"Classic" server druid template

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Some resists had to go down the drain and there is a rog jewel there, apart from that I think it's quite good. Any thoughts? (buff % and heal % can't go any higher, at least not with any items I know)

LOKI Build Report
Default Configuration:
Build Utility: 674.2
Useable Utility: 651.0
TOA Utility: 330.0

Statistics
STR:0/75 CON:83/86 DEX:110/100
QUI:0/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:99/101
Hits:346/312
Power:0/31
AF:72/50

Resistances
Body: 22
Cold: 15
Heat: 12
Energy: 7
Matter: 22
Spirit: 17+5
Crush: 29+2
Slash: 27+3
Thrust: 23

Skills
Regrowth: 9
Nurture: 6
Nature Affinity: 6

Bonuses
Power Pool: 31
Buff Effectiveness: 8
Healing Effectiveness: 8
Casting Speed: 4
Fatigue: 1

Chest (Malevolent Darkspire Ringed Hauberk):
Imbue: 25.0
21 Acuity
2 Casting Speed
7 Acuity Cap Increase
12 AF
48 Hits
3 ALL magic skills
Utility: 41.0
TOA Utility: 36.0

Arms (Malevolent Darkspire Scaled Armguards):
Imbue: 21.0
24 Acuity
7 Power Pool
3 ALL magic skills
8 Acuity Cap Increase
3 Buff Effectiveness
1 Casting Speed
Utility: 31.0
TOA Utility: 41.0

Head (Malevolent Darkspire Ringed Coif):
Imbue: 20.0
21 Dexterity
48 Hits
7 Dexterity Cap Increase
14 AF
48 Hits Cap Increase
1 Fatigue
Utility: 26.0
TOA Utility: 42.0

Legs (Malevolent DS Ringed Chausses):
Imbue: 26.0
21 Dexterity
7% Energy
7% Thrust
6 Dexterity Cap Increase
14 AF
1 Casting Speed
Utility: 42.0
TOA Utility: 31.0

Hands (Malevolent Darkspire Scaled Gauntlets):
Imbue: 24.0
48 Hits
7% Body
7% Crush
14 AF
48 Hits Cap Increase
2 Healing Effectiveness
Utility: 40.0
TOA Utility: 30.0

Feet:
Imbue: 37.0/32 (Quality: 100)
28 Constitution
7% Slash
7% Spirit
7% Matter
Utility: 60.7
TOA Utility: 0.0

Right Hand (Malevolent DS Bracing Hammer):
Imbue: 17.0
3 Regrowth
18 Acuity
6 Power Pool
6 Acuity Cap Increase
6 Healing Effectiveness
5 Buff Effectiveness
Utility: 27.0
TOA Utility: 46.0

Left Hand:
Imbue: 37.5/32 (Quality: 100)
22 Constitution
7% Slash
9% Cold
9% Matter
Utility: 64.7
TOA Utility: 0.0

Neck (Paidrean Necklace):
Imbue: 45.0
10% Body
10% Thrust
10% Spirit
10% Crush
Utility: 80.0
TOA Utility: 0.0

Cloak (Spellbound Indigo Cloak):
Imbue: 17.5
18 Acuity
16 Dexterity
5 Power Pool
6 Power Cap Increase
Utility: 22.7
TOA Utility: 22.0

Jewel (Rog Jewel):
Imbue: 19.5
7% Slash
30 Hits
5% Body
8 Power Pool
Utility: 31.5
TOA Utility: 16.0

Belt (Malevolent DS Adroit Belt):
Imbue: 27.5
18 Dexterity
44 Hits
6% Matter
6% Thrust
6 Dexterity Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Left Ring (Malevolent DS Tempered Ring):
Imbue: 27.5
18 Constitution
44 Hits
6% Heat
6% Crush
6 Constitution Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Right Ring (Malevolent DS Adroit Ring):
Imbue: 27.5
18 Dexterity
44 Hits
6% Heat
6% Crush
6 Dexterity Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Left Wrist (Spellbound Indigo Bracer):
Imbue: 17.5
18 Acuity
5 Power Pool
16 Dexterity
6 Acuity Cap Increase
Utility: 22.7
TOA Utility: 22.0

