cleric question?

S

Spyf

Guest
Does clerics have any use of qui:confused:
Or is it a waste of imbue point:confused:
 
E

Eggy

Guest
Well.

I didn't bother on my cleric. More qui = faster swings (duh) but lower damage. Then again, if you hit damn fast and have a dot proc on the weapon, the chance of dotting someone thats bishing you is higher I guess. But if you find yourself meleeing in RVR as a cleric, you should roll a new class tbh.

xx
 
I

infernalwrath

Guest
tottally uselles.. well if u are playing like irena u could use quick but i am talking about a rejuv/ench cleric... all u need is dex piety cons.And allways remember do a dex and dex/quick buff on u :)
 
S

Spyf

Guest
Thx alot dudes :clap:
I just think I start all over with my template then :rolleyes:
Did put 50 qui in it for a start and since its useless i just get some more skill in my template.
 
A

acei

Guest
Even though everyone else seems to find it useless i've capped STR/CON/DEX/PIE/QUI.

I did QUI to make me better at soloing, even though i'm still a rejuv/enh cleirc sometimes it's hard to get a group in DF (usually cause when DF opens dozens go on their clerics). So i go to cook's room or somewhere with orange-blue mobs.

QUI is useful, but not in groups.
 
M

moo_work

Guest
Originally posted by acei
Even though everyone else seems to find it useless i've capped STR/CON/DEX/PIE/QUI.

I did QUI to make me better at soloing, even though i'm still a rejuv/enh cleirc sometimes it's hard to get a group in DF (usually cause when DF opens dozens go on their clerics). So i go to cook's room or somewhere with orange-blue mobs.

QUI is useful, but not in groups.

what a silly thing to do
 
S

Spyf

Guest
Well I tried something here

con/dex/piety/hit capped
str 61
all resists capped tho i miss 1 in body
enh 6
rej 10
smite 9
pwr 18

plz tell if I have done something foolish coz i dont wanna ruin a MP set

btw no qui at all
 
E

Eggy

Guest
*+enh is useless. Whether this changes next patch I don't know - you better research.
*+smite is useless (depending on your spec I guess), for a rejuv cleric anyway.
*+rej is useless...well - the only thing it does is lower variance on baseline heals. I have about +8 rejuv or something, mostly through RR, and the variance on my baseline heals is only 1 or 2 hp.
*power isn't really needed, makes fook all difference, but if it's there it's there I guess.
*you can cap everything on 99% chain.
 
E

Eggy

Guest
Config Report

Stats:
Str: 74 Int: 0 Hits: 197
Con: 74 Pie: 76 Power: 5
Dex: 75 Cha: 0
Qui: 16 Emp: 0

Resists:
Body: 27 Energy: 26 Crush: 27
Cold: 27 Matter: 27 Thrust: 26
Heat: 27 Spirit: 26 Slash: 27

Skills:
1 Enhancement 1 Rejuvenation

Chest:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 25 Piety - 99% flawless Watery Essence Jewel
Gem 2: 22 Constitution - 99% precious Earthen Essence Jewel
Gem 3: 16 Quickness - 99% polished Airy Essence Jewel
Gem 4: 28 Hits - 99% flawed Blood Essence Jewel
Utility: 49

Arms:
Imbue Points: 33 of 28 (99% Qual) Overcharge: 30%
Gem 1: 25 Strength - 99% flawless Firey Essence Jewel
Gem 2: 25 Dexterity - 99% flawless Vapor Essence Jewel
Gem 3: 16 Piety - 99% polished Watery Essence Jewel
Gem 4: 3 Matter Resist - 99% rough Earthen Shielding Jewel
Utility: 50

Head:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 25 Constitution - 99% flawless Earthen Essence Jewel
Gem 2: 25 Dexterity - 99% flawless Vapor Essence Jewel
Gem 3: 7 Crush Resist - 99% imperfect Firey Shielding Jewel
Gem 4: 3 Matter Resist - 99% rough Earthen Shielding Jewel
Utility: 53,3333320617676

Legs:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 25 Piety - 99% flawless Watery Essence Jewel
Gem 2: 7 Energy Resist - 99% imperfect Light Shielding Jewel
Gem 3: 7 Crush Resist - 99% imperfect Firey Shielding Jewel
Gem 4: 36 Hits - 99% imperfect Blood Essence Jewel
Utility: 53,6666641235352

