Cleric Template - Attempt 3 or something!

Deepflame

Fledgling Freddie
Joined
Jun 16, 2004
Messages
1,440
Code:
Config Report

Stats
    Str:    0    Int:    0    Hits:    204
    Con:    81    Pie:    132    Power:    0
    Dex:    101    Cha:    0
    Qui:    0    Emp:    0

Resists
    Body:    26    Energy:    25    Crush:    27 (3)
    Cold:    32 (5)    Matter:    7    Thrust:    26
    Heat:    25    Spirit:    17    Slash:    29 (2)

Skills
3 Rejuvenation

Cap Increases
25 Dexterity
120 Hits
5 Constitution
25 Piety
11 Power

Other Bonuses
24 Healing Effectiveness
35 % Power Pool
16 AF
10 Stat Buff Effectiveness
4 Fatigue
8 Casting Speed

I'm not too sure about missing 2% Casting speed and having no range bonus however. But it's a pretty solid template otherwise. I also hate the massive piety overcap, but it was unavoidable as a lot of the statics I used had acuity or piety on them. Most of this insane overcap comes from the mace I included, which is:
Code:
Right Hand
Name: Maleficient Darkspire Bracing Mace
Level: 51  Quality: 100
DPS:  16.5  Bonus: 35
Effect 1:   3 Rejuvenation
Effect 2:  18 Acuity
Effect 3:   5 Stat Buff Effectiveness
Effect 4:   6 Healing Effectiveness
Effect 5:   6 Acuity Cap Increase
Effect 6:   6 % Power Pool 
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 27.00

Ideally, I'm looking for a mace with 2% Casting Speed (cap), 8% healing effectiveness (cap), perhaps some % Range and about 7%ish powerpool(cap). But it probably doesn't exist. :p

Also, I'm using Snatcher, because it has a nice 5 dex cap. Not the best item ever, but it's ok-ish for all intents and purposes. And it gets me 6% extra rps.. :m00:

Click here for full piece listing
 

Graendel

Fledgling Freddie
Joined
Apr 29, 2004
Messages
2,084
Mace of Apollo:

7% Power Pool
2% Casting Speed
7 Power Cap Increase
7% Healing Bonus
24 Acuity
 

Deepflame

Fledgling Freddie
Joined
Jun 16, 2004
Messages
1,440
Awesome, thanks! :)

That puts me to:
Code:
Config Report

Stats
    Str:    0    Int:    0    Hits:    204
    Con:    81    Pie:    138    Power:    0
    Dex:    101    Cha:    0
    Qui:    0    Emp:    0

Resists
    Body:    26    Energy:    25    Crush:    27 (3)
    Cold:    32 (5)    Matter:    7    Thrust:    26
    Heat:    25    Spirit:    17    Slash:    29 (2)

Cap Increases
25 Dexterity
120 Hits
5 Constitution
25 Piety
18 Power

Other Bonuses
25 Healing Effectiveness
36 % Power Pool
16 AF
5 Stat Buff Effectiveness
4 Fatigue
10 Casting Speed
 

Deepflame

Fledgling Freddie
Joined
Jun 16, 2004
Messages
1,440
Yes, I know that site, I use it regularly. However, I have always been told Matter and Spirit resists are generally 'skippable'. What gives nowadays?
 

Illudian

Fledgling Freddie
Joined
Mar 23, 2005
Messages
917
I thought warlocks run solo? Or do ppl give them groups nowadays? For a cleric, you wont run solo and so that lock will get insta zerged, so matter is meh :p
 

Mikah75

Can't get enough of FH
Joined
Jun 30, 2004
Messages
3,251
..