Right Wrist (Malevolent DarkspireTemperedl Bracer):
Imbue: 25.0
15 Constitution
6% Cold
40 Hits
6% Slash
5 Constitution Cap Increase
16 Hits Cap Increase
Utility: 44.0
TOA Utility: 14.0
 

Zelh

Fledgling Freddie
Joined
Aug 28, 2004
Messages
287
hmm tbh you need 25% healing bonus and 10% casting speed, and buff bonus if possible in 25% too, if not with any rog item while buffing^^
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Casting speed, buff bonus and heal bonus can't go any higher without toa.

And yes, full of DS stuff, getting them is not a problem at all.
 

statued

Loyal Freddie
Joined
Oct 21, 2004
Messages
970
nice template really nice for classic servers indeed :p


p.s happy b-day gear :p
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
This one not bad aswell i think - it might help you!
Im using dex jewel on this but since the rog u got ain tbad at all u can add it on jewel slot here and instead of one aurulite bracer put a dex cap bracer from DS.. That will even improve / base cap your pool at 25%
Plus all crafted parts are 99%

Hope it helped a bit

LOKI Build Report
Default Configuration:
Build Utility: 747.0
Useable Utility: 736.3
TOA Utility: 227.0

Statistics
STR:0/75 CON:75/75 DEX:104/99
QUI:0/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:106/101
Hits:224/232
Power:0/25
AF:30/50

Resistances
Body: 26
Cold: 23
Heat: 22
Energy: 22
Matter: 26
Spirit: 25+5
Crush: 25+2
Slash: 26+3
Thrust: 28

Skills
Regrowth: 11
Nurture: 6
Nature Affinity: 6

Bonuses
Power Pool: 23
Buff Effectiveness: 8
Healing Effectiveness: 6
Casting Speed: 3

Chest (Malevolent Darkspire Ringed Hauberk):
Imbue: 25.0
48 Hits
3 ALL magic skills
21 Acuity
2 Casting Speed
7 Acuity Cap Increase
12 AF
Utility: 41.0
TOA Utility: 36.0

Arms (Malevolent DS Druid Arms):
Imbue: 21.0
24 Acuity
7 Power Pool
3 ALL magic skills
8 Acuity Cap Increase
3 Buff Effectiveness
1 Casting Speed
Utility: 31.0
TOA Utility: 41.0

Head:
Imbue: 33.0/28 (Quality: 99)
25 Constitution
9% Crush
7% Body
3% Spirit
Utility: 54.7
TOA Utility: 0.0

Legs:
Imbue: 33.5/28 (Quality: 99)
28 Constitution
9% Cold
5% Slash
7 Empathy
Utility: 51.3
TOA Utility: 0.0

Hands:
Imbue: 33.5/28 (Quality: 99)
22 Constitution
7% Cold
5% Heat
9% Slash
Utility: 56.7
TOA Utility: 0.0

Feet:
Imbue: 32.0/28 (Quality: 99)
9% Body
7% Matter
5% Energy
7% Cold
Utility: 56.0
TOA Utility: 0.0

Right Hand (Malevolent Darkspire Bracing Hammer):
Imbue: 17.0
3 Regrowth
18 Acuity
6 Power Pool
6 Acuity Cap Increase
5 Buff Effectiveness
6 Healing Effectiveness
Utility: 27.0
TOA Utility: 46.0

Left Hand:
Imbue: 32.5/28 (Quality: 99)
11% Heat
5% Energy
7% Matter
2 Regrowth
Utility: 56.0
TOA Utility: 0.0

Neck (Paidrean Necklace):
Imbue: 45.0
10% Body
10% Spirit
10% Crush
10% Thrust
Utility: 80.0
TOA Utility: 0.0

Cloak (Malevolent Darkspire Adroit Cloak):
Imbue: 27.5
18 Dexterity
6% Thrust
6% Energy
6 Dexterity Cap Increase
44 Hits
6 AF
Utility: 47.0
TOA Utility: 18.0

