R
Roo Stercogburn
Guest
Many of you have been in this situation. You go on an epic raid to Tuscaran Glacier, Galladoria, Caer Sidi, or some other epic level zone. There are several groups of you and you're all along for the hunt and the drops.
You play a caster.
And, to all intents and purposes, you can't help - the exceptions being casters that provide support functions to their groups such as pbt, power regen or healing or some buffs etc.
The resist rate on high level mobs is to the point where your chances of actually assisting the hunt with any worthwhile damage is close to zero.
As peeps pretty much already know, DAoC is heavily biased towards tank classes for most aspects of the game now.
I only play caster or support toons, no tanks. My preference is caster pet classes.
I'm wondering what people think could be done to address this. Mythic are actually aware of this issue, though it remains to be seen if something will be done about it. Shortly, Focus Damage Shields will not work on high level mobs so the only reliable type of caster damage to epic level beasties will be gone as well.
Part of the problem lies in the amount of power usage it takes for a damage spell. Tanks can slap away for hours at a mob and even when they run out of end, they can at least keep thwacking away. Casters cannot do this. Once your power pool hits zero you are sitting down and also below 50% power you regen *very* slowly. MCL and Raging Power alleviate this somewhat but I tend to find even with MCL and Serenity stacked on top with a power regen buff I spend a lot of time oop on raids just for the pleasure of doing that 5 points of damage once in every 10 casts.
So what are the options?
1) Lower resists on epic beasties against magic. Certain of them are deliberately magic immune and this should not be changed obviously.
or
2) Channeling ability. Bit like an assist for casters. Have it so that casters have a skill that can be used in PvE to stack their magic on top of each other. Have a 'director' and a window that pops up to show all the casters that are channeling to him/her and have the director focus their combined abilities at the mob. The type of spell that can be cast is whatever is in the char's bag of tricks so for a runie it would be a nuke with a resist penalty and damage bonus to the mob for every caster assisting him. Again the caster that is acting as the director has the danger of getting the agro. I'd make it so that if the director dies, there is feedback that damages all the casters that are channeling.
or
3) For every cast of the same spell against a beastie within a certain amount of time the beastie has less chance of resisting and your damage output gradually is increased, but not above your cap of course and on epic beasties not even close to approaching this. If you switch spells or take any other action you're back to the start again.
or?
Just some thoughts.
You play a caster.
And, to all intents and purposes, you can't help - the exceptions being casters that provide support functions to their groups such as pbt, power regen or healing or some buffs etc.
The resist rate on high level mobs is to the point where your chances of actually assisting the hunt with any worthwhile damage is close to zero.
As peeps pretty much already know, DAoC is heavily biased towards tank classes for most aspects of the game now.
I only play caster or support toons, no tanks. My preference is caster pet classes.
I'm wondering what people think could be done to address this. Mythic are actually aware of this issue, though it remains to be seen if something will be done about it. Shortly, Focus Damage Shields will not work on high level mobs so the only reliable type of caster damage to epic level beasties will be gone as well.
Part of the problem lies in the amount of power usage it takes for a damage spell. Tanks can slap away for hours at a mob and even when they run out of end, they can at least keep thwacking away. Casters cannot do this. Once your power pool hits zero you are sitting down and also below 50% power you regen *very* slowly. MCL and Raging Power alleviate this somewhat but I tend to find even with MCL and Serenity stacked on top with a power regen buff I spend a lot of time oop on raids just for the pleasure of doing that 5 points of damage once in every 10 casts.
So what are the options?
1) Lower resists on epic beasties against magic. Certain of them are deliberately magic immune and this should not be changed obviously.
or
2) Channeling ability. Bit like an assist for casters. Have it so that casters have a skill that can be used in PvE to stack their magic on top of each other. Have a 'director' and a window that pops up to show all the casters that are channeling to him/her and have the director focus their combined abilities at the mob. The type of spell that can be cast is whatever is in the char's bag of tricks so for a runie it would be a nuke with a resist penalty and damage bonus to the mob for every caster assisting him. Again the caster that is acting as the director has the danger of getting the agro. I'd make it so that if the director dies, there is feedback that damages all the casters that are channeling.
or
3) For every cast of the same spell against a beastie within a certain amount of time the beastie has less chance of resisting and your damage output gradually is increased, but not above your cap of course and on epic beasties not even close to approaching this. If you switch spells or take any other action you're back to the start again.
or?
Just some thoughts.