Changes to Public Servers

R

reubs

Guest
Firstly I'd like to thank everyone for making suggestions on the What should happen to the servers? vote thread and the ones which preceded it. Sorry I haven't replied earlier, but I felt it was better to have a constructive, concrete response about what happens next.

I'd like to start by tipping my hat to Shovel and the clarity of his summary - a fine piece of analysis, made more difficult as you didn't have access to details of how the existing platform operates.

Right, onto the details - had we been an open-source project, or a not-for profit organisation/social club then we would have been able to have a fully open debate over the issues involved, but as a Limited company we have to consider commercial issues too, and I have to walk a fine line with sharing useful information with you, our users and our entire technical architecture with our competitors :)

The first idea raised was christened Barry Bar Lite, the concept being that new games could be given a free trial with simple access to the service without having to initially pay. A solution which achieves these ends, although not quite in the same way you all envisaged has been under development for a month or so now. I don't want to go into the specific details of how it will work, just to say it will achieve what is described in this idea and we intend it to go live within the next month or so.

The second idea was that of a network based device which would dynamically filter inbound connections, with the intelligence to work at the game server level, recognise subs/non subs and be able to allow / disallow access based on various rulesets. To be totally straight with you all, this is pretty much the specification we started from when we began looking at access control to game servers a number of years ago now. We believe it is technically achievable, that some organisations out there do some of it already, but at a disturbingly high cost of time and effort. In comparison our own current access control solution is much more simplistic yet affordable.

That isn't to say we've written off this approach, we are still actively investigating it, and our options for using it, so if any hardcore network engineers want to shove their half-penneth in, feel free to collar our network nerd data@staff.game.net.


In the meantime however we are going to explore another option.


Preview Servers
============

A little later this week we are going to be introducing a limited number of public servers, open to non-subscribers. On these servers we are going to test some software we've been writing to prioritise slots for subscribers. Its based on an idea referred to in this thread, thank you for that, one we’ve adapted slightly to work around certain technical timing issues. We’re not exactly sure how it will work in practice, but we feel its worth evaluating and finding out. It’ll work something like this:

Whilst non-subscribers and subscribers can join and play on the server as they want, the last X slots (configurable) on a server will be 'reserved' for subscribers only. We'll be monitoring the number of players on each server, when the number of free slots drops below X, we'll rcon kick the most recently joined non-subscriber from the server and repeat until we have X free slots for subscribers.

The level of information we provide to players, on joining the server and prior to being kicked depends largely on the games themselves, we'll do as much as we can with each game.

Its not an ideal solution, but given the technical constraints inherent in each game, its a start.

Its worth noting also that we'll be keeping a range of subscriber only community/public servers. The advantages such as direct management by our game admins and having a closed, known, paying userbase discouraging cheating are still services we feel are worth offering Subscribers.


Feedback
=======

Feedback on this approach, both the plan and the servers themselves once we get them live appreciated as always.

Clearly the aim of this is twofold, to provide non-subscribers somewhere to sample our servers, and to provide existing subscribers with GAME.NET public servers that will be populated. We're starting with the server name 'GAME.NET Preview - rest of server name' any suggestions on names which might better reflect the 'priority for subscribers' whilst still emphasising a preview for non-subs welcome :)
 
D

Deadmanwalking

Guest
Are the preview servers under the control of an admin?
As their are bound to be everyday niggles that need admin response.
 
T

Testin da Cable

Guest
this rocks :) I'd almost do a bazbeer smiley :D
 
A

adams901

Guest
any chance you can tell us what games? *cough* Desert Combat *Cough*
 
E

Embattle

Guest
Might as well give it a go, any thing is better than empty servers ;)
 
E

ECA

Guest
counter-strike....on a BW public....shocking :-]

Cant wait.

Lets hope the servers are of a reasonable quality?

I note a lot of teams in the BWCSL have been complaining about the quality of servers recently.
 
G

Greef

Guest
Excellent! We spoke - we were heard! Very nice response from game staff :D Hopefully it will all work out \o/

Oh btw I saw this - an advertising opportunity inside a server that really shows whos server it is!