Jewel (Malevolent Darkspire Adroit Jewel):
Imbue: 27.5
18 Dexterity
6% Slash
6% Spirit
6 Dexterity Cap Increase
32 Hits Cap Increase
44 Hits
Utility: 47.0
TOA Utility: 20.0

Belt (Malevolent Darkspire Adroit Belt):
Imbue: 27.5
18 Dexterity
6% Matter
6% Thrust
44 Hits
6 Dexterity Cap Increase
6 AF
Utility: 47.0
TOA Utility: 18.0

Left Ring (Malevolent Darkspire Adroit Ring):
Imbue: 27.5
18 Dexterity
6 Dexterity Cap Increase
6% Heat
6% Crush
44 Hits
6 AF
Utility: 47.0
TOA Utility: 18.0

Right Ring (Amanitas Ring):
Imbue: 30.0
6% Energy
6% Matter
6% Spirit
6% Slash
6% Thrust
Utility: 60.0
TOA Utility: 0.0

Left Wrist (Aurulite Acuity Bracer):
Imbue: 17.5
18 Acuity
5 Power Pool
16 Dexterity
6 Acuity Cap Increase
Utility: 22.7
TOA Utility: 22.0

Right Wrist (Aurulite Acuity Bracer):
Imbue: 17.5
18 Acuity
5 Power Pool
16 Dexterity
6 Acuity Cap Increase
Utility: 22.7
TOA Utility: 22.0
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Hmm your should really get your buff bonus up to 13% if possible. That is the standard buff % for an rvr cleric and I am guessing druids have access to the same items. Otherwise its good. Main plus being good AF and Hits. The second template has good resists sure but the much lower AF and hits will make you weaker to the melee train.
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Ballard said:
Hmm your should really get your buff bonus up to 13% if possible. That is the standard buff % for an rvr cleric and I am guessing druids have access to the same items. Otherwise its good. Main plus being good AF and Hits. The second template has good resists sure but the much lower AF and hits will make you weaker to the melee train.

Any pointer to the 3rd item that gives the bonus? Then I can look up the equivelant.
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Hm.... found the answer

Krt - Lost Cause said:
Clerics can have better %buffing because they can use the medium shield from ds with +buffing on :/
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
ah so there isnt a small shield equivalent? thats a bit rude.

EDIT: Yep done search defiently only two items avaliable to hib. Hmm the new epic gear might have some, even thought it is low utility it may be preferable to get some in for this reason alone. Otherwise I would put +11 nurture if possible in your template to help a bit.
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
No buff bonus on the epic gear either. Actually DS suit is far better ;)

I'll try to up my nurture using a rog to see if it helps, wont incorporate it in the template tho.

Ta all :)
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Leathas said:
classic server with toa bonuses?
uh?

Yeah, kinda funny, good thing however is that all the items you see (well, except from the rog jewel) are farmable in an instance which people do 24/7. At the end of it you should expect to have one of the items you need and a second one you can trade sell.

Getting a template together = around 10-15 runs, might be less depending on luck.
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Burp said:
Do rog jewels drop in DS ?

Yes they do. Today a cloak droped with 9% power pool. Some of them are crap, some can be quite nice (tho I bought the one i'm using)
 

Burp

Fledgling Freddie
Joined
Jan 24, 2004
Messages
255
ahh ok kewl ..when you got DS .. do you need a FG to get the nice DS items to drop .. ? or is it the high lvl mobs or smth you need to farm them ?
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
Burp said:
ahh ok kewl ..when you got DS .. do you need a FG to get the nice DS items to drop .. ? or is it the high lvl mobs or smth you need to farm them ?

Define nice :)

It is an instance, which means you have to progress through the dungeon, there is no repop of mobs. 2 verdant anis and a fop-bot can do the "piggy runs" (the jewlery runs), haven't tried to go any further.

Still, it's much faster to do it with a group. 3 tanks, mana eld, pb, 2 druids and bard is the prefered setup.
 

Gear

Can't get enough of FH
Joined
Apr 20, 2004
Messages
3,579
bump as someone in game asked for it
 

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