:p they grped aye, and pip and his rimmmers dont forget them.
why i wub friar red resist:> dont kill me in all chambers!:)
 

Illudian

Fledgling Freddie
Joined
Mar 23, 2005
Messages
917
Oh yeah, forgot the under-the-bridge parties. Easy way, dont go near it :p
 

Ironfalcon

Can't get enough of FH
Joined
Jun 13, 2004
Messages
1,222
Deepflame said:
Yes, I know that site, I use it regularly. However, I have always been told Matter and Spirit resists are generally 'skippable'. What gives nowadays?

matter is root.. :worthy: and when your rooted you cant charge your enemy! <coughs>
 

Deepflame

Fledgling Freddie
Joined
Jun 16, 2004
Messages
1,440
Ironfalcon said:
matter is root.. :worthy: and when your rooted you cant charge your enemy! <coughs>
Yes, clerics are always on the frontline, hitting their enemies with their hammer of doom, uber PBAoEing em to death. Root sure is fatal!
 

Thadius

Part of the furniture
Joined
Sep 5, 2004
Messages
8,824
Deepflame said:
Yes, clerics are always on the frontline, hitting their enemies with their hammer of doom, uber PBAoEing em to death. Root sure is fatal!

We tell Catherine to do that, she tells us where to go though :(
 

chretien

Fledgling Freddie
Joined
Dec 24, 2003
Messages
1,079
This is mine. I'm looking to increase the power in it mostly, more dex cap wouldn't hurt either.
Code:
Config Report

Stats

    Str:    42    Int:    0    Hits:    292
    Con:    72    Pie:    118    Power:    0
    Dex:    99    Cha:    0
    Qui:    0    Emp:    0

Resists

    Body:    18    Energy:    19    Crush:    19 (2)
    Cold:    20    Matter:    23 (5)    Thrust:    26
    Heat:    16    Spirit:    12    Slash:    28 (3)

Skills

2 Smite

2 Enhancement

2 Rejuvenation

Focus

Cap Increases

11 Dex

96 Hits

11 Pie

8 Power

Other Bonuses

34 Buff Bonus

21 AF Bonus

28 Healing Bonus

12 Casting Speed Bonus

41 Power Percentage Bonus

Piece Listing

Chest
Name: Arcanium Snake-Lord's Runed Hauberk
Level: 51  Quality: 100
AF: 102  Bonus: 
Effect 1:  24 Piety
Effect 2:  24 Dexterity
Effect 3:  56 Hits
Effect 4:   8 Power Percentage Bonus
Effect 5:   2 Casting Speed Bonus
Effect 6:     Empty
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 46.00

Arms
Name: Arcanium Smoldering Ember Sleeves (Alb)
Level: 51  Quality: 100
AF:   102  Bonus: 
Effect 1:  15 Dexterity
Effect 2:  22 Constitution
Effect 3:   2 All Magic Skill Bonus
Effect 4:   6 Thrust Resist
Effect 5:  22 Piety
Effect 6:   6 Crush Resist
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 93.33

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Constitution - 99 polished Earthen Essence
Gem 2:  9 Matter Resist - 99 polished Earthen Shielding
Gem 3:  9 Cold Resist - 99 polished Icy Shielding
Gem 4:  9 Body Resist - 99 polished Dusty Shielding
Utility: 64.67

Legs
Name: Arcanium Lightning Etched Chain Leggings
Level: 51  Quality: 100
AF:        Bonus: 
Effect 1:  21 Strength
Effect 2:  40 Hits
Effect 3:   3 Energy Resist
Effect 4:   8 Healing Bonus
Effect 5:   8 Buff Bonus
Effect 6:   2 Casting Speed Bonus
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 30.00

Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Constitution - 99 polished Earthen Essence
Gem 2:  9 Heat Resist - 99 polished Heated Shielding
Gem 3:  9 Matter Resist - 99 polished Earthen Shielding
Gem 4:  9 Slash Resist - 99 polished Watery Shielding
Utility: 64.67

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 44 Hits - 99 polished Blood Essence
Gem 2:  9 Body Resist - 99 polished Dusty Shielding
Gem 3:  9 Cold Resist - 99 polished Icy Shielding
Gem 4:  9 Energy Resist - 99 polished Light Shielding
Utility: 65.00