Server-side definable "decals" that can be placed throughout the level, on a per-map basis. Up to 16 custom graphics and 32 total decals can be placed on every map.

As in the ability to place GAME logos inside your game world? Could this work/ have you already thought about it?


Seen here (OSP for q3a)
 
D

Deadmanwalking

Guest
ECA They will be the same servers as subs.

Unless they went out and got special lower quality servers.
 
S

(Shovel)

Guest
Fantastic news, well done :)

I shant post any more, cause the ego inflating second paragraph is making me smug. I'll come back when I've cleared my head.
 
S

Summo

Guest
This is great! :D Many thanks for taking the time to post your plans here, Reubs. :)
 
C

Clowneh!

Guest
yep cant wait to see how it will affect game.net, i just hope u consider really old games like erm quake2 :p
 
M

MYstIC G

Guest
reubs
GAME.NET Suit
Say it ain't so! :E

Nice to see everyone aiming in the same direction again. I very much hope that the test stuff is on the Q3 engine and there will be some Enemy Territory servers as with it being free & all it'd be easy to get testers there :)
 
L

Luggage

Guest
Sorry if I missed this possibility in a previous thread, but this seems to be a better option ( and more attainable) than all other suggested.

I only hope the technology works.

Still longing for a full BW server


give it a few weeks to get going and it could be GAME.NET's ideal model ?
 
D

dysfunction

Guest
Have you started the Preview Servers thing??

I'm sure I saw one when I was playing BF1942 but it was still free to use quite late at night....
 
R

RSO:Gray

Guest
well TBH people don't know what there missing when they don't play Game.net

I mean compered with Jolt and Blueyonda Game.net has the best ping for UK players i think

Blueyonda is a close second in my books cos some times i get 15ms and outhers i get 50ms and this is on a bare server.

but Game.net has given me around a 15ms to 20ms avg always

unless its a 32 player server then i bump up to 30ms
but still good
 
T

Trebz

Guest
We've kicked off a Counterstrike server to get the trial rolling.

213.221.178.79:27015

The kick stuff isnt enabled yet but will intermitently be turned on tonight to test things. I will be around from 7 onwards tonight to test and monitor it and make sure the right people are kicked.

Obviously this is its first test live so please bear with us if you are accidentely kicked from the server. Things will stabilise as we move along. Once it proves itself on one server we will add more gametypes, so the more of you who hop on to help test the quicker things will move along.
 
T

Tom

Guest
Natural selection please - a very popular game now, but with high demands on the server, and thus on BY servers especially, poor pings.
 
M

mank!

Guest
Originally posted by Trebz
We've kicked off a Counterstrike server to get the trial rolling.

213.221.178.79:27015

That was smooth as fuck whilst I was playing earlier tonight, I think people would probably come and play and risk getting kicked purely for the complete lack of lag :d
 
E

ECA

Guest
Please sort the maplist on the CS preview server.

Crap maps such as survivor will render a server empty.
 
M

Maljonic

Guest
Originally posted by ECA
Please sort the maplist on the CS preview server.

Crap maps such as survivor will render a server empty.
That would be a bit difficult as different people have different ideas about what constitutes a 'crap map'.
 
M

Maljonic

Guest
indeed...:rolleyes: You think it's crap means every new player is going to think it's crap too...
 
W

Will

Guest
Originally posted by ECA
Please sort the maplist on the CS preview server.

Crap maps such as survivor will render a server empty.
I loved Survivor back in the day.

Its all a matter of opinion. Clan players want DE maps only, public players like a bit more variety.
 
T

throdgrain

Guest
This cs map business is bollocks :/ Probably a bit off-topic but I dont care :)
Ooo Survivor's crap. This is crap that is crap. The only maps you should play are Dust ,Dust 2 and Aztec. What nonsense. But you know the mad thing ? have a look at 8 am on Ase, the only servers with people on will be "24-hour Dust !!1" etc.
Makes me weep ...
 

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