcode.
Some config tweaking variables
cl_resend
cl_cmdbackup
cl_updaterate
cl_cmdrate
rate
the rate commands, whilst you may not think they affect your shot registry, do vastly.
The flipside is, because of server the server settings, bandwidth, etc, different settings achieve different results on different servers :-]
Hope some of you found that informative.
Oh one more thing that affects it, the OS the server is running on.
Win2k servers are notoriously crap.
Linux or BSD are much much better.