T
Tilda
Guest
Well ive been playing around with my spell crafting template for quite a while now.
But i have a question for people:
As i caster i cannot decide wheather to cap my melee resists.
My current template allows me to cap the following:
Power
Hits
Con
Int
Dex
as well as capping magical resists, and having a dual focus staff into the bargain.
Should i aim to cut back a little on the con, hits,power in order to cap out my melee resists?
Is it worth it, because most likley if a tanks hitting me im either going to die or get healed.
In both cases melee resists seem unimportant.
I do not believe that it is possible to cap everything.
Therefore as there is no more i can add i cannot decide what should be dropped/lowered in order to make the change if one needs to be made.
On a side note does anybody know where the most comprehensive item archive is, so i can search fpor things that give int and dex and it give me a list of items?
Tilda
But i have a question for people:
As i caster i cannot decide wheather to cap my melee resists.
My current template allows me to cap the following:
Power
Hits
Con
Int
Dex
as well as capping magical resists, and having a dual focus staff into the bargain.
Should i aim to cut back a little on the con, hits,power in order to cap out my melee resists?
Is it worth it, because most likley if a tanks hitting me im either going to die or get healed.
In both cases melee resists seem unimportant.
I do not believe that it is possible to cap everything.
Therefore as there is no more i can add i cannot decide what should be dropped/lowered in order to make the change if one needs to be made.
On a side note does anybody know where the most comprehensive item archive is, so i can search fpor things that give int and dex and it give me a list of items?
Tilda