Hands:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 25 Dexterity - 99% flawless Vapor Essence Jewel
Gem 2: 25 Strength - 99% flawless Firey Essence Jewel
Gem 3: 5 Matter Resist - 99% flawed Earthen Shielding Jewel
Gem 4: 5 Heat Resist - 99% flawed Heated Shielding Jewel
Utility: 53,3333320617676

Feet:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 9 Matter Resist - 99% polished Earthen Shielding Jewel
Gem 2: 9 Crush Resist - 99% polished Firey Shielding Jewel
Gem 3: 9 Heat Resist - 99% polished Heated Shielding Jewel
Gem 4: 12 Hits - 99% uncut Blood Essence Jewel
Utility: 57

Right Hand:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 9 Thrust Resist - 99% polished Airy Shielding Jewel
Gem 2: 9 Spirit Resist - 99% polished Vapor Shielding Jewel
Gem 3: 9 Slash Resist - 99% polished Watery Shielding Jewel
Gem 4: 12 Hits - 99% uncut Blood Essence Jewel
Utility: 57

Left Hand:
Imbue Points: 33,5 of 28 (99% Qual) Overcharge: 30%
Gem 1: 9 Cold Resist - 99% polished Icy Shielding Jewel
Gem 2: 9 Spirit Resist - 99% polished Vapor Shielding Jewel
Gem 3: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Gem 4: 28 Hits - 99% flawed Blood Essence Jewel
Utility: 57

Two Handed:
Imbue Points: 0 of 28 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0

Ranged:
Imbue Points: 0 of 28 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0

Neck:
Name: Infernal Black Diamond Necklace
Level: 0 Quality: 0
Bonus: 0
Effect 1: 36 Hits
Effect 2: 6 Body Resist
Effect 3: 6 Energy Resist
Effect 4: 6 Thrust Resist
Utility: 45

Cloak:
Name: Cloak of Renitency
Level: 0 Quality: 0
Bonus: 0
Effect 1: 15 Constitution
Effect 2: 6 Slash Resist
Effect 3: 6 Body Resist
Effect 4: Empty
Utility: 34

Jewel:
Name: Gem of Spirit Abhorrent
Level: 0 Quality: 0
Bonus: 0
Effect 1: 7 Body Resist
Effect 2: 7 Matter Resist
Effect 3: 7 Heat Resist
Effect 4: 7 Energy Resist
Utility: 56

Belt:
Name: Belt of Granite Enhancement
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 4 Crush Resist
Effect 3: 4 Slash Resist
Effect 4: 4 Thrust Resist
Utility: 32

Right Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Constitution
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36

Left Ring:
Name: Accursed Bone Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 1 Enhancement
Effect 2: 1 Rejuvenation
Effect 3: 10 Piety
Effect 4: 5 Power
Utility: 26,6666660308838

Right Wrist:
Name: Veiled Bracer of the Eye
Level: 0 Quality: 0
Bonus: 0
Effect 1: 15 Hits
Effect 2: 8 Body Resist
Effect 3: 8 Spirit Resist
Effect 4: 8 Cold Resist
Utility: 51,75

Left Wrist:
Name: Bracer of the Healthy
Level: 0 Quality: 0
Bonus: 0
Effect 1: 30 Hits
Effect 2: 6 Heat Resist
Effect 3: 6 Energy Resist
Effect 4: 8 Slash Resist
Utility: 47,5

That's from the FC forums, think Alithiel or Jamella made it. Some of the items aren't even that good, but with just 99% chain you can't complain. Stick in some better items and you can probably cap Qui and get some +rej too.
 
S

Spyf

Guest
Thx Eggy
Will try to move around abit on that one coz i got scurseols belt<str>/magic hooded cloak and hopefully gets the uber neckie next patch.
 
E

Eggy

Guest
:) To be honest, you can do it without the uber neckie, and some muffin will probably pay you lots of money for it...someone lazy and rich. Like me.
 
S

Spyf

Guest
Originally posted by Eggy
:) To be honest, you can do it without the uber neckie, and some muffin will probably pay you lots of money for it...someone lazy and rich. Like me.

