Cleric NF RA's :o

Xplo

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Are these RA's any good? : O

Alerion Knight (R7 L2) Realm Points: 1,938,275
Total Points: 62 Unused Points: 1

(1) Augmented Dexterity +4 dex
(3) Mystic Crystal Lore +80 % power restored non-combat, 180s resuse
(2) Purge 0s delay, 15m RUT : Dispel Negative Effects
(2) Divine Intervention +2000 healing pool group buff, 10m RUT
(1) Retribution of the Faithful R5L0 RA: Self Buff Procs 3s Stun on Any Melee Attacker, 30s dur, 5m RUT

Saving Points after that for PR or RP :p

http://daoc.nisrv.com/RA2/
 

Draylor

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A more serious answer: Ill probably start with something like

Unicorn Knight (R8 L7) Realm Points: 3,730,650
Total Points: 77 Unused Points: 2

(4) Augmented Dexterity +34 dex
(2) Mystic Crystal Lore +50 % power restored non-combat, 180s resuse
(2) Raging Power +50 % power restored anytime, 600s RUT
(2) Purge 0s delay, 15m RUT : Dispel Negative Effects
(1) Divine Intervention +1000 healing pool group buff, 10m RUT
(1) Perfect Recovery +5 % HPs,Endurance,Power resurrection, 5m RUT
(1) Retribution of the Faithful R5L0 RA: Self Buff Procs 3s Stun on Any Melee Attacker, 30s dur, 5m RUT

and see how it goes. Would love to squeeze MoC in there somehow, but the only real option is MoC3 - and its just too many points without giving up things I dont want to (purge2/RP2/MCL2).

We'll see how it goes: was difficult (impossible) to test anything properly on Gorre without RAs & MLs. We've a couple of weeks of free RA respecs (and Ive a vault full of stones) so theres plenty of time to experiment.
 

Aussie

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Alerion Knight (R7 L4) Realm Points: 2,133,600
Total Points: 64 Unused Points: 0

(4) Augmented Dexterity +34 dex
(2) Wild Healing +9 % chance of heal spell critical
(2) Mystic Crystal Lore +50 % power restored non-combat, 180s resuse
(2) Purge 0s delay, 15m RUT : Dispel Negative Effects
(1) Divine Intervention +1000 healing pool group buff, 10m RUT
(1) Perfect Recovery +5 % HPs,Endurance,Power resurrection, 5m RUT
(1) Retribution of the Faithful R5L0 RA: Self Buff Procs 3s Stun on Any Melee Attacker, 30s dur, 5m RUT

Imo. 5min PR is very usefull.
Divine Intervention could trade for moc1 for buffshearing/rez or you could take RP1
 

Draylor

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Aussie said:
except once its used you cant cancel it: healing is gimped until it runs out. Lasts too long for that IMHO
 

Aussie

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Draylor said:
except once its used you cant cancel it: healing is gimped until it runs out. Lasts too long for that IMHO
I thought you use moc when you're under attack. don't think you'll do a heal at all then. and gimp heal is still better then no heal
 

Oboy

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DI3 is a must , gonna be a pain facing mids with 3XDI3 thats 9k hits before they need to start heal :(
 

Draylor

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Sure, DI3 is a must if you cant cast heals.

Seems like a waste of 30points to me.
 

Elvo^Rylu

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DI3 is a really powerful tools, all clerics should get it really.

Also only on a 10 min timer.

So you can pop it, then if you dont fight for 10 min you and repop it when it runs out in a fight, so you get 6000 points of FREE healing.
 

Ilienwyn

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Elvo^Rylu said:
DI3 is a really powerful tools, all clerics should get it really.

Also only on a 10 min timer.

So you can pop it, then if you dont fight for 10 min you and repop it when it runs out in a fight, so you get 6000 points of FREE healing.

Are you sure you can have 2 DI up?
 

Kcinimodus

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Draylor said:
You can only have 1 DI effective at a time :)
He means using DI when moving from atk/whatever, after 10 mins DI pops again (but the DI buff is still up since it has a 20 min duration). In a fight after those 10 mins you can use DI again after first DI buff runs out so you effectively have 2x DI in 1 fight. Dunno if i'll use that trick, I rather pop it in a fight when it's actually needed, and that isn't at start of fight where you normally are free to cast thus actually wasting DI where you could've just healed.

I'll go Purge 2, DI 2, MCL 2, RP1, aug dex 3 at first (this is rr7), see how it is.
 

Alithiel

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Kcinimodus said:
I rather pop it in a fight when it's actually needed, and that isn't at start of fight where you normally are free to cast thus actually wasting DI where you could've just healed.
The advantage of using it at the start of the fight is that you can spend some time buff-shearing and stunning casters while you're free, without having to worry about healing. It will also give you some time to get yourself into a good position where the enemy are less likely to spot you.

I think this also reflects a more positive attitude - set out to use it as a tool to give you an advantage, rather than save it up because you expect things to go wrong! :fluffle:
 

Kcinimodus

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Alithiel said:
The advantage of using it at the start of the fight is that you can spend some time buff-shearing and stunning casters while you're free, without having to worry about healing. It will also give you some time to get yourself into a good position where the enemy are less likely to spot you.
Ye might be true, but if you get the jump you got time enough to get a good position, and casters are either mezzed or interupted. And I don't have an enhancement spec anyway so I don't have any shearing to do :p. But if you're jumped you're right.
 