Right Hand
Name: Arcanium Stratus
Level: 51  Quality: 100
DPS:  16.5  Bonus: 35
Effect 1:  24 Acuity
Effect 2:  24 Dexterity
Effect 3:   2 Casting Speed Bonus
Effect 4:   7 Healing Bonus
Effect 5:   7 Buff Bonus
Effect 6:     Empty
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 32.00

Left Hand
Name: Arcanium Azars Guard
Level: 51  Quality: 94
DPS:  16.5  Bonus: 35
Effect 1:  21 Piety
Effect 2:  21 Strength
Effect 3:  32 Hits
Effect 4:   7 Buff Bonus
Effect 5:  32 Hits Cap Increase
Effect 6:     Empty
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 36.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1:    Empty -  
Gem 2:    Empty -  
Gem 3:    Empty -  
Gem 4:    Empty -  
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1:    Empty -  
Gem 2:    Empty -  
Gem 3:    Empty -  
Gem 4:    Empty -  
Utility: 0.00

Neck
Name: Kalares Necklace
Level: 51  Quality: 100
Bonus:   
Effect 1:   5 Heat Resist
Effect 2:   5 Spirit Resist
Effect 3:   5 Energy Resist
Effect 4:   5 Power Percentage Bonus
Effect 5:   5 Buff Bonus
Effect 6:   5 Healing Bonus
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 30.00

Cloak
Name: Cloak of the Zephyr
Level: 51  Quality: 
Bonus:   
Effect 1:  15 Acuity
Effect 2:   8 Power Percentage Bonus
Effect 3:   2 Casting Speed Bonus
Effect 4:   5 Acuity Cap Increase
Effect 5:   8 Power Cap Increase
Effect 6:     Empty
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 10.00

Jewel
Name: Maleficent Darkspire Adroit Jewel
Level: 51  Quality: 100
Bonus:   
Effect 1:  15 Dexterity
Effect 2:  40 Hits
Effect 3:   6 Spirit Resist
Effect 4:   6 Slash Resist
Effect 5:   5 Dexterity Cap Increase
Effect 6:  16 Hits Cap Increase
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 44.00

Belt
Name: Braided Hair of Malamis
Level: 51  Quality: 
Bonus:   
Effect 1:   7 Power Percentage Bonus
Effect 2:  12 Acuity
Effect 3:   8 Healing Bonus
Effect 4:   7 Buff Bonus
Effect 5:   6 Acuity Cap Increase
Effect 6:     Empty
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 8.00

Right Ring
Name: Ring of the Torrent
Level: 51  Quality: 
Bonus:   
Effect 1:  11 Crush Resist
Effect 2:  10 Slash Resist
Effect 3:  10 Thrust Resist
Effect 4:   2 Casting Speed Bonus
Effect 5:     Empty
Effect 6:     Empty
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 62.00

Left Ring
Name: Krojers Dex Ring
Level: 51  Quality: 
Bonus:   
Effect 1:  21 Dexterity
Effect 2:   2 Heat Resist
Effect 3:   2 Cold Resist
Effect 4:   2 Energy Resist
Effect 5:   6 Dexterity Cap Increase
Effect 6:  10 AF Bonus
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 26.00

Right Wrist
Name: Chanti's RoG Bracer
Level: 51  Quality: 
Bonus:   
Effect 1:  13 Power Percentage Bonus
Effect 2:   1 Spirit Resist
Effect 3:   3 Thrust Resist
Effect 4:  11 AF Bonus
Effect 5:     Empty
Effect 6:     Empty
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 8.00

Left Wrist
Name: Bracer of Heavenly Bodies
Level: 51  Quality: 
Bonus:   
Effect 1:  18 Constitution
Effect 2:  80 Hits
Effect 3:   7 Thrust Resist
Effect 4:   2 Casting Speed Bonus
Effect 5:  48 Hits Cap Increase
Effect 6:     Empty
Effect 7:     Empty
Effect 8:     Empty
Effect 9:     Empty
Effect 10:     Empty
Utility: 46.00
 

Graendel

Fledgling Freddie
Joined
Apr 29, 2004
Messages
2,084
Us Avalonian clerics must stick together Chretien! Sending you a PM with a modified template.
 

chretien

Fledgling Freddie
Joined
Dec 24, 2003
Messages
1,079
Graendel said:
Us Avalonian clerics must stick together Chretien! Sending you a PM with a modified template.
Thanks Graendel, had a look at it and it's interesting. I'll see how available the pieces I'm missing are.
 