Hehe will keep that in mind :D
 
K

kirennia

Guest
+ to rej i find quite important, when healing someone up and you are on your last bit of mana, the small heals are very good for preserving mana (more hp's restored per power point then the larger heals in spec).
+ to smite is useful when soloing and will also make spells land more often (didn't do extensive tests but it lent towards that)
+ to enhance is interesting because it does actually do something. It gives extra points in all buffs BUT theres an easy way around this. Do NOT put +enhance into your template, buy a cheapo 99% staff, add most to enhance onto it that you can and switch to that when buffing :) Very useful trick even though it only adds about 10 points per buff, but then, if you have a MP suit, I'm guessing you are a perfectionist too ;)
+ to power is useless. Atm, the smallest heal delves for summit like 12 power and max + to power is + 20. Well thats a lot of imbue points for 2 small heals per fight :x. There were rumours that soon it's gonna be changed to a % but it hasn't been announced in any patch notes yet so I wouldn't worr about it as it's just rumor
+ to quickness is as you say, best used for soloing. With MP armour, it's a piece of cake to cap this also.

My template caps piety, dex, con, str, quick (usefulness goes from left to right), capped hit points, capped all resists, +10 to rej, +5 to smite and with the staff, +7 to enh. I can't post it up here though cause the program bugged and I've lost my report :( So PM me in game if you want me to tell you what stats I put where
 
K

kirennia

Guest
+ to rej i find quite important, when healing someone up and you are on your last bit of mana, the small heals are very good for preserving mana (more hp's restored per power point then the larger heals in spec).
+ to smite is useful when soloing and will also make spells land more often (didn't do extensive tests but it lent towards that)
+ to enhance is interesting because it does actually do something. It gives extra points in all buffs BUT theres an easy way around this. Do NOT put +enhance into your template, buy a cheapo 99% staff, add most to enhance onto it that you can and switch to that when buffing :) Very useful trick even though it only adds about 10 points per buff, but then, if you have a MP suit, I'm guessing you are a perfectionist too ;)
+ to power is useless. Atm, the smallest heal delves for summit like 12 power and max + to power is + 20. Well thats a lot of imbue points for 2 small heals per fight :x. There were rumours that soon it's gonna be changed to a % but it hasn't been announced in any patch notes yet so I wouldn't worr about it as it's just rumor
+ to quickness is as you say, best used for soloing. With MP armour, it's a piece of cake to cap this also.

My template caps piety, dex, con, str, quick (usefulness goes from left to right), capped hit points, capped all resists, +10 to rej, +5 to smite and with the staff, +7 to enh. I can't post it up here though cause the program bugged and I've lost my report :( So PM me in game if you want me to tell you what stats I put where
 
K

kirennia

Guest
+ to rej i find quite important, when healing someone up and you are on your last bit of mana, the small heals are very good for preserving mana (more hp's restored per power point then the larger heals in spec).
+ to smite is useful when soloing and will also make spells land more often (didn't do extensive tests but it lent towards that)
+ to enhance is interesting because it does actually do something. It gives extra points in all buffs BUT theres an easy way around this. Do NOT put +enhance into your template, buy a cheapo 99% staff, add most to enhance onto it that you can and switch to that when buffing :) Very useful trick even though it only adds about 10 points per buff, but then, if you have a MP suit, I'm guessing you are a perfectionist too ;)
+ to power is useless. Atm, the smallest heal delves for summit like 12 power and max + to power is + 20. Well thats a lot of imbue points for 2 small heals per fight :x. There were rumours that soon it's gonna be changed to a % but it hasn't been announced in any patch notes yet so I wouldn't worr about it as it's just rumor
+ to quickness is as you say, best used for soloing. With MP armour, it's a piece of cake to cap this also.

My template caps piety, dex, con, str, quick (usefulness goes from left to right), capped hit points, capped all resists, +10 to rej, +5 to smite and with the staff, +7 to enh. I can't post it up here though cause the program bugged and I've lost my report :( So PM me in game if you want me to tell you what stats I put where
 
K

kirennia

Guest
+ to rej i find quite important, when healing someone up and you are on your last bit of mana, the small heals are very good for preserving mana (more hp's restored per power point then the larger heals in spec).
+ to smite is useful when soloing and will also make spells land more often (didn't do extensive tests but it lent towards that)
+ to enhance is interesting because it does actually do something. It gives extra points in all buffs BUT theres an easy way around this. Do NOT put +enhance into your template, buy a cheapo 99% staff, add most to enhance onto it that you can and switch to that when buffing :) Very useful trick even though it only adds about 10 points per buff, but then, if you have a MP suit, I'm guessing you are a perfectionist too ;)
+ to power is useless. Atm, the smallest heal delves for summit like 12 power and max + to power is + 20. Well thats a lot of imbue points for 2 small heals per fight :x. There were rumours that soon it's gonna be changed to a % but it hasn't been announced in any patch notes yet so I wouldn't worr about it as it's just rumor
+ to quickness is as you say, best used for soloing. With MP armour, it's a piece of cake to cap this also.

