TdC
Trem's hunky sex love muffin
- Joined
- Dec 20, 2003
- Messages
- 30,925
Hi guys!
just thought I'd do a wee thing on the COD2 demo that I downloaded and played yesterday.
I liked it. It's alot like running around in an old war movie. I was expecting Charles Bronson or Telly Sevallas to come walking out of a doorway for a sarcastic remark half the time. I had a great feeling of participation, it was *me* running about tossing grenades, not me causing a pawn to do tricks.
On a grafical level I find that they do dusty desert towns very well. The buildings seem quite real, not counterstrike-esque cubes but with a feeling of solidity. I also got the feeling that the technology that HL2 is going to present in Lost Coast was nicked and implemented in COD2, ie running from dark to light and vice-versa has a flare or solarisation effect mimicing the human eye.
In game sense I felt the playing was very heavy handed and boorish if you know what I mean, much more so than COD1. I didn't feel any form of subtlety in the moves you can do or just running, that I do get in say BF2. Diving behind some sandbags and crawling forward to toss a grenade didn't feel like I was really there. In this respect I found the game to play like a simple shooter. shoot-run-hide-attack-try-to-stay-alive-till-level-ends is the key here imo, no fast reversals or cool tactics. In fact, no surprises at all.
The AI frankly sucked imo: goodies standing right in front of an enemy MG-42 or lingering in doorways waiting to be shot, baddies not smart enough to duck, waiting just around corners to be grenaded, reloading right in front of you instead of doing a mele-attack even though I had the difficulty on maximum. It pisses me off when I find that I'm using AI stupidity against itself instead of winning properly.
Conclusion: I'd like to have the game for the feeling of war-movie film activity. Other than that, muh so-so.
just thought I'd do a wee thing on the COD2 demo that I downloaded and played yesterday.
I liked it. It's alot like running around in an old war movie. I was expecting Charles Bronson or Telly Sevallas to come walking out of a doorway for a sarcastic remark half the time. I had a great feeling of participation, it was *me* running about tossing grenades, not me causing a pawn to do tricks.
On a grafical level I find that they do dusty desert towns very well. The buildings seem quite real, not counterstrike-esque cubes but with a feeling of solidity. I also got the feeling that the technology that HL2 is going to present in Lost Coast was nicked and implemented in COD2, ie running from dark to light and vice-versa has a flare or solarisation effect mimicing the human eye.
In game sense I felt the playing was very heavy handed and boorish if you know what I mean, much more so than COD1. I didn't feel any form of subtlety in the moves you can do or just running, that I do get in say BF2. Diving behind some sandbags and crawling forward to toss a grenade didn't feel like I was really there. In this respect I found the game to play like a simple shooter. shoot-run-hide-attack-try-to-stay-alive-till-level-ends is the key here imo, no fast reversals or cool tactics. In fact, no surprises at all.
The AI frankly sucked imo: goodies standing right in front of an enemy MG-42 or lingering in doorways waiting to be shot, baddies not smart enough to duck, waiting just around corners to be grenaded, reloading right in front of you instead of doing a mele-attack even though I had the difficulty on maximum. It pisses me off when I find that I'm using AI stupidity against itself instead of winning properly.
Conclusion: I'd like to have the game for the feeling of war-movie film activity. Other than that, muh so-so.