Ironfalcon

Can't get enough of FH
Joined
Jun 13, 2004
Messages
1,222
Deepflame said:
Yes, clerics are always on the frontline, hitting their enemies with their hammer of doom, uber PBAoEing em to death. Root sure is fatal!

Can you feel the irony! :clap:
 

pjuppe

Fledgling Freddie
Joined
May 31, 2004
Messages
2,052
made this for my upcoming cleric on alb/excal. going to use something similar for my healer as well. but with CB instead of BoS.

LOKI Build Report
Default Configuration:
Build Utility: 601.7
Useable Utility: 584.3
TOA Utility: 432.0

Statistics
STR:0/75 CON:81/80 DEX:99/97
QUI:0/75 INT:0/75 PIE:115/92
CHA:0/75 EMP:0/75
Hits:148/280
Power:0/41
AF:23/50

Resistances
Body: 25
Cold: 24
Heat: 24
Energy: 8
Matter: 10
Spirit: 21+5
Crush: 21+2
Slash: 26+3
Thrust: 25

Skills

Bonuses
Power Pool: 44
Buff Effectiveness: 12
Healing Effectiveness: 24
Spell Duration: 10
Casting Speed: 10
Spell Range: 9

Chest (snake lords):
Imbue: 29.5
22 Dexterity
22 Acuity
8 Power Pool
56 Hits
2 Casting Speed
Utility: 43.3
TOA Utility: 26.0

Arms (lightning etched sleeves):
Imbue: 12.0
18 Acuity
8 Dexterity Cap Increase
8 Acuity Cap Increase
2 Casting Speed
4 Spell Duration
4 Power Pool
Utility: 12.0
TOA Utility: 58.0

Head (crown of zahur):
Imbue: 20.0
12 Acuity
8 Power Pool
5 Acuity Cap Increase
5% Crush
5% Slash
5% Slash
Utility: 38.0
TOA Utility: 26.0

Legs:
Imbue: 37.5/32 (Quality: 100)
25 Dexterity
19 Constitution
9% Heat
7% Thrust
Utility: 61.3
TOA Utility: 0.0

Hands:
Imbue: 37.5/32 (Quality: 100)
22 Dexterity
11% Cold
5% Slash
7% Thrust
Utility: 60.7
TOA Utility: 0.0

Feet:
Imbue: 37.5/32 (Quality: 100)
16 Constitution
9% Body
11% Cold
5% Crush
Utility: 60.7
TOA Utility: 0.0

Right Hand:
Imbue: 33.5/28 (Quality: 99)
7% Heat
60 Hits
2% Cold
28 Constitution
Utility: 51.7
TOA Utility: 0.0

Left Hand (arcanium golden runed defender):
Imbue: 18.0
18 Constitution
18 Acuity
6 Power Cap Increase
10 Healing Effectiveness
2 Casting Speed
Utility: 24.0
TOA Utility: 42.0

Neck (choker of the zephyr):
Imbue: 10.0
15 AF
5 Power Cap Increase
5 Dexterity Cap Increase
15 Dexterity
6 Power Pool
Utility: 10.0
TOA Utility: 47.0

Cloak (feathered wrap):
Imbue: 40.0
11% Spirit
6% Body
6% Crush
6% Slash
6% Thrust
Utility: 70.0
TOA Utility: 0.0

Jewel (egg of youth):
Imbue: 24.0
12 Acuity
32 Hits
5% Slash
5% Crush
5% Thrust
8 Healing Effectiveness
40 Hits Cap Increase
Utility: 46.0
TOA Utility: 26.0