My template caps piety, dex, con, str, quick (usefulness goes from left to right), capped hit points, capped all resists, +10 to rej, +5 to smite and with the staff, +7 to enh. I can't post it up here though cause the program bugged and I've lost my report :( So PM me in game if you want me to tell you what stats I put where
 
E

Eggy

Guest
Originally posted by kirennia
+ to rej i find quite important, when healing someone up and you are on your last bit of mana, the small heals are very good for preserving mana (more hp's restored per power point then the larger heals in spec).
+ to smite is useful when soloing and will also make spells land more often (didn't do extensive tests but it lent towards that)
+ to enhance is interesting because it does actually do something. It gives extra points in all buffs BUT theres an easy way around this. Do NOT put +enhance into your template, buy a cheapo 99% staff, add most to enhance onto it that you can and switch to that when buffing :) Very useful trick even though it only adds about 10 points per buff, but then, if you have a MP suit, I'm guessing you are a perfectionist too ;)
+ to power is useless. Atm, the smallest heal delves for summit like 12 power and max + to power is + 20. Well thats a lot of imbue points for 2 small heals per fight :x. There were rumours that soon it's gonna be changed to a % but it hasn't been announced in any patch notes yet so I wouldn't worr about it as it's just rumor
+ to quickness is as you say, best used for soloing. With MP armour, it's a piece of cake to cap this also.

My template caps piety, dex, con, str, quick (usefulness goes from left to right), capped hit points, capped all resists, +10 to rej, +5 to smite and with the staff, +7 to enh. I can't post it up here though cause the program bugged and I've lost my report :( So PM me in game if you want me to tell you what stats I put where

I use base heals a lot, and with +8 my variance is about 2hp max.

In my tests, base buffs do the same with +7 enh. eg yellow str same as purp str. Hav tried with +15enh, made no dif.

Who solos with a cleric.
 
S

Spyf

Guest
Originally posted by kirennia
if you have a MP suit, I'm guessing you are a perfectionist too ;)

Heh yeah kinda , but still I think its a waste of a nice set of chain not to use it to the limit with the prices on this s..t <notice im a crafter and still think its damn expensive :eek: >

But thx for advise and I prob contact you ingame if the sc program is still bugging me, coz i have great trouble getting the right stats <some items aint possible to get at all coz im poor :( >

BTW Kir nice way to get +4 :clap:
 
O

old.Prof

Guest
If I'm correctly informed (tbh It's all pretty unclear), + rej is only usefull in so far it helps pushing rej to 50. Over 50 +rej makes no difference at all anymore.
 
A

alithiel50

Guest
Originally posted by Eggy
That's from the FC forums, think Alithiel or Jamella made it. Some of the items aren't even that good, but with just 99% chain you can't complain. Stick in some better items and you can probably cap Qui and get some +rej too.
It wasn't me... the template I posted had uber items like the uber 4 x 10% resist neckie and an Oil Drenched Cleaning Rag ;)
 
O

old.LandShark

Guest
Originally posted by Eggy
Who solos with a cleric.

You can solo with anything if you're really determined. After all, it needn't rake in gargantuan heaps of RP to be fun...
 
S

Spyf

Guest
Config Report

Stats:
Str: 75 Int: 0 Hits: 204
Con: 75 Pie: 76 Power: 21
Dex: 75 Cha: 0
Qui: 0 Emp: 0

Resists:
Body: 26 Energy: 26 Crush: 26
Cold: 28 Matter: 26 Thrust: 26
Heat: 26 Spirit: 23 Slash: 26

Skills:
5 Rejuvenation 7 Smite




Focus:



Chest:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 68 Hits - 99% flawless Blood Essence Jewel
Gem 2: 25 Dexterity - 99% flawless Vapor Essence Jewel
Gem 3: 5 Slash Resist - 99% flawed Watery Shielding Jewel
Gem 4: 9 Thrust Resist - 99% polished Airy Shielding Jewel
Utility: 61.7

Arms:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 25 Dexterity - 99% flawless Vapor Essence Jewel
Gem 2: 25 Piety - 99% flawless Watery Essence Jewel
Gem 3: 7 Spirit Resist - 99% imperfect Vapor Shielding Jewel
Gem 4: 7 Crush Resist - 99% imperfect Fiery Shielding Jewel
Utility: 61.3