[NO]Subedai

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Draylor said:
A more serious answer: Ill probably start with something like

Unicorn Knight (R8 L7) Realm Points: 3,730,650
Total Points: 77 Unused Points: 2

(4) Augmented Dexterity +34 dex
(2) Mystic Crystal Lore +50 % power restored non-combat, 180s resuse
(2) Raging Power +50 % power restored anytime, 600s RUT
(2) Purge 0s delay, 15m RUT : Dispel Negative Effects
(1) Divine Intervention +1000 healing pool group buff, 10m RUT
(1) Perfect Recovery +5 % HPs,Endurance,Power resurrection, 5m RUT
(1) Retribution of the Faithful R5L0 RA: Self Buff Procs 3s Stun on Any Melee Attacker, 30s dur, 5m RUT

and see how it goes. Would love to squeeze MoC in there somehow, but the only real option is MoC3 - and its just too many points without giving up things I dont want to (purge2/RP2/MCL2).

We'll see how it goes: was difficult (impossible) to test anything properly on Gorre without RAs & MLs. We've a couple of weeks of free RA respecs (and Ive a vault full of stones) so theres plenty of time to experiment.


ye moc1 is such a waste on a class like a cleric, i mean u have no interrupts etc.... :eek:
 

Draylor

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Sounds like you havent tried it. Its fine for interrupting: until you need to actually heal. If you need to heal before it runs out your in trouble: greater heals landing for a little over 200 etc.

Its nice if you can guarantee you wont need to heal while its active: but how often is that the case?

Anyway: wheres your suggestions? ;)
 

Pin

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[NO]Subedai said:
ye moc1 is such a waste on a class like a cleric, i mean u have no interrupts etc.... :eek:
whatcha think smite is for? :p
 

eggy

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Undecided on my RAs...

DI looks interesting having a higher healing pool than Battery of Life (gay), but for so many points...

Tough calls really.
 

RaiztliN

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dou'd on gorre with a m8 (druid / warden), he had DI3 (was druid), and I was specced 50 blades - could easily chop down 3-4 members of a group b4 he had to heal me, if he just focused on interrupting healers ;)
 

Summoner

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RaiztliN said:
dou'd on gorre with a m8 (druid / warden), he had DI3 (was druid), and I was specced 50 blades - could easily chop down 3-4 members of a group b4 he had to heal me, if he just focused on interrupting healers ;)
It is completely different in groups where your DI is splitt amoung 7 people, compared to a duo where it's only focused on one single person.

-Inwe-
 

Milky

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I'm gonna try this one:

Alerion Knight (R7 L4) Realm Points: 2,133,600
Total Points: 64 Unused Points: 0

(3) Augmented Dexterity +22 dex
(2) Wild Healing +9 % chance of heal spell critical
(2) Mystic Crystal Lore +50 % power restored non-combat, 180s resuse
(1) Raging Power +25 % power restored anytime, 600s RUT
(2) Purge 0s delay, 15m RUT : Dispel Negative Effects
(2) Divine Intervention +2000 healing pool group buff, 10m RUT
(1) Retribution of the Faithful R5L0 RA: Self Buff Procs 3s Stun on Any Melee Attacker, 30s dur, 5m RUT
 

Tootz

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Looks like Divine Intervention is going to benefit Mids much more than anyone else. Their Healers only need to cast that every 10min, and then concentrate on their CC job. Will make Healer heavy mid groups even hardy to take down now :(
 

Flimgoblin

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di2 is nice, stops that stun nuke nuke on one of your folks when you're mezzed...

moc1 + 100% rezz = pr3 but with a power cost ;)

mcl2 is as high as you need really

mcl2+rp2 >>>>>> mcl3

myself I'll be getting adrenaline rush 3 and aug strength 5 - mace for the win!
 

Arkian

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DI is lovely :) make sure it's always up and there's a pretty decent chance that by the time you do run into a fight it's ready to be recast again while the current DI is still going.

Hate to think what 3 x DI3 healers is gonna be like :(

Also nice against all those archers who think they'll just sneaky crit shot kill your cloth wearers while you are resting up.

DI, upsetting Archers since 1.70
 

Beltorak

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Being only RR6 and having 50 points i will start with

DI3 (have been using BoL before) and it roxx 2 pop at impact, since it gives u time 2 stun casters who purged, get into better position, get fop up etc usually gives me 10 - 20 sec before my action is needed. Gonna try play more offensive now with DI3 and do loads of buff shearing.

Purge2 - guess it 10 points u have 2 spend

PR1 - I know it is only 5 % rezz but that PR3 cost 2 damn much. This is just to save me from that horrible cast time / power using 100% rezz and do PR1 + Single spec heal.

next i am going for MCL2 since clerics are usually flagged as out of combat those 60% every 3rd minute will rock.Guess Aug dex3-4 wouldnt be bad either.... sigh givf me loads of mid silkies and hib savants 2 get me to RR9 asap :)
 

Huntingtons

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dont pop DI before you encounter a grp, coz of traps. in a fg, a dot trap or a dd trap probably take most of DI1 away ;p

as a druid i got:

DI2
purge2
mcl1
WH2
rp1
pr1
aug dex2 or so...


15 pts for 1000 more pts is a bit much, dont think ill get any lvl 3 abilities yet. maybe at rr8-9 i will. might respec away from aug dex and WH and get mcl2 instead...
 

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