Belt (jacina's sash):
Imbue: 0.0
6 Buff Effectiveness
6 Spell Duration
5 Power Pool
5 Power Cap Increase
5 Spell Range
Utility: 0.0
TOA Utility: 69.0

Left Ring (scorpion tail ring):
Imbue: 0.0
7 Power Pool
4 Casting Speed
6 Healing Effectiveness
6 Buff Effectiveness
8 AF
Utility: 0.0
TOA Utility: 66.0

Right Ring (immolated ring):
Imbue: 31.0
15 Dexterity
15 Acuity
8% Energy
8% Heat
4 Dexterity Cap Increase
4 Acuity Cap Increase
Utility: 52.0
TOA Utility: 16.0

Left Wrist (band of stars):
Imbue: 16.0
5% Spirit
5% Matter
5% Body
5 Dexterity Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
Utility: 30.0
TOA Utility: 30.0

Right Wrist (bracer of zo'karath):
Imbue: 24.0
18 Acuity
5% Body
5% Spirit
5% Matter
6 Power Pool
4 Spell Range
Utility: 42.0
TOA Utility: 32.0
 

Arethir

Fledgling Freddie
Joined
Mar 26, 2004
Messages
2,205
MP mace is cheap as sht, so why not take cold and heat up the last 2% on each to cap them instead of using a 99% qua one? If you gonna use MP armour and not MP mace that's not to clever :)

EDIT: And you should seriously redo alot of that SC :p cut the 11% cold on the items down to 9%, raise the con and the hps, lower con on mace and raise cold even further.

And wtf why have 11% cold and 5% crush when crush is way more important these days than cold. And you could even get 4% crush instead of 2% cold. And con could be raised to so you can lower it on the mace.
 

danmrman

Fledgling Freddie
Joined
Apr 19, 2004
Messages
628
Pjuppe matey u only seem to have like 9 dex cap in your template. there is some nifty quest items u can use to make a nice cleric template.

personally i think that 25 dex cap is a need on clerics as cast speed is everything :)
 

Deepflame

Fledgling Freddie
Joined
Jun 16, 2004
Messages
1,440
Right, done some rework on it. I lost some constitution, gained some hits, got on average better spread of resists. I also lost 2 piety due to overcap only being 24. Powerpool has also decreased. Acuity is no longer massively overcapped due to different selection of jewelry, and matter resist is better than before. I'm not entirely sure if I like it yet, my previous one seemed a lot more solid. However, this one doesn't have 2x immolated ring nor a Mace of Apollo.

Code:
Config Report

Stats
    Str:    12    Int:    0    Hits:    212
    Con:    62    Pie:    100    Power:    0
    Dex:    101    Cha:    0
    Qui:    0    Emp:    0

Resists
    Body:    26    Energy:    22    Crush:    30 (3)
    Cold:    23 (5)    Matter:    20    Thrust:    27
    Heat:    27    Spirit:    21    Slash:    29 (2)

Cap Increases
27 Dexterity
144 Hits
11 Power
24 Piety

Other Bonuses
26 Healing Effectiveness
29 % Power Pool
18 AF
11 Stat Buff Effectiveness
6 Duration of Spells
10 Casting Speed
 

Graendel

Fledgling Freddie
Joined
Apr 29, 2004
Messages
2,084
Looks good, Galyn. Just find yourself a nice item with lots of buff bonus to swap for buffing - no, not a gem - and you're sorted.
 

Deepflame

Fledgling Freddie
Joined
Jun 16, 2004
Messages
1,440
Why not a gem?

But eh, it's not that hard to find decent items with buff bonuses.
 

Graendel

Fledgling Freddie
Joined
Apr 29, 2004
Messages
2,084
Deepflame said:
Why not a gem?

I suspect you have Egg of Youth in your template. Well, most clerics do. If you swap to Stardrop or something else when buffing your EoY-timer will constantly be reset, making it close to worthless for you.
 

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