Head:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 25 Constitution - 99% flawless Earthen Essence Jewel
Gem 2: 52 Hits - 99% faceted Blood Essence Jewel
Gem 3: 9 Crush Resist - 99% polished Fiery Shielding Jewel
Gem 4: 7 Thrust Resist - 99% imperfect Airy Shielding Jewel
Utility: 61.7

Legs:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 25 Dexterity - 99% flawless Vapor Essence Jewel
Gem 2: 36 Hits - 99% imperfect Blood Essence Jewel
Gem 3: 5 Slash Resist - 99% flawed Watery Shielding Jewel
Gem 4: 5 Smite - 99% imperfect Fiery Fervor Sigil
Utility: 60.7

Hands:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 35%
Gem 1: 19 Constitution - 99% faceted Earthen Essence Jewel
Gem 2: 25 Piety - 99% flawless Watery Essence Jewel
Gem 3: 9 Body Resist - 98% polished Dusty Shielding Jewel
Gem 4: 7 Heat Resist - 99% imperfect Heated Shielding Jewel
Utility: 61.3

Feet:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 22 Piety - 99% precious Watery Essence Jewel
Gem 2: 28 Strength - 99% perfect Fiery Essence Jewel
Gem 3: 9 Matter Resist - 99% polished Earthen Shielding Jewel
Gem 4: 2 Smite - 99% uncut Fiery Fervor Sigil
Utility: 61.3

Right Hand:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 38%
Gem 1: 16 Strength - 99% polished Fiery Essence Jewel
Gem 2: 3 Energy Resist - 99% rough Light Shielding Jewel
Gem 3: 5 Rejuvenation - 99% imperfect Watery Fervor Sigil
Gem 4: 11 Power - 99% faceted Mystic Essence Jewel
Utility: 63.7

Left Hand:
Imbue Points: 37 of 32 (100% Qual) Overcharge: 35%
Gem 1: 6 Rejuvenation - 99% polished Watery Fervor Sigil
Gem 2: 3 Spirit Resist - 98% rough Vapor Shielding Jewel
Gem 3: 5 Power - 99% flawed Mystic Essence Jewel
Gem 4: 19 Quickness - 99% faceted Airy Essence Jewel
Utility: 58.7

Two Handed:
Imbue Points: 0 of 0 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.0

Ranged:
Imbue Points: 0 of 0 (99% Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.0

Neck:
Name: Ancient copper necklace
Level: 0 Quality: 100
Bonus: 35
Effect 1: 10 Body Resist
Effect 2: 10 Crush Resist
Effect 3: 10 Spirit Resist
Effect 4: 10 Thrust Resist
Utility: 80.0

Cloak:
Name: hooded magic cloak
Level: 0 Quality: 100
Bonus: 20
Effect 1: 4 Power
Effect 2: 6 Spirit Resist
Effect 3: 6 Heat Resist
Effect 4: 18 Hits
Utility: 36.5

Jewel:
Name: Spirit gem of abhorrent
Level: 0 Quality: 0
Bonus: 0
Effect 1: 7 Body Resist
Effect 2: 7 Matter Resist
Effect 3: 7 Heat Resist
Effect 4: 7 Energy Resist
Utility: 56.0

Belt:
Name: scurseols belt str
Level: 0 Quality: 100
Bonus: 25
Effect 1: 7 Constitution
Effect 2: 7 Strength
Effect 3: 10 Energy Resist
Effect 4: 10 Matter Resist
Utility: 49.3

Right Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Constitution
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36.0

Left Ring:
Name: Infernal Black Diamond Ring
Level: 0 Quality: 0
Bonus: 0
Effect 1: 12 Strength
Effect 2: 12 Constitution
Effect 3: 10 Cold Resist
Effect 4: Empty
Utility: 36.0

Right Wrist:
Name: pious bracer
Level: 0 Quality: 0
Bonus: 0
Effect 1: 4 Piety
Effect 2: 6 Power
Effect 3: 8 Cold Resist
Effect 4: 8 Slash Resist
Utility: 46.7

Left Wrist:
Name: bracer of health
Level: 0 Quality: 100
Bonus: 25
Effect 1: 30 Hits
Effect 2: 6 Energy Resist
Effect 3: 6 Heat Resist
Effect 4: 8 Slash Resist
Utility: 47.5


This template have 19 qui 6 rej 5 pwr 3% spirit more than it show in the top coz that bloody sc program suck abit.

Comments plz :D
 

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