Clustering today?

nimronn

Loyal Freddie
Joined
Jul 25, 2004
Messages
120
SERVER CLUSTERING

To alleviate the problem where lower population servers often do not have enough players logged in simultaneously to foster a stimulating RvR environment, we have developed server clustering. The intent of server clustering is to give players more friends and enemies in RvR, but not change the home server's community unless the players seek to do so.

Traveling to a Clustered Server

- In order to travel between servers, we have added new Channeler NPCs to each of the main cities. These NPCs are the "travel agents" for the realms, which will teleport players between servers in the cluster.

Camelot - Channeler Kho'unas
Jordheim - Channeler Jith
Tir na Nog - Channeler Galia

- (Catacombs Client) When a character zones into a new area on a clustered server, the server name is printed in the centre of the screen.


Character and Guild Names

- Names currently in existence are not guaranteed to be unique for players or guilds. New characters or guilds created are subject to name duplication restrictions, but existing names are unchanged.

- Newly created guilds are subject to emblem duplication restrictions. Existing guilds with duplicated guild emblems will not be changed.

- If you have two characters with the same name on the cluster, you communicate with them by appending the server name if they are not from your home server. For example: If you have Bob of Excalibur and Bob of Prydwen and you're from Excalibur, /send Bob or /send Bob-e will go to Bob of Excalibur, and /tell Bob-p will go to Bob of Prydwen.

- In all chat messages, if a player is from the same server as you, the text you see will remain unchanged. If they are from another server, their name will be printed as "Name-ServerName:" (the same format you would use to /send to them).

- In any shared region kill spam messages, the kill spam will always contain the server name information of the two players (e.g.: Bob-Excalibur was just killed by PlayerX-Prydwen).

- Names over the heads of players will display as "Player of Server" to players on other servers in the cluster. Players from your home server will display normally as they always have. Realm Enemies will display normally as they always have (Race and Realm Rank Title).


Zone Sharing

- Based on player feedback, only New Frontiers, the Battlegrounds, Darkness Falls, Passage of Conflict, Capital Cities and Summoner's Hall will be shared in the server cluster. Trials of Atlantis and Catacombs zones will not be shared. Clustered servers will maintain separate versions of all other zones, including Trials of Atlantis and Catacombs zones - players from other servers on the cluster can use the "travel agent" NPCs to migrate to another server, and then travel to that server's Trials of Atlantis or Catacombs zones.


Bind Points

- Bind points will be server dependent. For example: If you bind at Mag Mell on Excalibur, then go visit Prydwen and die, you will release to Mag Mell on Excalibur.

- Releasing to your house bind will teleport you to the server the house is located on.


Restrictions

- Characters will only be able to purchase lots on their home server.

- Characters will only be able to join guilds from their own server.

- Guilds will not be able to join in cross-server alliances on their server cluster.

- There is a timer in place to prevent cross-realming characters. After logging a character into one realm on the cluster, you will have to wait one hour (real world time) before being allowed to log into another realm on that same cluster.

thats what it says on the patch notes that im currently downloading now...

ive heard it isnt today but ive also read it is today - so dont know which to believe...can anyone tell me the truth?

thanks
 

Overdriven

Dumpster Fire of The South
Joined
Jan 23, 2004
Messages
12,906
Who knows, it might be today - It could just be a suprise.
 

Awarkle

Fledgling Freddie
Joined
Feb 1, 2004
Messages
1,131
they already said they not clustering for a few weeks to guarentee server stability. As you dont want them to suddenly loose all the character data when the servers fall over :p

be paitent
 

Aklaim

Fledgling Freddie
Joined
Feb 4, 2005
Messages
152
Awarkle you little tit, come back to hib before cluster release or ill just wtfpwn you when cluster does come.
 

poisono

Fledgling Freddie
Joined
May 10, 2004
Messages
271
Awarkle said:
they already said they not clustering for a few weeks to guarentee server stability. As you dont want them to suddenly loose all the character data when the servers fall over :p

be paitent



To be honest I would'nt mind them loosing all server data and everyone made to re-roll a fresh :p

Tho I would just prefer a Non-ToA-Cata server back to the old days of SI Release :)
 

Svartmetall

Great Unclean One
Joined
Jan 5, 2004
Messages
2,467
Overdriven said:
Who knows, it might be today - It could just be a suprise.

I hope they forget all about it and never cluster. Bad, bad idea.
 

Fana

Fledgling Freddie
Joined
Dec 23, 2003
Messages
2,181
Svartmetall said:
I hope they forget all about it and never cluster. Bad, bad idea.

Why? :) Only drawback i can see is some more crossrealming, but people already do this alot in this age of mIRC and MSN etc
 

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