liloe
It's my birthday today!
- Joined
- Jan 25, 2004
- Messages
- 4,166
I don't know if anybody remembers the old DOS classic "Transport Tycoon", but those who liked that game will love "Open TTD". Bigger maps, new pathfinding AI and other new features.
OpenTTD
To play the game, you need some of the original files, but in case you don't have them at home, it should be rather easy to get hold of them. There are builds for Linux/MacOS/Windows and of course the src for those who need something else
Yes, the game is old and simple, but it helps me survive university
Ah yes, the multiplayer mode works fine, with the option to have multiple players join one enterprise (which is rather cool, if you ask me).
Here is the copy+paste from the "about" site, just to show some of the really cool features:
OpenTTD
To play the game, you need some of the original files, but in case you don't have them at home, it should be rather easy to get hold of them. There are builds for Linux/MacOS/Windows and of course the src for those who need something else
Yes, the game is old and simple, but it helps me survive university
Ah yes, the multiplayer mode works fine, with the option to have multiple players join one enterprise (which is rather cool, if you ask me).
Here is the copy+paste from the "about" site, just to show some of the really cool features:
Significant enhancements from the original game include for example:
- bigger maps (up to 64 times in size)
- stable multiplayer mode for up to 11 players in 8 companies or as spectators
- dedicated server mode and an in-game console for administration
- new pathfinding algorithms that makes vehicles go where you want them to
- autorail/-road build tool, improved terraforming
- canals, shiplifts, aqueduct
- larger, non-uniform stations and the ability to join them together
- mammoth and multi-headed trains
- clone, autoreplace and autoupdate vehicles
- possibility to build on slopes and coasts
- advanced/conditional orders, share and copy orders
- longer and higher bridges including new ones, full flexible tracks/roads under bridge
-reworked airport system with many more airports/heliports (i.e. international and metropolitan)
- presignals, semaphores, path based signalling
- support for TTDPatch newgrf features
- drive-through road stops for articulated road vehicles and trams
- multiple trees on one tile
- bribe the town authority
- many configuration settings to tune the game to your liking
- save games with zlib compression for smaller sizes which does not interrupt gameplay
- big support for internationalisation. OpenTTD is already translated into more than 40 languages
- dynamically created town-names in 18 languages and newgrf support
Lots of effort has been put into giving OpenTTD a better usability. These include:
- convert rail tool (to e-rail, monorail, and maglev)
- drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor...)
- sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
- mouse wheel support (scroll menus, zoom in/out)
- autoscroll when the mouse is near the edge of the screen/window
- sell whole train by dragging it to the dynamite trashcan
- cost estimation with the 'shift' key
- advanced options configuration window, change settings from within the game
- bigger maps (up to 64 times in size)
- stable multiplayer mode for up to 11 players in 8 companies or as spectators
- dedicated server mode and an in-game console for administration
- new pathfinding algorithms that makes vehicles go where you want them to
- autorail/-road build tool, improved terraforming
- canals, shiplifts, aqueduct
- larger, non-uniform stations and the ability to join them together
- mammoth and multi-headed trains
- clone, autoreplace and autoupdate vehicles
- possibility to build on slopes and coasts
- advanced/conditional orders, share and copy orders
- longer and higher bridges including new ones, full flexible tracks/roads under bridge
-reworked airport system with many more airports/heliports (i.e. international and metropolitan)
- presignals, semaphores, path based signalling
- support for TTDPatch newgrf features
- drive-through road stops for articulated road vehicles and trams
- multiple trees on one tile
- bribe the town authority
- many configuration settings to tune the game to your liking
- save games with zlib compression for smaller sizes which does not interrupt gameplay
- big support for internationalisation. OpenTTD is already translated into more than 40 languages
- dynamically created town-names in 18 languages and newgrf support
Lots of effort has been put into giving OpenTTD a better usability. These include:
- convert rail tool (to e-rail, monorail, and maglev)
- drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor...)
- sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
- mouse wheel support (scroll menus, zoom in/out)
- autoscroll when the mouse is near the edge of the screen/window
- sell whole train by dragging it to the dynamite trashcan
- cost estimation with the 'shift' key
- advanced options configuration window, change settings from within the game